frythecpuofbender
Member
- Aug 9, 2007
- 150
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About Killzone2:
How it works.
1. RSX renders frame at 640 x 360 and send it to CELL.
2. CELL upscales to 720p, then applies a bunch of advanced post processing like filtering, motion blur, and depth of field to hide its low resolution look.
Final rendering res is 960x1080 (for 1080i output) or 1280x720 for 720p output.
http://cmpmedia.vo.llnwd.net/o1/vaul...sCaseStudy.pdf
Holy fuck, RSX renders Killzone 2 at 640 x 360, then CELL takes it and post process it to fake HD look with post processing??? Unbelievable!!!!
http://img9.imageshack.us/img9/5202/image1xqx.jpg
Quality of Typical Raw RSX render output.
http://img10.imageshack.us/img10/5629/image2lpm.jpg
RSX renders at 1/4th of resolution
http://img142.imageshack.us/img142/2885/image3r.jpg
A whole bunch of blurring added
http://img17.imageshack.us/img17/7872/image4sgy.jpg
Combine RSX output with blurring.
How it works.
1. RSX renders frame at 640 x 360 and send it to CELL.
2. CELL upscales to 720p, then applies a bunch of advanced post processing like filtering, motion blur, and depth of field to hide its low resolution look.
Final rendering res is 960x1080 (for 1080i output) or 1280x720 for 720p output.
http://cmpmedia.vo.llnwd.net/o1/vaul...sCaseStudy.pdf
Holy fuck, RSX renders Killzone 2 at 640 x 360, then CELL takes it and post process it to fake HD look with post processing??? Unbelievable!!!!
http://img9.imageshack.us/img9/5202/image1xqx.jpg
Quality of Typical Raw RSX render output.
http://img10.imageshack.us/img10/5629/image2lpm.jpg
RSX renders at 1/4th of resolution
http://img142.imageshack.us/img142/2885/image3r.jpg
A whole bunch of blurring added
http://img17.imageshack.us/img17/7872/image4sgy.jpg
Combine RSX output with blurring.