This is an odd conversation in its own right because the definition of success appears to be "winning the academic argument".
The real answer should be "it (be it software or hardware) is crap if it fails to generate the sales and revenue that it was expected to generate for the business owners and shareholders of the business that invested in creating said hardware or software".
The hardware is crap if its market viability squarely depends on unaffiliated businesses electing to create enabling software for said hardware, only the software then never shows up. Put a fork in the hardware, its done.
But you know what else was crap in that equation? The business leader who made the decision at the hardware company to create a product that would flop in the market if not for a software company or three who were needed to swoop in (time the market) and release the software that would create a viable market for the hardware.
If you are in the business of creating hardware that is going to live or die on the basis of software being available to make the hardware desirable, then you need to be in the business of ALSO making the software.
Like Apple did. Or IBM, or HP, or Cray, or just about any other well run business back in their day of owning and rolling niche hardware features.
I'd have to guess its the caches. Nothing else makes much sense
its probably a ST game...
True but if you play the original version of Homeworld which is included in the remastered package you will find the game runs much better. The TechSpot test isn't even possible in the original version due to the unit cap. There is no way CPU's back in 2003 could handle hundreds of ships from just one player, let alone eight.
I've seen many high quality products (hardware) with low sales in the market place. It's something not exclusive to PC components and it's a complex phenomenon.
It could be marketing, price, fierce competition, etc. This industry is filled with collaborations that include financial incentives. Many business side with certain partners in exchange of particular guarantees, contracts, assistance with in-house projects, investments and assurances.
In the end you're not completely wrong but sometimes we need to look at entire picture if one wants to be fair.
You aren't wrong. At all.
But I refuse to be a part of the business/financial end of things. This is a hobby, and the stuff I outlined above seems to be a relatively recent development, least in my world, and it's bumming me out.
I'm interested in hardware for the sake of the hardware. The same reason I like a nice pocket knife or a zippo lighter or my fifty year old adjustable crescent wrench. The same reason I spend many times the value on old cars. The same reason I rebuild old abandoned household stuff with new guts. They are quality hardware, and it's nothing to do with anything remotely associated with business or finances. I get enough of that crap at work.
The only other thing I can say is I've seen some outstanding devices fail miserably financially. That didn't make them crap imo. Bad business decisions associated with them, sure, but the hardware is pure. It does not care how many it sold or how it was reviewed, it just is. And I strive to evaluate and value such things on their own merits, independent of profit or marketing or competition(to a degree). It's no different than the way I judge a forty year old car, they are universally piles of trash compared to anything and everything current in every measurable way, but there is more to the machine than that.
It looks like this game doesn't benefit much from anything over 2 cores.
That's the AMD mantra...just wait and things will be better later. The problem is later never arrives.
FX-8350 has 16MB cache
As for the FX-8350, the cache system is slower, and split into a 4x2MB L2 + 8MB L3 structure, versus the single 15-20MB L3 cache on the higher-end Intel chips. It's also possible that the amount of legacy code in the game is causing bottlenecks elsewhere, and preventing the FX's cache from helping out as much as it could.
Itanium was very forward looking and IMO a fantastic architecture, we just never had enough PhDs to optimize the compiler to get meaning IPC out of it.
You mean like Intel left the desktop with Broadwell?
Much like Intels iGPUs ???
I thought that was a really neat CPU too but I was getting out of PC's for awhile just as it came to be, when I came back I see it never took off and now everyone talks trash about it. I suspect but do not know, that it's another case of software magically ruining hardware.
there was nothing forward looking about the P4, it had bad branch prediction and a super deep pipeline so that marketing could sell more gigahertz.
Itanium was very forward looking and IMO a fantastic architecture, we just never had enough PhDs to optimize the compiler to get meaning IPC out of it.
lol @ Emergency Edition haha.
I think it was more that Intel was using it to get out of the x86 cross licensing with AMD; and AMD decided just to go from 32->64 bits somehow by doubling some 4-word thing to 8-words or something IDK.
That, and trying to write an optimized compiler to superscalar was very, very difficult and only doable on heavy database accesses, which can be parallelized anyways...
You guys can't help yourself or something? This thread is about Homeword on FX, not about Intel CPU's.
But I'll humor your derail:
Broadwell on desktop coming mid year
http://techreport.com/news/27911/socketed-intel-desktop-broadwell-coming-mid-year. Includes Iris Pro graphics.
Intel partners with Raptor to optimize games on Iris graphics
http://techreport.com/news/27912/in...r-to-optimize-game-settings-for-iris-graphics
Is there some extra instruction set or feature Haswell has that FX doesn't?
Comparing the FX-4320 to the 8370 in the first graph, it looks like it's scaling with clockspeed only, whereas comparing the i7s to the i3s make it very clear that CPU load is multithreaded.
Without CPU utilization graphs from an FX system, I'm just guessing, but it honestly looks like the game engine isn't spawning threads correctly on AMD hardware - maybe it's setting core affinity wrong or something.
If that's the case, I'd expect a patch to fix FX multithreaded performance very, very soon.
Much like Intels iGPUs ???
Intel has been substantially improving its iGPU since SNB
Still way behind even at the same or lower TDP.
If Witcher III and GTA V are written to use more than a handfull of cores very well, they'll do decent. Not Intel fast, but decent. If not, then they will not. Pretty cut and dry at this point no? There are no bad CPU's, just ill matched software.
Actually the software "is what it is", just some cpus are more well rounded than others and can run any software well.