gaming is becoming increasingly complex as you all know it. there's been a steady climb towards more realistic environments, damage models etc.
but how long do you guys think (in years, in vid card generations, cpu generations however you wish to measure) before we see *truly* realistic environments like a rocket launcher making a hole in a building and severely compromising its structural integrity instead of just leaving a large black spot on the wall and lots of smoke.
true, developers have damage models for many objects that do blow up or break down in a realistic manner (wooden boxes for example, rag doll physics is another major milestone) but i'm talking about very realistic and destructible/modifiable environments.
of course computing power (both cpu and gpu) and data bandwidth are the main issues here but i'm pretty sure that we will be able to see this in the not too distant future.
but how long do you guys think (in years, in vid card generations, cpu generations however you wish to measure) before we see *truly* realistic environments like a rocket launcher making a hole in a building and severely compromising its structural integrity instead of just leaving a large black spot on the wall and lots of smoke.
true, developers have damage models for many objects that do blow up or break down in a realistic manner (wooden boxes for example, rag doll physics is another major milestone) but i'm talking about very realistic and destructible/modifiable environments.
of course computing power (both cpu and gpu) and data bandwidth are the main issues here but i'm pretty sure that we will be able to see this in the not too distant future.