It's become frustrating for me over the years to see the evolution of competitive gaming. When Warcraft 3 released I hit the multi-player very hard and got absolutely crushed. I think I won only about 30% of my games. But I kept at it, and after the expansion hit I was one of the top human players out there, and generally made the bracket of any tournament I entered.
I tried to compete in Starcraft 2 when it released, and generally played at a low masters/high diamond level, but I started to realize that the time requirements were insane... I could compete at the same level I did in Warcraft, but I would have to put in at least 8+ solo matches a day.
The same thing happened in Path of Exile. When racing started I flipped out. I love ARPG's but they had always lacked the competitiveness I got in my RTS adventures. So racing seemed to be a perfect way to show off my ARPG skills. For the first few seasons of racing I could basically finish 2nd or 3rd ranger in any race I entered. Sadly I could only make 3-4 races a week. At the same time, the top players were racing 3-4 times a day, and also practicing when there weren't races. They got so efficient that there was no way I could hope to beat them. I can run a race and top 5 as a ranger, but the top players have thousands of hours to my hundreds and that's a large difference.
So yes, I try hard in games. But it's frustrating to know that people are better than I am because they have the option to play all day. I know they've put in the work, and I don't begrudge them that, but it's still a frustrating experience for me.