- May 27, 2007
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What current single card solution would the Cyclones in my sig compare to? This is a curiosity question more than an upgrade question. I game at 1080p.
Have you tested them for errors with occt gpu tester?
This is an interesting thread. I'm thinking about adding another MSI Cyclone to my rig. The thing is, I find a single 460 at 950mhz is good enough for all current games aside from Crysis and Metro 2033.
If Crysis 2 is a good game and needs it, I'll probably add another one.
From what I've read, so long as you're not memory limited, 2 GTX 460's in SLI are faster than a single GTX 580. The problem is that once you enable a meaningful amount of AA, you'll be limited by the memory, unless you game at lower resolutions. I have a feeling that future games like Crysis 2 will exasperate this problem.
A gtx460 at 900mhz is about equal to a gtx470 at stock speeds.
Since your 460s are overclocked, Im gonna say... your 460 SLI setup is abit faster than a 580.
The difference has to be extreme. These cards scale at over 90% in SLI. My computer monitor is a 46" Sharp LCD. I think for my case at 1080p there won't be an issue.
Review
At 900mhz, it's actually faster than a GTX470 and often beats the HD5870.
In this review, GTX460s @ 810mhz are easily faster than a single 580. In Metro 2033 and Dirt 2, the performance advantage is 15-19%. So 900mhz GTX460s will be ~20-25% faster than a single stock 580, which is a lot more than "a bit faster".
from review..
"Because SLI scales so well, giving two GeForce GTX 460 1GB graphics cards a 90% performance boost over a single card, the value for two cards together is very similar to what earned the single GeForce GTX 460 1GB its previous Recommended Buy award."
"The GeForce GTX 460 SLI configuration absolutely obliterates the GeForce GTX 480’s performance scores, landing a 26% performance coup de grace upon its big brother after continuously battering it with wins in every benchmark at every setting"
http://www.tomshardware.com/reviews/geforce-gtx-460-sli-geforce-gtx-480,2694-11.html
At 900 core the sli gtx460's would own a gtx580 easily.
Who really cares about Wolfenstein? No one plays the multiplayer (as if they ever did) and Nvidia simply hasn't got around to it yet.I didn't look through Tom's review yet. But based on AT's review, this is what it came down to.
Crysis 81%
Battleforce 91%
Metro 2033 66%
HAWX 82%
Bad Company 2 71%
STALKER CoP 75%
Dirt 2 83%
Mass Effect 2 95%
Wolfenstein 57%
Average of ~78% overal
A few titles do really well, some even surprised me that I never looked at before (because I don't play them). Others were decent. I guess I'd be willing to say they scale at around 80%. The problem is, the average doesn't quite work like that in the real world. You get a game you really want to play, and flip a coin to see if the game does great (95%!) or poor (57%!)... And... sometimes not at all.
Edit * Just finished reading the article to Tom's Hardware that was posted above. Not sure what one can say to that, they clearly had better results, but they also tested less games and I believe included a synthetic. I'd personally go with AT's results over TH. But to each their own.
No idea. Probably. i did not get a pair of the 460-768s. i only tested the single GPU performance and overclocking which is excellent. i would say the only place you will have issues is when you try to set AA too high and the lack of vRAM becomes noticeable. Then your framerates tank and you should back off on AA, resolution or details.Should I expect similar scaling from 768MB 460s at 1080p?
Who really cares about Wolfenstein? No one plays the multiplayer (as if they ever did) and Nvidia simply hasn't got around to it yet.
Right now (Cat 11-1a/GF 266.58) i am using 29 games to test SLI vs. CF (GTX 580/GTX 560/GTX 550/GTX 480/GTX 460 and GTS 450 vs HD 6970/6950/6870/5870 and 69x0) and the scaling is freaking *amazing*
:thumbsup:
GTX 460s in SLI - at stock - eat a GTX 580 for breakfast in many games where SLI scaling is excellent; where it isn't, they play in the same ballpark (except for a few games like F1 2010)
You may not like it, but that is the way it is. And all reviewers arbitrarily choose games - there are many thousands to pick from. Most reviewers review what they like to play (at least i do), along with games that are new and popular .. along with games that have become "standards" to that tech site's audience.If we can arbitrarly choose with games are important, we can easily skew the results. Just because you don't care about Wolfenstein, doesn't mean others do not. I don't care for 75% of the games you test with, but that will not stop be from validating your results. I don't care for 50% of the games AT tests with. The test data is still meaningful.
"nVidia just has not got around to it yet" you are kidding me, right? This is entirely the reason people avoid SLI. Why should I have to wait for nVidia to get around to it? I'll pass.
SLI is great when it works, and it appears to work the majority of the time. But there are times when it does not. I don't particular care for it, despite being tempted to move at times past.
Who really cares about Wolfenstein? No one plays the multiplayer (as if they ever did) and Nvidia simply hasn't got around to it yet.
Right now (Cat 11-1a/GF 266.58) i am using 29 games to test SLI vs. CF (GTX 580/GTX 560/GTX 550/GTX 480/GTX 460 and GTS 450 vs HD 6970/6950/6870/5870 and 69x0) and the scaling is freaking *amazing*
:thumbsup:
GTX 460s in SLI - at stock - eat a GTX 580 for breakfast in many games where SLI scaling is excellent; where it isn't, they play in the same ballpark (except for a few games like F1 2010)
You may not like it, but that is the way it is. And all reviewers arbitrarily choose games - there are many thousands to pick from. Most reviewers review what they like to play (at least i do), along with games that are new and popular .. along with games that have become "standards" to that tech site's audience.
Nvidia and AMD have to *prioritize* which games get attention from their driver teams. And those games are the newest and most popular .. and then they work backwards
As to poor old unpopular Wolfenstein - which i include because i like it and it is OGL and probably use it until Rage is out - using my GTX 460 at 1920x1200 with completely maxed out in-game settings, i get about 41 FPS. Adding a second GTX 460 in SLI gets me 76 average.
What is not to like about that? And please don't speak for everyone.
:\
You may not like it, but that is the way it is. And all reviewers arbitrarily choose games - there are many thousands to pick from. Most reviewers review what they like to play (at least i do), along with games that are new and popular .. along with games that have become "standards" to that tech site's audience.
Nvidia and AMD have to *prioritize* which games get attention from their driver teams. And those games are the newest and most popular .. and then they work backwards
As to poor old unpopular Wolfenstein - which i include because i like it and it is OGL and probably use it until Rage is out - using my GTX 460 at 1920x1200 with completely maxed out in-game settings, i get about 41 FPS. Adding a second GTX 460 in SLI gets me 76 average.
What is not to like about that? And please don't speak for everyone.
:\
GTX 460s in SLI - at stock - eat a GTX 580 for breakfast in many games where SLI scaling is excellent; where it isn't, they play in the same ballpark (except for a few games like F1 2010)