- Jan 8, 2011
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Its the intimacy of only a few players combined with skill based competitive play. All the popular competitive games have this formula. Intimacy enhances the risk of defeat and the thrill of victory. Its more personal.
StarCraft 2: Typically 2-4 players
CS:GO: 5 vs 5
DOTA 2: 5 vs 5
Quake 3 Arena: 4 vs 4
Games that feature large teams aren't celebrated as being truly competitive unless clan matches are held, which are typically small team based matches, again, emphasizing the intimacy aspect. The reason clan matches are competitive is due to the intimacy where more attention is placed on each player due to smaller numbers.
Jump in a 64 player game of BF or a large COD game, no one cares if you die. There's no risk or reward. If you play poorly or die in any of the listed games, the consequences can be the loss of the game and are devastating to the team. The risk is great.
That's why I am losing interest in BF and can't stop playing Rocketleague. 2 vs 2 Rocketleague is intense and highly focused. Its my main game now, not BF. BF feels shallow and pointless.
StarCraft 2: Typically 2-4 players
CS:GO: 5 vs 5
DOTA 2: 5 vs 5
Quake 3 Arena: 4 vs 4
Games that feature large teams aren't celebrated as being truly competitive unless clan matches are held, which are typically small team based matches, again, emphasizing the intimacy aspect. The reason clan matches are competitive is due to the intimacy where more attention is placed on each player due to smaller numbers.
Jump in a 64 player game of BF or a large COD game, no one cares if you die. There's no risk or reward. If you play poorly or die in any of the listed games, the consequences can be the loss of the game and are devastating to the team. The risk is great.
That's why I am losing interest in BF and can't stop playing Rocketleague. 2 vs 2 Rocketleague is intense and highly focused. Its my main game now, not BF. BF feels shallow and pointless.