It's almost unappreciably difficult and unintuitive. I keep giving it chances, and there are times when it is mildly entertaining, but at best it is insanely frustrating, and cruel for the sake of being cruel.
After dying probably 30 times getting to some boss--i bypassed some other ridiculously difficult mob that seemed even more difficult than the boss was, in order to get to him mind you--and dying at him once before, i killed him.
Awesome right? I have 5500 souls. Cool, maybe i will finally be able to level up and do something interesting, but do i go back to the fire to rest just so i have to fight him again? No screw that, i'm sure the game put a freaking fire (save point) after the boss like any other game in existence would have done.
No of course not, but there was an NPC rambling about something useless to me, and upon turning around to face some skeletons standing in my way across a long parapet, i walked over toward them slowly, and a dragon rained down fire upon me, killing me instantly....
There was no forewarning of this happening, and nothing i could do to escape it. I don't get how people can go through something that insanely frustrating and feel like they want to go back for more...? So after all my struggles to kill that boss, i was essentially killed instantly for shits and giggles, real fun. AH YES, another "learning experience"....well it taught me that i no longer want to play the game, so...lesson learned i guess.
The combat in this game is clunky as hell, and so annoying when you go to target someone it may jump to someone 50 yards away on the opposite side of the screen, for no real reason at all...
I get that people like games that are a challenge, but there are so few redeeming qualities about this game. About the only one is that the game is "in depth", but none of that depth is explained to the person playing the game. I find that immeasurably dumb.
Sorry, but there's no chance i'm going to play this game, or any other souls game if that's what i can expect. Thank god it only cost me like 7 or 10 dollars off a steam sale.
To me it's just extremely tedious to have to redo the same things over and over and over and over and over...i don't want to have to farm souls in order to level up in order to advance, that's worse than fetch quests, because if you die during a fetch quest, you do not lose all your progress.
The game basically wants you to save at every single opportunity, and redo everything over and over until you can beat things with such ease that the prior threat is no longer a threat. It's not fun, and i don't understand how anyone can find this fun.
I like a ton of the ideas from this game, but it's just awfully put together...the game tries to screw you over at every turn, and it's unapologetic. Just not fun, please explain how you can find all this stuff interesting...please...
I'm not opposed to difficult games either, Ninja Gaiden was exceptionally fun on xbox all those years ago, but the combat mechanics were tight and aggressive, and you knew when you screwed up it wasn't because of some wonky controls. The controls in this game are so loose and imprecise, even when you use the targeting mechanism, and they do not explain anything to you! People seem to enjoy that too, that's the annoying part, and that somehow defeating it puts you into some elite masochistic level of gaming greatness.
I disagree. I'll listen to counter arguments, but they better not be "play better", "you have to be more tactical", when you get blind sided with instant deaths, there are no tactics involved, that's cruelty.
Locked by request of OP
-ViRGE
After dying probably 30 times getting to some boss--i bypassed some other ridiculously difficult mob that seemed even more difficult than the boss was, in order to get to him mind you--and dying at him once before, i killed him.
Awesome right? I have 5500 souls. Cool, maybe i will finally be able to level up and do something interesting, but do i go back to the fire to rest just so i have to fight him again? No screw that, i'm sure the game put a freaking fire (save point) after the boss like any other game in existence would have done.
No of course not, but there was an NPC rambling about something useless to me, and upon turning around to face some skeletons standing in my way across a long parapet, i walked over toward them slowly, and a dragon rained down fire upon me, killing me instantly....
There was no forewarning of this happening, and nothing i could do to escape it. I don't get how people can go through something that insanely frustrating and feel like they want to go back for more...? So after all my struggles to kill that boss, i was essentially killed instantly for shits and giggles, real fun. AH YES, another "learning experience"....well it taught me that i no longer want to play the game, so...lesson learned i guess.
The combat in this game is clunky as hell, and so annoying when you go to target someone it may jump to someone 50 yards away on the opposite side of the screen, for no real reason at all...
I get that people like games that are a challenge, but there are so few redeeming qualities about this game. About the only one is that the game is "in depth", but none of that depth is explained to the person playing the game. I find that immeasurably dumb.
Sorry, but there's no chance i'm going to play this game, or any other souls game if that's what i can expect. Thank god it only cost me like 7 or 10 dollars off a steam sale.
To me it's just extremely tedious to have to redo the same things over and over and over and over and over...i don't want to have to farm souls in order to level up in order to advance, that's worse than fetch quests, because if you die during a fetch quest, you do not lose all your progress.
The game basically wants you to save at every single opportunity, and redo everything over and over until you can beat things with such ease that the prior threat is no longer a threat. It's not fun, and i don't understand how anyone can find this fun.
I like a ton of the ideas from this game, but it's just awfully put together...the game tries to screw you over at every turn, and it's unapologetic. Just not fun, please explain how you can find all this stuff interesting...please...
I'm not opposed to difficult games either, Ninja Gaiden was exceptionally fun on xbox all those years ago, but the combat mechanics were tight and aggressive, and you knew when you screwed up it wasn't because of some wonky controls. The controls in this game are so loose and imprecise, even when you use the targeting mechanism, and they do not explain anything to you! People seem to enjoy that too, that's the annoying part, and that somehow defeating it puts you into some elite masochistic level of gaming greatness.
I disagree. I'll listen to counter arguments, but they better not be "play better", "you have to be more tactical", when you get blind sided with instant deaths, there are no tactics involved, that's cruelty.
Locked by request of OP
-ViRGE
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