- Jul 22, 2002
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Full question is, how likely is it that Sony or Microsoft will put out beefed up versions of their current consoles simply to meet VR demand?
Unreal recently announced they had a Morpheus demo achieve 60fps, but it sounds like that pushes the PS4 to it's max. From what I have read, 90fps for VR is the minimum to reduce motion sickness across a much wider audience.
I feel like VR is going to be massive by 2017, I just wonder if the console makers are willing to break their normal years long stretches between new consoles.
Unreal recently announced they had a Morpheus demo achieve 60fps, but it sounds like that pushes the PS4 to it's max. From what I have read, 90fps for VR is the minimum to reduce motion sickness across a much wider audience.
I feel like VR is going to be massive by 2017, I just wonder if the console makers are willing to break their normal years long stretches between new consoles.