NOTE: I posted the following approximately four months ago in another thread (The Witcher 2 VS DA2), so I'll just copy-paste it in reply to this thread's subject. I think that many gamers need to reconsider a lot concerning DA2, especially those whom pointed at BioWare from the start:
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« I'd like to say something about Dragon Age 2, not that it matters much, but I had an interesting "debate" about it with friends lately (part of the subject at hand is something that even Brent Knowles acknowledged, a veteran lead designer who has worked for BioWare for years). Basically, in the end, Dragon Age 2 is nothing short of an accomplishment, and this requires some explanation doesn't it...
The thing is EA wanted BioWare to rush DA2, we know that... or do we? Lots of people are pointing at BioWare, but are they really responsible? Say... imagine that you're a very talented and renowned artist, 9 out of 10 of your creations are beloved by the "majority" out there, and suddenly your boss asks you to... no... ORDERS you to "do that" with a third the amount of time you'd normally be working on that project to make it just as good if not better than what you've done in your career, would that be possible? How long have BioWare worked on DAO? Even if we remove a year of development just for the engine, and another year to create the rich lore and the characters, we still get a good two years and a half, if not even more than three years of development on it. If at the time BioWare themselves would have limited themselves to develop DAO for just ONE year instead, and then would have forced themselves to release the resulting product, do you guys think that we would have ended up with all those Origins to play in? With all those races to chose from? With the not-so-linear game-play? With the unique design for pretty much every maps? With the varied party banter? No, not at all, we might have ended up with just two Origins, perhaps even just a single one, heck the game's title might just have been "Dragon Age", period (heck, it WAS called just "Dragon Age" back in 2004 when it was announced at that year's E3).
Now on to Dragon Age 2, they started development on it sometime in early 2010, and they announced it in summer of the same year, and next thing you know in February of THIS YEAR the game was Gold already. For all we know BioWare PROBABLY had no more than a single year to work on a "Dragon Age: Origins" sequel, can any of you understand how IMPOSSIBLE even for BioWare it was to make an actual direct sequel to the events and/or characters' story arc(s) that occurred in Origins in just that ridiculous amount of time that they disposed of to work on it? Within that same year of development they had to work on the new engine updates, the new dialog, the "story", make new animations, new sounds, new textures, new maps... guys, they had to "make a sequel" for crying out loud! Let me put it this way, can any of you guys seriously and objectively think of a SINGLE developer out there who could have possibly done the exact same work and came up with the exact same DA2 that we have now with the exact same amount of time that BioWare had to work on it? Blizzard? No, they don't make games like that, Blizzard makes MMORPGs, RTS'es and ARPGs. Ubisoft? LoL? Some European developer? Never. CD Projekt? Maybe, in a decade perhaps (if any of you can confirm that CD Projekt worked on TW2 for just a single year and came up with that, I'll gladly stand corrected and change my mind immediately about everything I'm saying here), Valve? Erm yeah sure, haha (I guess they could make new hats for the main characters in DA3 though, that'd be nice)... ok seriously though who else... well I'll let your imagination light itself up and let me know when you find one.
Am I saying that DA2 is some sort of a new standard in video gaming? No, if you think so you misunderstood what I'm trying to say. Am I saying that with the amount of time that BioWare disposed of to work on nothing else than a DAO sequel they managed to make DA2 as it is makes them good? Well yes, but hey, we knew that BioWare is a good developer already, Baldur's Gate, KOTOR, Mass Effect, DAO... heck even MDK2, name it and it's most likely very good, or at worst it's still good... and that's exactly what I'm saying. Basically BioWare had NO choice to take shortcuts, NO choice to reduce the story to the most basic they could think of in their veteran gaming-developers mind, NO choice to repeat the same musical themes (something that the composer admitted due to EA wanting to rush the damn thing), NO choice to "streamline" things left and right, NO choice but to re-use the same environments they managed to create in the first place (we should consider ourselves lucky that they actually had the time to even create Kirkwall in the first place)... the game was rushed, seriously you guys think that the DA2 team suddenly woke up a morning, smiled and over-joyed themselves at the thought of rushing the game on purpose? BioWare is just another victim of EA's greed and indifference to video games' actual quality and content, if a game can be patched they don't mind, they could release a Beta game tomorrow, convince the developer to call it a full game even though they know internally that it's just a turd and not ready, patch it one or two times and call it a night, that's EA, not BioWare.
I was VERY surprised by the outcry from the so called BioWare "fans" out there IMMEDIATELY pointing at BioWare as being the ONLY and universal cause for what happened with DA2. It's a turd, yeah most likely, I haven't finished it yet myself, still in the "first chapter" I believe, I don't particularly like it, but when I'm playing it, seeing the environment, the animations, hearing the music, the voice acting, the dialog itself, the "story", experiencing the new combat system they made, seeing that they managed to find some time in all that to still allow you to import a DAO/Witch Hunt saved game to DA2 (I have yet to see what kind of implications it'll bring in the game, haven't seen anything relevant yet from what I have done in my canon DAO game that I chose to import other than talking to Bohdan and Sandal and him mentioning my character and her being the hero of Fereldan, that's pretty much about it so far)... I mean I'm seeing and experiencing it and you know what? Instead of "complaining" because heck believe me I could, the only reasoned conclusion I can possibly come up with is that DA2 is nothing short of a miracle for being a game that has been developed for JUST a year and was supposed to be the "sequel" (and isn't, for those very reasons I'm repeating to this point) of the monumentally epic DA:O, if they managed to do THAT in ONE year to DA2, I CAN imagine that if they disposed of "enough time" (say... three or four years) to make a "proper" DA3 then oh my God...
To me, DA2 is the PROOF that BioWare IS a well-past veteran status developer in video gaming development for having being able to make a game like that in just that amount of time. Yes, I'm sorry for the haters out there, but they are. Is DA2 "good"? Well so far I don't like it much, to be honest, but objectively and I'll repeat myself again, for the last time, when seeing what was done and considering they only had about a year or around a year and a half to work on "that", well yeah, that's the point, it's a good accomplishment for a "rushed" game. I've played much worse "rushed" games out there guys let me tell you, but I'll stop my praising of BioWare right here, it should suffice, feel free to disagree. I just feel very sorry for BioWare, and they are the meat shield for EA right now, they (BioWare) are taking the blames even though we all love to hate (and with good reasons) EA, why suddenly ignoring EA (for the most part I mean) and pointing at BioWare? It was a damn waste, and DA2 should have never been rushed, EA should have never touched DA2's development time in any way, shape or form, they should have known better, BioWare know what they want and what they need, one of those things they need to make a good game on the scale of DAO is time, not a deadline to increase profits when in the end all it does it piss on the franchise's face and in the same turn humiliating BioWare.
I do feel that DA2 has been rushed, it shows, a lot, it's sad, and it has pretty much nothing to do with (so far anyway) anything I've done in my DAO game, nor the story in general, and because I'm a fan of DAO and its rich lore and for what happened with DA2 I'd like to say this as my conclusion, EA, you guys suck. »