How Hard can it be

Monkey muppet

Golden Member
Sep 28, 2004
1,241
0
0
Initialy I thought this would be a quick, easy, short question, here goes:

1) Why can't PC game developers design and test to include Apple Hardware or software

Now before you blurt out, I'm not a fan-boy; but I have played with a G4 Powerbook and was very impressed. With all be money spent testing on different PC hardware configurations, is there realy that much difference in how the hardware talks to the OS?
 

LeiZaK

Diamond Member
May 25, 2005
3,749
4
0
1) Some game developers do.

I think there is quite a bit of different as the processors have a different instruction set.
 

Monkey muppet

Golden Member
Sep 28, 2004
1,241
0
0
Originally posted by: Runes911
One already does, and from what I remember always has:

www.blizzard.com

The obvious is staring right at me - how can I ever forget the Holy God's of Game Design that is Blizzard
 

Xionide

Diamond Member
Apr 20, 2002
8,679
2
81
With apples swith to x86 I forsee many games being mac compatible. Also Vista is supposed to run on the new macs.
 

Wahsapa

Diamond Member
Jul 2, 2001
3,004
0
0
because a lot of developers use direct x for the programing voodoo needed to run games on windows... just request from microsoft to port windows over to PPC
 

mundane

Diamond Member
Jun 7, 2002
5,603
8
81
Someone brought this up in another thread (I think over in Software). The most important limitation is that the platforms don't share the same API, even if they are scheduled to share the same underlying processor. Until then, the Windows coders will have to write DirectX and Mac whatever they use. Too bad OpenGL isn't the standard.
 
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