I must be the only one who thinks Doom ]|[ isn't anything special?

Jugernot

Diamond Member
Oct 12, 1999
6,889
0
0
If you look at the screenshots, yes it looks nice. Yes the movement is very fluid and realistic, but basically it looks like it's mostly high resolution textures...

Just take a look at one of then newest screenshots posted on gamers.com : Screenie

The polygon count doesn't look particularly high. The lighting is quite nice though.

Jugs
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
I went to QuakeCon 2002 and saw Doom III in action and this game is AWESOME! I personally think you'll need AT LEAST an NV30 to get some good frame rates at decent resolutions ( >1024x768) with this game. Just wait until the game comes out and you'll see what I mean. The game is just amazing.
 

Cat

Golden Member
Oct 10, 1999
1,059
0
0
This has been discussed over and over. The polygon count isn't that high because the stencil volumes are created on the CPU. If you wanted really high poly-counts you'd probably be using shadow maps, but most of today's games have crappy low resolution ones, such as BF 1942.
 

Damascus

Golden Member
Jul 15, 2001
1,434
0
0
Originally posted by: JackBurton
I went to QuakeCon 2002 and saw Doom III in action and this game is AWESOME! I personally think you'll need AT LEAST an NV30 to get some good frame rates at decent resolutions ( >1024x768) with this game. Just wait until the game comes out and you'll see what I mean. The game is just amazing.

Was it even playable? Have they finally made a demo? I think it was at E3 that
Doom III won all these awards when all that was shown was a god damn video!

As far as I'm concerned, if it doesn't play like the original Doom and plays more
like Quake, then I'm not getting it. Nevermind that I only have a G400 graphics
card.
 

clicknext

Banned
Mar 27, 2002
3,884
0
0
Meh, graphics are trivial. In a good action game, you wouldn't even notice much of the crazy graphics.

The graphics in DoomIII are definately something, though. Especially the lighting and the fact that everything uses bumpmapping.
 

DimZiE

Golden Member
Jun 26, 2001
1,093
0
0
the only thing that's special for me is the graphics...

the gameplay would likely be more or less the same w/ all those other FPS's out there (nothing new to expect)
 

Sniper82

Lifer
Feb 6, 2000
16,517
0
76
IMO I think it looks just like Resident Evil for Gamecube. Other than Doom III is running at a higher res making everything look smoother. I don't like Resident Evil so I may not get into this FPS(unless it has good online play). I certainly would not upgrade for it. Unreal II IMO will be the better game.


 

Shagga

Diamond Member
Nov 9, 1999
4,421
0
76
Personally I would wait and play the game, then you can really if if it's nothing special. Remember, this game has a LOT to live up to and it's likely that Carmack & Company will not disappoint...
 

Damascus

Golden Member
Jul 15, 2001
1,434
0
0
Originally posted by: Shagga
Remember, this game has a LOT to live up to and it's likely that Carmack & Company will not disappoint...

I'm not as confident as you are.

 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
I agree that Doom3 has a lot to live up to and i also think that it will live up to most expectations, the graphicsd so far are amazing, and the gameplay should follow suit since ID has not dissapointed me yet.
 

LethalWolfe

Diamond Member
Apr 14, 2001
3,679
0
0
Originally posted by: Damascus
Originally posted by: Shagga
Remember, this game has a LOT to live up to and it's likely that Carmack & Company will not disappoint...

I'm not as confident as you are.

Considering that ID's games have turned into little more than GFX engine demos I don't see much room for disapointment. All I expect from them is something that loox really, really pretty. I'll wait for another developer to license the engine and make something w/actual gameplay.


Lethal
 

froglop

Member
Sep 26, 2002
26
0
0
You certainly have a point dimzie, the gameplay will certainly be predictable at best. However, hopefully the new Doom will raise the bar in terms of graphics in terms of software and hardware manufacturers. Cards that brag about 200 fps in Quake are getting unreasonable, the eye only being able to see about 1/6th of that. Perhaps benchmarks (at least for casual gamers) will be raised to this higher and more relevant standard.
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
Final judgement must await a shipping product. D3 prolly needs to be seen in action...don't think the screenies can show the whole picture, so to speak.

My biggest issue w/D3 is the inability of the engine to allow a large number of characters onscreen....that's what made Doom special. And I wonder if the D3 engine will be able to render outdoor areas/long viewing distances adequately.
 

TheOmegaCode

Platinum Member
Aug 7, 2001
2,954
1
0
Originally posted by: Jugernot
If you look at the screenshots, yes it looks nice. Yes the movement is very fluid and realistic, but basically it looks like it's mostly high resolution textures...

Just take a look at one of then newest screenshots posted on gamers.com : Screenie

The polygon count doesn't look particularly high. The lighting is quite nice though.

Jugs
Wow, I really didn't think anything of it until I saw those screenshots... It looks nice!

I guess I'm going to have to get a new video card now
 

pcmax

Senior member
Jun 17, 2001
677
1
81
Well since I was all hopped up for UT2k3 and now having played it I really don't care for it, it's time to get really hopped for Doom III and be dissappointed again, I hope not though I loved Doom II. I think I have carpal tunnel today because of that game and playing it like 10 hours at a time for weeks.
 

Shagga

Diamond Member
Nov 9, 1999
4,421
0
76
What WOULD disappoint me is that when the game ships it only has 8-10 hours gameplay. I thought Max Payne was good, but it only lasted about 8 Hours and it was finished. When you played it again, EXACTLY the same thing happened.

I hope D3 will have excellent AI which operates in a completely random fashion. As the game it supposed to scare the living daylights out of the gamer, I wonder if it will scare you everytime you play it..

At the moment there is only Unreal2 and D3 that has my attention. Mind you having said that "Gameplay" is the key word. If it ain't got it, well it could be another "Daikatana"..lol
 

Mats

Senior member
Jul 10, 2001
408
0
0
Considering that ID's games have turned into little more than GFX engine demos I don't see much room for disapointment. All I expect from them is something that loox really, really pretty.

The ignorance perpetuates.
 

ElDonAntonio

Senior member
Aug 4, 2001
967
0
0
Ugh, that screenshot actually doesn't look good at all. You're right, the poly count seems really low, and there's some weird texturing on the leg of the beast. Its face is all messed up too, it seems like the texture is stretched in a weird way.

I'm not really looking forward to this game. I've never liked the Doom series, they just don't have the fun factor the UT's have. And besides that, Carmack thinks he's a god while I'm pretty sure a LOT of lesser known developpers could whoop his ass anytime.
 

kazeakuma

Golden Member
Feb 13, 2001
1,218
0
0
Originally posted by: Shagga
What WOULD disappoint me is that when the game ships it only has 8-10 hours gameplay. I thought Max Payne was good, but it only lasted about 8 Hours and it was finished. When you played it again, EXACTLY the same thing happened.

I hope D3 will have excellent AI which operates in a completely random fashion. As the game it supposed to scare the living daylights out of the gamer, I wonder if it will scare you everytime you play it..

At the moment there is only Unreal2 and D3 that has my attention. Mind you having said that "Gameplay" is the key word. If it ain't got it, well it could be another "Daikatana"..lol

Unfortunately AI is not id's forte. Let us not forget those horrid, evil, skanky Q3 bots which are still annoying me to this day. Although I am eagerly awaiting the first 3D game by id to not have it's base colour as BROWN.

I'm adopting a wait and see approach to Doom3, but I lost faith in id a long time ago, and to try and continue the Doom series... Well if they pull it off well and good, but I'm not counting on it. I wonder if id realises what they are messing with using the Doom license and changing the gameplay. Doom still has an active mod community to this day and still going.
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
And besides that, Carmack thinks he's a god
Does he? I've only heard others call him "god" and you must admit the man has incredible talent.

But I feel the real action will be devs. like Raven (and hopefully Ion Storm Austin) grabbing the D3 engine.
 

LethalWolfe

Diamond Member
Apr 14, 2001
3,679
0
0
Originally posted by: Mats
Considering that ID's games have turned into little more than GFX engine demos I don't see much room for disapointment. All I expect from them is something that loox really, really pretty.

The ignorance perpetuates.

ID revolutionized game play and game looks w/Doom, but after that they haven't done much in evolving the game play of FPS's , IMO. They've continually<sp?> pushed the envelope in terms of technology, but the games remain improved versions of the same theme (run around and kill things). And ID does the straight "shoot'em up" genre as good as anyone, but it's taken games like Thief and Deus Ex to show people that FPS can be more than run-in-gun slaughters.

I'm sure Doom 3 will be entertaining, but I'm more looking forward to the engine than the game.


Lethal
 

ElDonAntonio

Senior member
Aug 4, 2001
967
0
0
Originally posted by: JellyBaby
And besides that, Carmack thinks he's a god
Does he? I've only heard others call him "god" and you must admit the man has incredible talent.

But I feel the real action will be devs. like Raven (and hopefully Ion Storm Austin) grabbing the D3 engine.

How can I be sure the guy has incredible talent? I admit I'm not following this field very passionately, but I never saw any example of his personal work. Sure, he's a big guy at ID Software, but he has a whole bunch of people working for him. He probably spends more time managing than developing, so it could very well be that the programmers that work for him are the really talented guys.

People that usually become that well known are more of marketers than real developers. They usually either hype up their stuff incredibly so that people are going WOW when's there's really nothing special to see (aka Steve Gibson), or they have other talented people working for them (which I suspect is the case here).

Again, I could be totally wrong and I'm not saying these as facts, but more as questions.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
Let us not forget those horrid, evil, skanky Q3 bots which are still annoying me to this day
What's wrong with the bot AI in Quake3? It's far better than a lot of other games I've seen and on nightmare I get quite a good challenge.

Play Xaero on the last level on nightmare and let me know how easy you think he his.

Sure, he's a big guy at ID Software, but he has a whole bunch of people working for him. He probably spends more time managing than developing, so it could very well be that the programmers that work for him are the really talented guys.
You clearly have absolutely no idea of the talents that Carmack posesses. He's not just some "manager", he's a hardcore programmer.
 

kazeakuma

Golden Member
Feb 13, 2001
1,218
0
0
Originally posted by: BFG10K
Let us not forget those horrid, evil, skanky Q3 bots which are still annoying me to this day
What's wrong with the bot AI in Quake3? It's far better than a lot of other games I've seen and on nightmare I get quite a good challenge.

Play Xaero on the last level on nightmare and let me know how easy you think he his.

Sure, he's a big guy at ID Software, but he has a whole bunch of people working for him. He probably spends more time managing than developing, so it could very well be that the programmers that work for him are the really talented guys.
You clearly have absolutely no idea of the talents that Carmack posesses. He's not just some "manager", he's a hardcore programmer.

It's not that they aren't hard. It's that in all the licensed games the bots behave as if they are in quake3 with some minor modifications. It detracts from the realism of the game when I get shot behing a rock by a bot that was 2 miles away and pulled the trigger after I was behind the roc (read SOF2). The bots simply aren't all that special, and it's really annoying to have them used in so many games. Sniper level in MOHAA anyone? Hopefully id will try and correct it to some extent in Doom III, but I'm not all that excited as AI has mostly been ignored by id. Pity, because I see it as the biggest hurdle we have to cross in order to make that 'real' game.
 
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