How to get started in D&D PC games

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
How do I get started in D&D PC games? I have Baldur's Gate 2 and Neverwinter Nights 2. I want to play another good RPG but never played an RPG D&D game and it seems like there's so much to know. I don't even know how to start with the charater and what's good since there's so many options in the beginning. The manuals are freaking huge. I'll start with Baldur's Gate 2 and the move onto Neverwinter Nights 2.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,603
24
81
I want to do Baldur's Gate Tutu, or Baldur's Gate 1 using the BG2 engine (so it doesn't look so crappy). I tried getting into it, but I really don't understand combat yet. I think I lost one of my party members on the first encounter with 2 or 3? dire? wolves. I didn't seem to be doing any damage to them, and they were the first monsters I encountered in the game.

I hear so much about these games, and I believe the hype =) I just want to figure out how to get on the learning curve and stay on it without falling off.
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
I learning curve is kinda high and 1st level D&D characters are laughably weak. "My mage has THREE hit points? Seriously?" It definitely sucks, but stick with it. Once mages get to level 5 (3rd level mage spells) it's gets a lot better.

It may not seem like you're maximizing your fun, but if you want to break into D&D, start a pure fighter. They start getting ridiculously powerful, and are easier to manage in the beginning. Prepare for all low level character to whiff a lot. I replayed BG recently and was amused by the amount of misses in the melee combat. Again, this gets a lot better very quickly as you level.

If you feel like slinging some spells, pick a cleric. They're fully armored, great healers, and decently armed. In the later level they get some great offensive spells and are very fun to play. Especially against the undead.
 

mryellow2

Golden Member
Dec 2, 2000
1,057
0
0
The manuals might seem imposing at first but they're mostly spell lists and stat tables etc.

Read the intro, race, and class descriptions and then go with what sounds cool to you. I think a lot of the fun is in the learning.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,603
24
81
I've read that archery, or whatever it's called in BG, was/is very important. I believe I made some sorta fighter, maybe a hybrid, don't recall actually, with lots of points in Archery or long bow I think it was.
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
Archery is super-great in BG1 but fairly limited in BG2.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
Baldurs Gate 2 has a very good tutorial mode in the game. It wont explain every little facet of play, but it will certainly get you started.
 

9mak9

Senior member
Dec 3, 2007
494
0
76
You'll end up starting the game over and over again to try out different things or change things you didn't know until later. I did it so many times until I understood most of the concepts. It's really hard to go into things, it's better to have have first hand experience and dive right into it.

Start with a Warrior/melee character because they are easier to manage than other classes. Focus on using a sword, axe, hammer, etc. and melee skills. Then play things out from there.
 

bassoprofundo

Golden Member
Oct 26, 1999
1,948
7
91
www.heatware.com
Fighter is definitely the easiest way to get started in BG and avoid getting discouraged. You'll pick up plenty of NPCs later on to round out your party's abilities.
 

BladeVenom

Lifer
Jun 2, 2005
13,540
16
0
Clerics also make good starting characters. Good armor, healing, decent offensive spells, and decent melee.
 

EvilComputer92

Golden Member
Aug 25, 2004
1,316
0
0
Fighters are the best starting characters. I don't really like the whole Dungeons and Dragon system so they are ideal if you just want to experience the story and dialogue more than the leveling and combat.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Well looks like Fighter it is. How should I round out the stats??? I really know nothing about how to make the stats.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,603
24
81
What about your party members. Should you control them yourself, or have the computer control them or ? Should you really play it as true turn-based, or what should you have trigger a pause in the game action? That confused me as well.

Hope you don't mind me asking questions in your thread as well ZC.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Originally posted by: OCNewbie
What about your party members. Should you control them yourself, or have the computer control them or ? Should you really play it as true turn-based, or what should you have trigger a pause in the game action? That confused me as well.

Hope you don't mind me asking questions in your thread as well ZC.

No go ahead. I need to know as well. There's so many options I'm overwhelmed compared to other RPG's. I really want to get into this game as everyone says it's one of the greatest RPG's ever and after being let down by Fallout 3, I need a good RPG.
 

styrafoam

Platinum Member
Jun 18, 2002
2,684
0
0
Originally posted by: zerocool84
Well looks like Fighter it is. How should I round out the stats??? I really know nothing about how to make the stats.

For a fighter you should favor strength and constitution.

Tons of great info on planet baldurs gate--

http://www.planetbaldursgate.com/bg/character/

What about your party members. Should you control them yourself, or have the computer control them or ? Should you really play it as true turn-based, or what should you have trigger a pause in the game action? That confused me as well.

Play in realtime with the auto pause set to enemy sighted(biggest one to use), party member near death, and there was a 3rd one i cant remember off the top of my head- target killed maybe? Run with your plate wearers in front as you explore, or a rogue in stealth if you are a more careful type except when you are in an area which is heavily trapped. Nashkel mines is the first place you encounter like this but there are tons throughout the game. If you expect traps turn on the dectect traps ability on whatever rogue class party member you have and have them advance in small distances. Traps will one shot most of your party early on if you set them off.

Its been a while since i played through, someone else will have more info im sure.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
Originally posted by: styrafoam
Originally posted by: zerocool84
Well looks like Fighter it is. How should I round out the stats??? I really know nothing about how to make the stats.

For a fighter you should favor strength and constitution.

Tons of great info on planet baldurs gate--

http://www.planetbaldursgate.com/bg/character/

What about your party members. Should you control them yourself, or have the computer control them or ? Should you really play it as true turn-based, or what should you have trigger a pause in the game action? That confused me as well.

Play in realtime with the auto pause set to enemy sighted(biggest one to use), party member near death, and there was a 3rd one i cant remember off the top of my head- target killed maybe? Run with your plate wearers in front as you explore, or a rogue in stealth if you are a more careful type except when you are in an area which is heavily trapped. Nashkel mines is the first place you encounter like this but there are tons throughout the game. If you expect traps turn on the dectect traps ability on whatever rogue class party member you have and have them advance in small distances. Traps will one shot most of your party early on if you set them off.

Its been a while since i played through, someone else will have more info im sure.
Basically everything you said was correct.
I am an experience player so I only use Auto-pause for Trap Detected. But newbs should use it for Enemy Sighted and PC death.

There are so many little tricks to the game I wont bother listing them all. The best way to learn is by playing.

A few things for BG2:
Traps arent as dangerous when your party hits higher levels, except for Death and Stone to Flesh traps, BUT, they provide excellent XP and should be disabled for that reason alone. Same with locked doors and chests.
To that end: Always have a thief in your party, and since you will forced to give up Yoshimo halfway through the story, that means Jan. Imoen and Nalia are OK, but they are dual-classed humans which means they dont advance in thief levels and their abilities never go up.

When you get 6 people, you will probably want to have two rows of: Warrior, Shooter, Mage/Healer. The warriors keep everyone else protected so they can do their job. Having two rows like that means you can navigate down narrow passages effectively and also keep the same thing set up in wide passages. This is the standard way of moving around all the time and should be used often.

Summoned Monsters are a great way of scouting out dangerous areas. Just send along an invisible thief or a Wizard Eye and you will detect any baddies before they see you. If they have the ability to see invisible at least the monsters can get hit first and the thief can sneak away in the ensuing mess. Also, many powerful monsters can cast a buttload of nasty spells when they first see you. Having those monsters soak up most of the spells early on is an excellent strategy. If all your summoned creatures get messed up, summon some more. Using Hakeshars & Nishrus against mages and liches is an especially good idea. Use elementals & undead against Mind Flayers & Vampires & Beholders.
I cannot stress this concept enough. Summoned monsters make the game a lot easier. Rarely will they be strong enough to wipe out the tougher enemies in BG2, but they are great for soaking up suprise attacks and special abilties of bad guys. Some of them like the Wood Nymph have spells of their own to heal and cure, so they should be used frequently as well. When you suck up all her spells, have her scout.

When you get to the Adventurers Mart in Waukeens Promenade, you can buy a shield from the lady in the back. The Shield of Balduran completely protects against beholder rays and its awesome. It will make a couple of ridiculously hard areas in the game pretty darn easy. Dont buy it until after you pay off the Thieves Guild fee. You won't need it before then.

OK, thats all. If you need any more help just do a search in the PC Gaming Forum for "shortylickens" and "Baldur". I have probably given a hundred or more tips over the years.
 

Via

Diamond Member
Jan 14, 2009
4,695
4
0
Originally posted by: s44
Don't spoilerize. Yoshimo is very much worth taking.

I learned to play D&D games from BG 1.

The whole first city is a tutorial, and it only took me 1/2 an hour or so to feel totally comfortable.

 

EvilComputer92

Golden Member
Aug 25, 2004
1,316
0
0
I actually want to create a good non fighter character for NWN or NWN2 but it always overwhelms me with the hundreds of options that don't seem to mean much.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Yes, start with a fighter or a cleric and then as you get a good understanding of how it all works then move onto more complex classes.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Never Winter Nights 2 has an introduction that tries to slowly introduce you to the basic concepts of the game, so that may be a good start. NWN1 did this as well, but I don't think it did it as well. Just play the intro's for either of those games, and you shoul dbe able to avoid reading the manual for your basic needs.
 

ryan256

Platinum Member
Jul 22, 2005
2,525
0
71
Originally posted by: DefDC
I learning curve is kinda high and 1st level D&D characters are laughably weak. "My mage has THREE hit points? Seriously?"

The ogre's sneeze hits you for 4hp.
You are dead!
 

69Mach1

Senior member
Jun 10, 2009
662
0
76
The character class you pick will determine which party members will work best. Any kind on Mage will be difficult unless you really know what you're doing. Fighters and Clerics are easiest to keep alive, IMO. Watch out for Minsc, he'll drive you crazy. The only thing worse was when I gave him the talking sword that never shuts up. He's handy in a fight, but I'm not sure I'd keep him if I played it again.
 
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