How to enable Nvidia Phsyx on Ati cards in Batman:AA

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Red Irish

Guest
Mar 6, 2009
1,605
0
0
Well, at least now we won't have to see this escalate Imagine AMD putting "ownership" on DirectX11 in upcoming titles because only AMD supplied DirectX 11-compatible GPUs to game developers.

Exactly, we should not support such marketing practices, not now, not ever.
 

Keysplayr

Elite Member
Jan 16, 2003
21,209
50
91
No, it is not that AMD believe they have a right to an IP, but rather the fact that I the paying customer believe I have a right to have AA work on my card, even where Nvidia pays to have that option removed.

Pretty sad that you are still defending this practice.

So how do you pay for an option to be removed that wasn't there to begin with?
Do you understand that Batman:AA did not have in game AA initially? Nvidia spent resources (money and man hours) to ADD it to the game.

Defending what practice? Making a game better than it was by adding their own IP? Or wishing to have what they did to themselves by blocking a Vendor ID?

Don't get me wrong Irish, I see that you wanted to have AA in Batman:AA. And you should have. I just don't get why you think you're completely entitled to something when the graphics card manufacturer you purchased your card from didn't incorporate it into the game, even when approached and offered to do so.
 

Red Irish

Guest
Mar 6, 2009
1,605
0
0
So how do you pay for an option to be removed that wasn't there to begin with?
Do you understand that Batman:AA did not have in game AA initially? Nvidia spent resources (money and man hours) to ADD it to the game.

Defending what practice? Making a game better than it was by adding their own IP? Or wishing to have what they did to themselves by blocking a Vendor ID?

Don't get me wrong Irish, I see that you wanted to have AA in Batman:AA. And you should have. I just don't get why you think you're completely entitled to something when the graphics card manufacturer you purchased your card from didn't incorporate it into the game, even when approached and offered to do so.

AA should never depend on a specific graphics card company fronting the bill. Jesus, Keys, don't you think we have enough to contend with? Was this always the case? I mean, did AA in previous titles depend on ATI of Nvidia implementing it in the game? Are ATI always approached in relation to a specific title and asked whether or not they want to pay to have AA run on their products?
 
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Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
AA should never depend on a specific graphics card company fronting the bill. Jesus, Keys, don't you think we have enough to contend with? Was this always the case? I mean, did AA in previous titles depend on ATI of Nvidia implementing it in the game? Are ATI always approached in relation to a specific title and asked whether or not they want to pay to have AA run on their products?

Well said, there is no justification for this.

What's next ? $50 for the game, $60 for the version of the game with AA!!

.....
 

Creig

Diamond Member
Oct 9, 1999
5,170
13
81
"due to NVIDIA IP ownership issues over the antialiasing code, and that they are not permitted to remove the vendor ID filter."

So it WAS created by Nvidia. The code for AA in that game. They wrote it. Implemented it with Eidos. And through a Vendor ID wanted it to be Nvidia specific. And through much outrage by AMD and co. pressured to remove the Vendor specific ID so that their IP is forcefully surrendered. Because AMD and co. believed they had every right to that IP. Keep going guys, maybe you can get them to give up PhysX as well. After all, AMD surely deserves it, they worked so hard on it and must have spent a fortune.

You're talking as an Nvidia Focus Group member, not the average consumer like the rest of us. Other than Wreckage (naturally), I don't see too many people here supporting vendor_ID specific graphics options, do you?

I hope your outrage will extend to the DX11 graphics that ATi is helping developers to implement and will work just as hard at convincing Nvidia management that they have no right displaying them on their own cards when Fermi launches.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
Do you understand that Batman:AA did not have in game AA initially? Nvidia spent resources (money and man hours) to ADD it to the game.
You mean like how no games had DX10.1/DX11 until ATi developed such hardware?

You mean like the 20+ DX11 titles right now that ATi is working with developers?

Tell me, do you also advocate any DX10.1/DX11 title developed with ATi’s assistance be barred from running on nVidia cards if nVidia had no part in its development cycle?

After all, we wouldn’t want nVidia gaining benefits for free, as is being argued in the case of ATi and Batman’s AA.

Right?
 

Pantalaimon

Senior member
Feb 6, 2006
341
40
91
Guys, note that the quote from Hexus did not mean that nvidia is caving and will be removing the vendor lock. The text there was ATI's sarcastic reply to nvidia's PR guy who claimed that removing the AA is up to Eidos and not nvidia, but the email Eidos shows that it is nvidia who put in the lock.
 

Forumpanda

Member
Apr 8, 2009
181
0
0
You're talking as an Nvidia Focus Group member, not the average consumer like the rest of us. Other than Wreckage (naturally), I don't see too many people here supporting vendor_ID specific graphics options, do you?

I hope your outrage will extend to the DX11 graphics that ATi is helping developers to implement and will work just as hard at convincing Nvidia management that they have no right displaying them on their own cards when Fermi launches.
QFT, but alas this wouldn't be the first time forum posters have double standards.

The whole point of having DX and assorted standards in the first place is to protect consumers from exactly this situation, when you go out and buy a PC game then it should work if your PC is capable of running said game, not if you happen to be using hardware from the 'correct' vendor.
 
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Janooo

Golden Member
Aug 22, 2005
1,067
13
81
You mean like how no games had DX10.1/DX11 until ATi developed such hardware?

You mean like the 20+ DX11 titles right now that ATi is working with developers?

Tell me, do you also advocate any DX10.1/DX11 title developed with ATi’s assistance be barred from running on nVidia cards if nVidia had no part in its development cycle?

After all, we wouldn’t want nVidia gaining benefits for free, as is being argued in the case of ATi and Batman’s AA.

Right?

QFT. It's a new low for him to defend NV on this one.
 

PingviN

Golden Member
Nov 3, 2009
1,848
13
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Well said, there is no justification for this.

What's next ? $50 for the game, $60 for the version of the game with AA!!

.....

2009: Batman: Arkham Asylum - Now with AA! (disclaimer: on Nvidia GPUs only)
2010: Coling McRae: Dirt - Now with Dx11! (disclaimer: on AMD GPUs only)
2011: Crysis 2 - Now with enemy AI! (disclaimer: on Nvidia GPUs only)
2012: Half-Life Episode 3 - now with color! (disclaimer: on AMD GPUs only)
 

Creig

Diamond Member
Oct 9, 1999
5,170
13
81
ATI did not develop nor do they own DirectX.

It is 100% owned and proprietary to Microsoft.

Straw man.


Nvidia did not develop nor do they own Batman:Arkham Asylum.

It is 100% owned and proprietary to Eidos.

Straw man back at 'ya.
 

Creig

Diamond Member
Oct 9, 1999
5,170
13
81
So then Eidos has every right to block ATI cards. Good point.

Except that it isn't Eidos.

Eidos’ legal department is preventing Eidos from allowing ATI cards to run in-game antialiasing in Batman Arkham Asylum due to NVIDIA IP ownership issues over the antialiasing code, and that they are not permitted to remove the vendor ID filter.
The block has been instigated and enforced by Nvidia.


So, Wreckage, do you feel that Nvidia cards should not be able to display any DX10.1/DX11 content that involve ATi assistance?
 

Janooo

Golden Member
Aug 22, 2005
1,067
13
81
So then Eidos has every right to block ATI cards. Good point.

All the developers working on DX11 games with ATI will have every right to block Fermi cards. Good point.
I don't think you can win this one.
 

Wreckage

Banned
Jul 1, 2005
5,529
0
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Except that it isn't Eidos.

Then why did you bring them up?

It's silly to equate something that NVIDIA created (AA on Batman), with something Microsoft created (DirectX).

Maybe if ATI actually created something...someday we can discuss it.
 

Red Irish

Guest
Mar 6, 2009
1,605
0
0
Then why did you bring them up?

It's silly to equate something that NVIDIA created (AA on Batman), with something Microsoft created (DirectX).

Maybe if ATI actually created something...someday we can discuss it.

Time to call it a day already?
 

Creig

Diamond Member
Oct 9, 1999
5,170
13
81
Then why did you bring them up?

It's silly to equate something that NVIDIA created (AA on Batman), with something Microsoft created (DirectX).

Maybe if ATI actually created something...someday we can discuss it.

You mean, like the help they're developers to create games with DX10.1/DX11 content?

So, Wreckage, do you feel that Nvidia cards should not be able to display any DX10.1/DX11 content that involve ATi assistance?
 

Wreckage

Banned
Jul 1, 2005
5,529
0
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You mean, like the help they're developers to create games with DX10.1/DX11 content?

So, Wreckage, do you feel that Nvidia cards should not be able to display any DX10.1/DX11 content that involve ATi assistance?

You like going in circles don't you. Let me put it in bold for you.

ATI/AMD do not own DirectX

Nope, nada, nil.

Do you even know what DirectX is? I'm starting to think many of you don't.
 

Seero

Golden Member
Nov 4, 2009
1,456
0
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ATI can send a guy to fix AA on ATI card in Batman and QA it themselves. They can even make use of their own Stream technology to challenge PhysX.

Did they?

Just curious.
 

Creig

Diamond Member
Oct 9, 1999
5,170
13
81
You like going in circles don't you. Let me put it in bold for you.

ATI/AMD do not own DirectX

Nope, nada, nil.

Do you even know what DirectX is? I'm starting to think many of you don't.
Why do you keep going on about this? Everybody knows ATi/AMD doesn't own DirectX. Everybody also knows that Nvidia doesn't own Eidos either.

Nvidia spent time and money to have AA added to Batman:AA and is now blocking access to that AA on any non-Nvidia video card. (maybe we should now start referring to it as Batman:noAA)

ATi is spending time and money to have DX10.1/DX11 features added to current and upcoming games, not to mention the time and money they spent helping Microsoft develop DX10.1/DX11 in the first place.

So, Wreckage, do you feel that Nvidia cards should not be able to display any DX10.1/DX11 content that involve ATi assistance?
 

Tempered81

Diamond Member
Jan 29, 2007
6,374
1
81
You like going in circles don't you. Let me put it in bold for you.

ATI/AMD do not own DirectX

Nope, nada, nil.

And nvidia doesnt own Antialiasing, Multi-sample antialiasing, Batman, BatmanAA the video game, Eidos, or anything else of this nature.

I can't even understand how they can patent intellectual property regarding MSAA.... In the end they are screwing over the gaming consumer, and you're defending their actions.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Why do you keep going on about this? Everybody knows ATi/AMD doesn't own DirectX. Everybody also knows that Nvidia doesn't own Eidos either.

Nvidia spent time and money to have AA added to Batman:AA and is now blocking access to that AA on any non-Nvidia video card. (maybe we should now start referring to it as Batman:noAA)

ATi is spending time and money to have DX10.1/DX11 features added to current and upcoming games, not to mention the time and money they spent helping Microsoft develop DX10.1/DX11 in the first place.

So, Wreckage, do you feel that Nvidia cards should not be able to display any DX10.1/DX11 content that involve ATi assistance?

I'm just gonna quote this one as it's the essence of the whole thing.

nVidia spent their money to help Eidos implement AA in Batman. Now they're blocking this AA on ATi cards. nVidia doesn't own AA or Eidos or Batman.

ATi is spending their money right now helping developers use DX11 in upcoming games (probably with hardware too). So going the same route all those upcoming DX11 games should only run on ATi cards as nVidia doesn't even have running hardware and ATi already retails DX11 cards. Surely all that defend the Batman AA issue will be perfectly fine with it.
 

Wreckage

Banned
Jul 1, 2005
5,529
0
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Why do you keep going on about this? Everybody knows ATi/AMD doesn't own DirectX. Everybody also knows that Nvidia doesn't own Eidos either.
Then how is Eidos blocking AA on ATI cards (Eidos owns the game), the same as ATI blocking Directx (something they don't own).

Nvidia spent time and money to have AA added to Batman:AA and is now blocking access to that AA on any non-Nvidia video card. (maybe we should now start referring to it as Batman:noAA)
ATI could have done the same and chose not to. Your complaint should be with them.

ATi is spending time and money to have DX10.1/DX11 features added to current and upcoming games, not to mention the time and money they spent helping Microsoft develop DX10.1/DX11 in the first place.
Again they don't own DirectX so they have zero say in how it's used. Also NVIDIA worked with MS to develop it. In fact at the London Launch event Microsoft specifically mentioned NVIDIA as a partner in DX11, they did not mention ATI though.

So, Wreckage, do you feel that Nvidia cards should not be able to display any DX10.1/DX11 content that involve ATi assistance?
Again ATI does not own DirectX so it is a pointless argument.

Circles.
 

ShadowOfMyself

Diamond Member
Jun 22, 2006
4,227
2
0
Then how is Eidos blocking AA on ATI cards (Eidos owns the game), the same as ATI blocking Directx (something they don't own).

Argument FAIL

Eidos is blocking it BECAUSE of Nvidia, just like any other developer would block DX11 BECAUSE of AMD, and Eidos doesnt own AA anymore than AMD owns DX11, neither does Nvidia, as its been pointed out about 3 times in this page but you love ignoring the facts as we know

I bet you would defend for tessellation to be locked out of any AMD cards if Nvidia was the first out with DX11 hardware, wouldnt you, Mr.Double Standards?
 
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