How XBone graphics will surpass PS4 graphics.

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smackababy

Lifer
Oct 30, 2008
27,024
79
86
Or they could do like pretty much every PC game, including most ports- Just tweak the quality settings for each target. Only extremely lazy devs are going to let the extra hp of the ps4 go to waste. It'll render slightly higher resolution, have better AA, better rendering options, etc, etc. Or a mix of all of those. If I were developing, the ps4 would be my baseline target. I'd tweak down to what the xb1 can do and just open up the settings for PC.

Has nothing to do with being lazy; more to do with additional resource tweaking each system. That will cost money or time (which costs money). A select few developers 'might' do it, but even then, I doubt it. You can say "Oh, I'd do this and that," but in reality, developers do what the person signing their checks say. And if the lower target looks good enough, it will release just like that. Very few console gamers care if the game is running at 1080p or 180p, as long as it looks good and plays smooth. Certain games require 60FPS (fighting games and shooters) because of the input timing or smoothness.

UMM... I think every developer who will make their games for Xbox1, Ps4, and PC. It would be stupid to gut the PS4 version when the ability to run with lower or higher settings has to be there for the PC anyway.
Again, no developer / publisher is going to waste additional resources making one console version look better than the other. Even with a PC version being developer, they do not have to adjust any settings or have any target. This is obvious with Crysis. What was their target for the grandest settings? "Well, our target is a PC made 10 years from now!" No, they added the settings and called it a day because it didn't matter if anyone could run it. With the amount of possible configurations, no one can expect them to tweak for them all anyway. Consoles don't have that moving target, and they will go for a specific performance on, they will hit the mark on the slower console and the faster console will run just fine.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
People should never really expect cross platform titles to push the systems graphically. Very rarely do they do that. Exclusives is where they will shine and we can expect in the coming years, exclusive titles on each system will show the true difference between the two. Hell, multiplatform titles on PS3 usually didn't look better and sometimes performed worse than on the 360, yet the exclusives on PS3 have looked better than on the 360.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
I'm just thinking of past multi-platform experiences. If this time is different it would shock me.

*virtually* every multi-platform title I've ever played has seen differences depending on platform. And those differences can be felt in hardware power even if it's poorly optimized (PC ports of 360 titles come to mind).

Now with X86+GCN being the standard, things may change.

The one thing I think is undeniable is that it's a big unknown right now. My money would be on PS4 having some notable superior multiplatform titles even in the 1st year, but I'm prepared to admit that I'm wrong if it turns out they're all identical.

Even if the PS4 variants are better 30-40% of the time and equal 60-70% of the time, I don't think the differences will be so massive as to matter very much in the big picture. Fanboys would trumpet the PS4's superiority, gamers would just enjoy whatever they're playing on and leave the arguments to the small minds. Reality is reality though, and soon there won't be any hiding from it. Just cold, hard facts that will help make choices easier to make.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Like I said in another thread. I plan to use the PS4 as my main system for multi-platform titles due to the hardware difference. If a game is on both I buy for PS4. That is unless Sony's network ends up being inferior by a good amount. Sony is supposed to have made huge strides on this so I expect them to deliver. Or the XB1's controller is nicer to me. I consider the controller to not matter that much as I can get used to anything, but since the PS4 controller is not the same as the PS3 I may not like it for whatever reason. If I think the XB1 controller works or feels better then I'll probably buy multi-platform games for it instead. I expect the difference to be minimal. For me, it will hinge on the network and controller.
 

Durvelle27

Diamond Member
Jun 3, 2012
4,102
0
0
Like I said in another thread. I plan to use the PS4 as my main system for multi-platform titles due to the hardware difference. If a game is on both I buy for PS4. That is unless Sony's network ends up being inferior by a good amount. Sony is supposed to have made huge strides on this so I expect them to deliver. Or the XB1's controller is nicer to me. I consider the controller to not matter that much as I can get used to anything, but since the PS4 controller is not the same as the PS3 I may not like it for whatever reason. If I think the XB1 controller works or feels better then I'll probably buy multi-platform games for it instead. I expect the difference to be minimal. For me, it will hinge on the network and controller.

+1 here
 

MrPickins

Diamond Member
May 24, 2003
9,022
600
126
OP, nowhere did you describe how the Xbox graphics will "surpass" the PS4's.

Approximate, sure. Surpass, no.
 

futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
OP, nowhere did you describe how the Xbox graphics will "surpass" the PS4's.

Approximate, sure. Surpass, no.

Yeah I did.

Upscaling. PS4 with it's 32 ROP GPU and 1152 shaders etc will be able to do 1080p in it's sleep. XBone has a 16 ROP GPU with 760 shaders. 16 ROP's is gonna make it a lot harder for XBone to hit 1080p on graphically demanding games.

So they will "match" and/or "surpass" PS4 graphics by rendering at a low resolution. I don't think Microsoft thinks your average kid cares about 720p/1080p all that much. I know I do. I hate playing current gen console games because of all the upscaling, it is so blurry.

But the fact is most casual gamers don't even notice it. So Microsoft has the chance to resort to upscaling if there's a multiplatform game on PS4 that is @ 1080p and still only pushing 30 fps, the XBone has the following choices

1) run at 1080p and lower quality settings
2) run at 1080p and lower framerate
3) lower resolution to 720p, or split the difference at 900p.

900p might not look bad upscaled to 1080p, I just feel bad for Microsoft at this point you know they must be pissed "damn Sony caught us with our pants down, they've got the power edge this time!"


this is the first time Microsoft is giving up a power advantage to Sony. Every multiplatform game performed better on 360 than PS3, wont be the same case next gen.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You say "people don't care" but the difference this time will be more apparent since what we had before was almost every game rendered below 720p and scaled. This time we have truie 1080p in many titles even launch games.

Even some XB1 games are 1080p. So the low resolution games will stand out more. A ton more people have 1080p TVs today than they did in 2006.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
So? RR7 on the PS3 did too. You can always make sacrifices to achieve a given framerate rate and resolution. so really the OP is none-sense, different devs will have different requirements (30fps vs 60fps) and do what it takes to reach them.

Forza 5 looks absolutely amazing to me. Sure there is no weather or night driving but there are real time reflections and shadow effects on the track and car surfaces.
 

OneOfTheseDays

Diamond Member
Jan 15, 2000
7,052
0
0
I shake my head at anyone who thinks there will be meaningful differences in graphical quality between either console. Developers are going to develop for the lowest common denominator and call it a day. Only first party exclusive titles will attempt to make use of platform specific features in a meaningful way, and even then it's doubtful we will be able to detect meaningful differences.

The big differentiators this generation are going to come from the software platform each console brings. MSFT has bet big this round on unifying the entire living room experience and if they can pull it off and bring in partners from all directions I see them being very successful.

I believe Sony bet wrong in this round and didn't think big enough.
 

Todd33

Diamond Member
Oct 16, 2003
7,842
2
81
Forza 5 looks absolutely amazing to me. Sure there is no weather or night driving but there are real time reflections and shadow effects on the track and car surfaces.

So it looks like FM4 with 1080P instead of 720P? That is only 2x the pixels and no other new features. Not a big deal IMO.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
The big differentiators this generation are going to come from the software platform each console brings. MSFT has bet big this round on unifying the entire living room experience and if they can pull it off and bring in partners from all directions I see them being very successful.

I believe Sony bet wrong in this round and didn't think big enough.

I think IPTV will be the 20million dollar question. With ESPN making noises about going IPTV, it could break the whole market wide open. MS seems in a better position if it comes a 'thing'
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
So it looks like FM4 with 1080P instead of 720P? That is only 2x the pixels and no other new features. Not a big deal IMO.

jesus christ, i'm not even a forza fan but even i know your post is so full of fail.
 

Rakehellion

Lifer
Jan 15, 2013
12,182
35
91
The PS2 had worse graphics than the Gamecube and Xbox yet sold the best.
The PS3 had slightly worse graphics than the Xbox 360, yet sold slightly more.
All of them have worse graphics than PC, but sold way more.

It's a speed difference of about 50%, which means they'll chop some view distance, simplify some shaders. It won't be a huge deal.
 

Todd33

Diamond Member
Oct 16, 2003
7,842
2
81
Which still looks better than any PC racing game. Xbox master race?

No it does not. Maybe you should actually play a PC race sim like Project CARS. FM5 is a rushed launch title which is little more than FM4 with a bump to the resolution.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Project CARS isn't even released yet. Plus, it is coming out on the Xbox 360 and PS3, so it will look like crap.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I shake my head at anyone who thinks there will be meaningful differences in graphical quality between either console. Developers are going to develop for the lowest common denominator and call it a day.

Quite a few developers have stated that they are actually developing with the PC in mind as their primary platform and simply reducing the quality to match the specific console. Although, I did read a good point that developers may have done that partly because of the lack of adequate development kits.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Quite a few developers have stated that they are actually developing with the PC in mind as their primary platform and simply reducing the quality to match the specific console. Although, I did read a good point that developers may have done that partly because of the lack of adequate development kits.

What is most likely to happen is they developer for the PC (because the SDK for DirectX is robust and easy) and then recompile with some tweaks for each console. They will establish their target performance goal (1080p @ 60FPS) and tune for the weaker console. It should run perfectly on the stronger console at the same settings. They save from having to tweak for two extensively.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Irrelevant, it still looks better as do other PC sims.

What other PC sims are there.

I have played one of the older project cars builds and I'll tell you...the cars looked good but the lighting and environment was junk and the cars handled like GTA.

So it looks like FM4 with 1080P instead of 720P? That is only 2x the pixels and no other new features. Not a big deal IMO.

You have no idea what you are talking about. It is quite obvious you haven't even seen it. Even in compressed internet quality the game looks fantastic. Forza 4 with some upgrades it is not. Forza 4 is going to be two years old on October 11, they have been building a new engine for the game since then.
 
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SurelyYouJest

Member
Jul 17, 2013
99
0
0

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Here is some thing interesting:

http://www.eurogamer.net/articles/digitalfoundry-can-xbox-one-multi-platform-games-compete-with-ps4

They are saying the extra power of the PS4 is targeted at GPGPU not graphics. Even with this being the case they still are projecting between 17 and 33 percent more FPS from the PS4 vs the Xbox1
Doesn't make any sense. On PC you get variable framerates; on console, you get it locked to the set target (resolution of whatever @ 30/60fps). The PS4 can't have '17 to 33 percent more FPS' at a locked framerate of 60 fps.

Also from the same article:

"Virtually all next-gen multi-platform titles will have PC versions, therefore the engines are already built with scalability in mind"

Scalability means very little in the console world. They tweak and test for a target performance mark. They manage the quality settings to hit this mark. Why would developers put twice as much time into testing that performance when they can do it once (for the Xbox One, the weaker console) and it will run perfectly at those settings on the PS4?

EDIT: Even in the unlikely event they do, for some reason, make the PS4 version look slightly better, nobody will care except PS4 fanboys. The games will look good (for console games) and will play at a smooth framerate. The fact that the PS4 has slightly farther draw distances is irrelevant to anyone except people trying to make themselves feel better about their brand identity.
 
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