akugami
Diamond Member
- Feb 14, 2005
- 5,950
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"due to NVIDIA IP ownership issues over the antialiasing code, and that they are not permitted to remove the vendor ID filter."
So it WAS created by Nvidia. The code for AA in that game. They wrote it. Implemented it with Eidos. And through a Vendor ID wanted it to be Nvidia specific. And through much outrage by AMD and co. pressured to remove the Vendor specific ID so that their IP is forcefully surrendered. Because AMD and co. believed they had every right to that IP. Keep going guys, maybe you can get them to give up PhysX as well. After all, AMD surely deserves it, they worked so hard on it and must have spent a fortune.
The problem I have is how there was a huge outcry against AMD by someone like Wreckage because he thought that AMD does not support developers. AMD does provide funding in certain cases to help implement advanced features. Notice that the games that do get AMD funding, at least to my knowledge, does not have any code implemented to make the game look worse on one platform vs their own. We all know if the situation was reversed that someone like Wreckage would be making a huge outcry about how anti-competitive AMD is.
I think that this change was because of pressure by consumers to Eidos and nVidia when they discovered how they were screwed over and not so much by pressure from AMD/ATI. If I was nVidia I could care less how much AMD screams if I think I have a leg up on them. So long as it's not illegal by the laws of the countries you operate in, do it. All's fair in love and war. Business is pretty much war.
This is a slap in the face to consumers by both nVidia and Eidos. I can absolutely understand why nVidia did what it did and from a business point actually applaud the move even though it backfired and brought a lot of negativity. But as a consumer I'd be more PO'ed at how Eidos is screwing over their customers. I don't have a problem picking up an nVidia card even today but I'd have to consider a competitor with all other things being equal due to practices like this.
We all know the rumors about how nVdia got DX 10.1 killed in Assassin's Creed because it'd give a performance edge to ATI in an nVidia sponsored game. Seems a little more true at this point.
Why do you keep going on about this? Everybody knows ATi/AMD doesn't own DirectX. Everybody also knows that Nvidia doesn't own Eidos either.
Nvidia spent time and money to have AA added to Batman:AA and is now blocking access to that AA on any non-Nvidia video card. (maybe we should now start referring to it as Batman:noAA)
ATi is spending time and money to have DX10.1/DX11 features added to current and upcoming games, not to mention the time and money they spent helping Microsoft develop DX10.1/DX11 in the first place.
So, Wreckage, do you feel that Nvidia cards should not be able to display any DX10.1/DX11 content that involve ATi assistance?
I hope you're not expecting any real answer because he already dodged this question a few times. As in the past, he'll dodge questions when it suits him but is always others of hypocrisy and question dodging when he does that a fair amount of times.