Id follows Crytek, Lucas Arts

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Red Irish

Guest
Mar 6, 2009
1,605
0
0
Originally posted by: ShawnD1
Originally posted by: Red Irish
The reason publisher's use DRM is because they want to prevent second-hand sales and herd us all on to consoles.
This is at least partially correct. Publishers care a lot about second hand sales. I would go as far as saying they care about this more than piracy because there's a measurable value of how much money is being made/lost by second hand sales.

As someone who has worked for a gaming store, I'll explain a bit of this. Stores don't actually make any money on most gaming related things. PC, Xbox, and PS3 games are all sold at cost. When a customer pays $60 for a game, the store paid $55 for that game. The consoles themselves are also sold at cost. The cheapest Xbox 360 is $200, and the computer would say that the store also paid $200 for it. Things like Xbox controllers, memory cards, and hard drives are also sold at cost. The way places like EB Games make money is through warranties and second hand sales. If you want to know how much second hand sales are worth, just look at what Gamestop is up to
http://www.google.com/finance?q=gamestop

This is also the reason EB Games and Gamestop don't sell many PC games. If they're not making money on the first sale and they can't make money on the second sale, why would they care about PC gamers? They don't, so they don't carry many PC games.

It's ironic how that worked out. By trying to stop second hand sales, it completely alienates the people who rely on second hand sales, so those companies no longer stock PC games. When a multi-billion dollar company like Gamestop no longer stocks PC games, the sales numbers go way down, and the publisher blames piracy.

The nail, on the head.
 

CoinOperatedBoy

Golden Member
Dec 11, 2008
1,809
0
76
Originally posted by: Modelworks
Instead of complaining why don't gamers come up with a solution ? Selling the games with no protection whatsoever is not the solution.

Just want to point out how ridiculous this is. It's not the consumers' job to provide a solution to a problem that the publishers and developers introduced. If you want to claim that piracy is the real motivator here, fine, but the DRM implementations the industry has chosen to espouse are at the same time strangling the second hand market. There's no argument. And it didn't have to be that way, so there's little doubt in my mind that it's purposeful.

Let them lie in their own beds.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
As someone who has worked for a gaming store, I'll explain a bit of this. Stores don't actually make any money on most gaming related things. PC, Xbox, and PS3 games are all sold at cost. When a customer pays $60 for a game, the store paid $55 for that game.

Someone must have been stealing from the company you worked for. Wholesale on a new console game is normally $45, the markup on conrollers is comparable, memory cards are considerably higher(margins that is). You work for a chain store that did a different break out on costs? While console hardware has no margin to play with, the games have plenty.

If you want to know how much second hand sales are worth, just look at what Gamestop is up to

Take a look at their balance sheet, in total GS sold $2 Billion dollars worth of used games last year, they had a gross profit of $2.3 Billion.

Instead of complaining why don't gamers come up with a solution ?

How many billions of dollars are publishers going to give us to do it? Because that is what the honest PC gamers have given to the publishers.

What was the fastest way to get Spore? It was't preorder, wasn't line up outside for a midnight launch, it was to download the pirated version before it hit retail- and that was with what was supposed to be the strongest DRM available. DRM won't stop criminals, just as the best car alarm in the world won't stop a professional car thief.

Everybody wants all these things, and I would love to have them too, but wanting it isn't going to make it happen.

Publishers want our money. We are under no obligation whatsoever to give it to them. But let's take an honest look at a title that gets cracked and released to the pirate community two full weeks before retail release. Sims3. How badly did that impact the sales? It set an all time record for stand alone PC games with 1.4Million units sold its first week. Two weeks being 'freely' available to the criminals- 1.4Million units sold in one week. Make a game people want, and even if the criminals do get it for free in advance, good people will still pay for it.
 

4537256

Senior member
Nov 30, 2008
201
0
0
Options for having fun as a gamer

on console:
http://www.gamefly.com/
1. pick the games you want (over 6000 titles)
2. we send them straight to you (free shipping)
3. enjoy games as long as you want (no late fees)
4. realize the game actually just runs without major bugs with no effort or time on your part.
5. realize within seconds, your having fun and no worries of OS corruption forcing a format.
6. return a game, get another from your list.


Pc best equivelant:
******.org
1. pick the games you want to spend the next 10 hrs downloading.(countless titles except the ones you really want and theres only 1 seeder/456 leechers)
2. pray hard that torrent is exactly as described and works (if not, waste more time hunting for another and try again)
3. download latest patch (crap..patch requires latest crack)...dont worry, you'll have fun in a few hours.
4. if not on gamecopyworld, then google for latest crack to match the patch. (look for the site with pop ups and auto downloads of xxximavirus.exe)
5. when you realize crack for latest patch doesnt exist...xross fingers that a video card company who cares nothing for you will fix any problems using hardware drivers.
6. download latest video driver (if still buggy then too f***g bad, play as is)
7. search your registry and realize the stupid software DRM is still put on your system regardless. (if you have cd burning probs, spend 2 hrs googling then realize its not your burner and to remove drm)
8. realize latest video driver causes unexpected BSOD's at the worst time
9. uninstall/reinstall drivers till one works and is stable
10. realize game plays at 10fps and then get mad about it despite the options to downscale graphics.(make sure you complain on all forums)
11. realize Medium graphics settings on your $2000 PC finally runs at 45FPS but looks as good as it does on a $200 consoles with same physics, AI and sound.
12. be proud you spent $2000, 20 hours tinkering with B.S just to play a game for approximatly 6 hours before your done playing it.
13. job well done, now go to forums and pretend pc gaming is well alive and b**smacks any console by calling its users console kiddies.

lol, well it was just a gerneralized joke, naturally not all is like that but in a way....it is and is sad.

I'm not sure who really ruined the PC platform, is it piraters, publishers or software security salesmen who advertised fear to the publishers. whichever the case, PC gaming isnt and will never be like it used to be. Perhaps no one to blame, its like our economy..its the entire infrastructure of PC in general and its imploding under the weight as publishers use elmers glue to hold it a tad longer.

Lets hope at least the next generation of consoles will be good enough to satisfy the hardcore so we wont have to put up with the b.s. and get back to playing games for fun again.

 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: BenSkywalker
Someone must have been stealing from the company you worked for. Wholesale on a new console game is normally $45, the markup on conrollers is comparable, memory cards are considerably higher(margins that is). You work for a chain store that did a different break out on costs? While console hardware has no margin to play with, the games have plenty.
I'm just saying what the computer said. The computer might be factoring in other things like cost after shipping and after the cost of stocking the shelves and stuff. While working there, the employee price on everything in the store was "cost + 10%" and for most games, music, and movies, it amounted to no discount at all. Yes, I'm serious, even the music CDs and DVDs were sold at cost. Most of the store's money was through scam items that smart people don't buy anyway. This would be crap like $80 HDMI Monster Cables (you can buy the same cable on Newegg for $10) or $30 for a USB cable ($3 at Home Depot). One time I paid $10 for a 4-slot power bar; Home Depot sells 6 slot ones for $3. We also sold warranties on virtually everything.

Anyway, while I did not work for EB Games, the same basic stuff applies. Everything in the entertainment department (where I worked) was a loss leader. Get people looking at a PS3 then try to screw them with overpriced HDMI cables or maybe a 100% markup 1080p television so they can get the full PS3 experience. Everyone knew about the Xbox 360 failure rate, so we could easily sell warranty plans on those. Of course all that means is we send the Xbox to Microsoft for you, and we charge $90 for that plan.



Pc best equivelant:
******.org
1. pick the games you want to spend the next 10 hrs downloading.(countless titles except the ones you really want and theres only 1 seeder/456 leechers)
2. pray hard that torrent is exactly as described and works (if not, waste more time hunting for another and try again)
Or you could just buy the game the same way you buy a console game rather than stealing it.


What I've always wondered is why PC games need to be installed. When CD games were first introduced, this was pretty much not required. Quake 2's minimum installation was only like 60mb, and the whole game was run from the CD (sort of like an Xbox installation). It was basically like a console game; just pop it in and go. Now, the installation process is ridiculous. I just bought Crysis today and I was installing it in the background while playing Bioshock with my new Xbox controller. That crap took at least an hour to install. Why? The installation for World of Warcraft was even worse. It took about 4 hours to install that game the first time. Gear of War also has a ridiculous install time. The game would honest to god install faster if it was just a bzip2 compressed file and it extracted to the hard drive. Feel free to try this. Compress a bunch of random files into a 5gb bzip2 file, write it to a DVD, then time how long it takes to extract all of the files to your hard drive.

 

ricleo2

Golden Member
Feb 18, 2004
1,122
11
81
Originally posted by: racolvin
I'm too old to play games on a console I pay my money, I wanna see the content but most of the time I have to use cheat codes to get past certain things because I just don't have the hand/eye coordination to do it otherwise. PC games generally allow me to do that, consoles not so much.

I thought I was the only old guy here. I second your console restriction. I sold my 360 after trying to play Gears of War. I bought a ps3 with similar results. I just use it as a bluray player now.
 
Aug 9, 2007
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There are rumors about an updated XBOX360 in 2010
if that's the case I really think that CRYSIS2 will not be dumbed down in any way. At least not in the way id had to change the game design cause the XBOX360 wouldn't have the storage for it.

Rumors for NEXBOX360 or XBOX1080:
500GB HD mandatory, 1GB Ram, double gpu horsepower, slightly higher CPU clock.
backwards compatible to play all games in 1080p or play games marked with "NEXBOX" with higher res, textures, shaders etc.
 

Boo025

Member
Oct 6, 2006
79
0
66
Originally posted by: frythecpuofbender
There are rumors about an updated XBOX360 in 2010
if that's the case I really think that CRYSIS2 will not be dumbed down in any way. At least not in the way id had to change the game design cause the XBOX360 wouldn't have the storage for it.

Rumors for NEXBOX360 or XBOX1080:
500GB HD mandatory, 1GB Ram, double gpu horsepower, slightly higher CPU clock.
backwards compatible to play all games in 1080p or play games marked with "NEXBOX" with higher res, textures, shaders etc.

yeah... ok
 

4537256

Senior member
Nov 30, 2008
201
0
0
Originally posted by: ShawnD1


Or you could just buy the game the same way you buy a console game rather than stealing it.

i was listing the alternatives, you displayed my point, there really isnt much alternatives to pc gaming, you pay full price or steal it, period. at least consoles has options and many stores also sell used games but wont touch pc titles, instead you have to search ebay which most of the time is just a pirate ported from asia.

Originally posted by: frythecpuofbender
There are rumors about an updated XBOX360 in 2010
if that's the case I really think that CRYSIS2 will not be dumbed down in any way. At least not in the way id had to change the game design cause the XBOX360 wouldn't have the storage for it.

Rumors for NEXBOX360 or XBOX1080:
500GB HD mandatory, 1GB Ram, double gpu horsepower, slightly higher CPU clock.
backwards compatible to play all games in 1080p or play games marked with "NEXBOX" with higher res, textures, shaders etc.

crytek said its equivelant to med/high settings on the PC. which is pretty good considering. the video of it looks like it is as well.
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: 4537256
i was listing the alternatives, you displayed my point, there really isnt much alternatives to pc gaming, you pay full price or steal it, period. at least consoles has options and many stores also sell used games but wont touch pc titles, instead you have to search ebay which most of the time is just a pirate ported from asia.

True, but price drops come to PC games a lot faster than console games. That often means you can buy new PC games for the same cost as used Xbox games.

EB Games, here are their prices for "grand theft auto 4"
Xbox new - $40
Xbox used - $35
PS3 new - $40

What does the PC version cost? $30 new at Best Buy. And of course Steam is out in lala land, charging $50 for the same game. Steam is probably the last store anyone should check for PC games.

crytek said its equivelant to med/high settings on the PC. which is pretty good considering. the video of it looks like it is as well.
I have no doubt the console versions will look fantastic. The thing I hate about high demand games is that I don't know what I'm doing in the config settings. How high is "very high" resolution? Does my video card support that? What about "post processing", what the hell is that? Do I turn that down? On the Xbox and PS3 versions, the devs set all of that for you so you get the most out of the system. I don't feel like dicking around so I just set all of mine to "low" at run the game at 1680x1050. It still looks great, but I can't help but think I'm missing out on a lot of things I could run if I just took a few hours to figure out which settings I should turn up.
 
Aug 9, 2007
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Well I believe there was an autosetup for CRYSIS which analyzed the PC and set the options for you. No excuse for developers if there is none.
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: frythecpuofbender
Well I believe there was an autosetup for CRYSIS which analyzed the PC and set the options for you. No excuse for developers if there is none.

I remember trying that when I still had an 8800GTX video card and it automatically set everything to "very high". Obviously that didn't work too well.

 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
I'm just saying what the computer said. The computer might be factoring in other things like cost after shipping and after the cost of stocking the shelves and stuff.

It is possible that your corporation does that for multiple reasons, one to make it look like they make more money at the corporate level then the store level(which is an ego stroke for the guys who don't work at store level) the other is so that your 10% discount ends up meaning jack

Yes, I'm serious, even the music CDs and DVDs were sold at cost.

CDs and DVDs have a huge margin, the company you worked for looks to have been using corporate centered profits.

Everything in the entertainment department (where I worked) was a loss leader.

I've spent years working in distribution- media is a cash cow. While cables and warranties are even larger margin items, the margins combined with the raw volume of games makes them FAR more profitable. NewEgg right now you can pick Infamous as an example for $50 with free shippng, that is a new game that is one of the best sellers in the US atm. The company you worked for may have used interesting accounting practices, but I assure you games are a relatively high margin item looking at wholesale-retail.

What I've always wondered is why PC games need to be installed.

HDs are much, much, much faster. As far as why it takes so long to install, the folders are heavily compressed to fit on to either CDs or DVDs. Current gen games are pushing up towards 50GBs in some cases, a DVD holds a bit under 9GBs max. The compression used by games tends to get them packed tighter then you could using a zip utility(although not always).
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: BenSkywalker
I'm just saying what the computer said. The computer might be factoring in other things like cost after shipping and after the cost of stocking the shelves and stuff.

It is possible that your corporation does that for multiple reasons, one to make it look like they make more money at the corporate level then the store level(which is an ego stroke for the guys who don't work at store level) the other is so that your 10% discount ends up meaning jack
Possibly, but googling around for wholesale prices gets roughly what the computer said.

http://www.nytimes.com/2003/09...ness/media/04MUSI.html (from 2003):
Under the new pricing scheme, Universal would lower its wholesale price on a CD to $9.09 from $12.02. The company said it expected retail stores to lower CD prices to $12.98, from the $16.98 to $18.98 they now charge, and perhaps to as low as $10.
Looks about right. Lots of big name CDs were about $10 in the computer. What's funny is that the most expensive music CDs were rap music. Some of those were up in the $15 wholesale range. That is just insane. If you go into Best Buy and see Murder Rapist's new CD costing $19 when all of the other CDs on the shelf are $12-15, that's why.



NewEgg right now you can pick Infamous as an example for $50 with free shippng, that is a new game that is one of the best sellers in the US atm. The company you worked for may have used interesting accounting practices, but I assure you games are a relatively high margin item looking at wholesale-retail.

Did you remember to factor in shipping and handling? When I ordered Oblivion (PC version) from newegg for $25, they also threw on a $10 handling fee, then another $5 shipping fee.
I tried this just now by picking a random PS3 game. Guitar Hero Metallica has a $5 handling fee then a $10 shipping fee on top of it, bringing the total up to $82 Canadian. Bestbuy.ca has that game for $70 Canadian. This is where newegg is making the money. They sell the game at cost, then they throw on some fees. You could argue that they're just trying to recover the shipping costs since they send it from California and I live in Canada, but that's bullshit too since my last order from them was for a motherboard, CPU, keyboard, and mouse, and the shipping on that huge box was only $5.


HDs are much, much, much faster. As far as why it takes so long to install, the folders are heavily compressed to fit on to either CDs or DVDs. Current gen games are pushing up towards 50GBs in some cases, a DVD holds a bit under 9GBs max. The compression used by games tends to get them packed tighter then you could using a zip utility(although not always).
True, but it seems to work just fine on the Xbox. That thing has a normal dual layer DVD drive and it can run games like GTA 4 straight from the disc. That game is huge.
 

4537256

Senior member
Nov 30, 2008
201
0
0
Originally posted by: ShawnD1


What does the PC version cost? $30 new at Best Buy. And of course Steam is out in lala land, charging $50 for the same game. Steam is probably the last store anyone should check for PC games.

its $30 to get it off the shelves lol, too many pirate it at this point. however to be clear, i was reffering to fresh released games.
as for older games...in my area, used console games sell for $4.95 up to $19.99 but why buy it when theres stuff like gamefly and blockbuster monthly rental services...keep it till your done with it. or in pc case, many will just pirate it.
most people on average always choose the cheaper options but depends on how bad they want it in regards to how newly released it is.

It still looks great, but I can't help but think I'm missing out on a lot of things I could run if I just took a few hours to figure out which settings I should turn up.

a few hours to tweak it? lol
is that how many hours you spent playing it as well?
i couldnt do that cause i have a job and other things in life i need or want to do as well. majority of games for etiher platforms arnt that great anyway, the sad thing is most people end up sacrificing frame rates or sometimes causing other issues like input lag but the majority simply are too stupid and enhance visual features that are not very noticable yet cause a pretty good frame rate drop, like edge enhancement of shadows or something stupid and later complain about poor frame rates and its crappy code. when simply playing with TOD and HDR has a more drastic effect on overall visuals with less ill effects.
the rest of tweakers must want to be photographers and show off pics in forums is all i can guess but i prefer to enjoy playing through them, not stare at subtle details...like zomfg, look at how smooth those shadows from that tree is, zomfg, look how many veins i can see in that tree leaf!...lol wtf
not that its not a good thing to become as photorealistic as ossible with games, but when you ahve to make so many variety of sacrifices to do it or put up with DRM..etc to see it, its not worth it


Originally posted by: ShawnD1

True, but it seems to work just fine on the Xbox. That thing has a normal dual layer DVD drive and it can run games like GTA 4 straight from the disc. That game is huge.

so how do you explain why some new consoles games need to be installed? cause devs gain added benefits of adding other things for it to be doing while the system loads textures from HD, with DVD's it can only load so much data at once.

The developers of consoles have been complaining about 360's that didnt come with hard drives cause they cant use the benefits of loading from HD by default. loading from dvd's is slower, thats why the 360 version of gta 4 loads slower than the PS3 version...there are youtube videos that compare them side by side if you want to see the loading speed differences. keep in mind also that PC hard drives gamers use are very fast ( i have SSD) and loading anything is not an issue.

more bandwidth equals more simultaneious stuff to load which equals developers able to have more room to do more stuff assuming the hardware can take it that is.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Looks about right. Lots of big name CDs were about $10 in the computer.

That's a 43% margin, not sure what you are thinking most margins are, but that is fairly huge. At cost would be if they were paying $12.70ish and charging $12.98- $9.09 and getting $12.98 is a steep markup.

Did you remember to factor in shipping and handling?

That was free for Infamous. I live in the states and I have never really seen NewEgg tack on any appreciable handling charges unless it was heavy(like old 22" CRT monitors).

True, but it seems to work just fine on the Xbox. That thing has a normal dual layer DVD drive and it can run games like GTA 4 straight from the disc. That game is huge.

This is one of the big advantage of fixed hardware. Because developers now exactly when a piece of data is going to be needed and further exactly how long it is going to take the drive to load it they can stream it off of the DVD. With PCs you have so many possibilities in terms of RAM amount, graphics RAM amounts, in game settings and drive speeds it couldn't be done like it is on the 360. Yes, they could stream, but how well it worked would vary hugely based on your system specs versus the target streaming PC.
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: 4537256
Originally posted by: ShawnD1

True, but it seems to work just fine on the Xbox. That thing has a normal dual layer DVD drive and it can run games like GTA 4 straight from the disc. That game is huge.

so how do you explain why some new consoles games need to be installed? cause devs gain added benefits of adding other things for it to be doing while the system loads textures from HD, with DVD's it can only load so much data at once.

The developers of consoles have been complaining about 360's that didnt come with hard drives cause they cant use the benefits of loading from HD by default. loading from dvd's is slower, thats why the 360 version of gta 4 loads slower than the PS3 version...there are youtube videos that compare them side by side if you want to see the loading speed differences.
http://www.gametrailers.com/us...taiv-load-times/213730
Xbox 360 loaded GTA about 15 seconds faster.

http://www.screwattack.com/node/18253
Xbox 360 loads Street Fighter from the DVD faster than the hard drive

That's a 43% margin, not sure what you are thinking most margins are, but that is fairly huge. At cost would be if they were paying $12.70ish and charging $12.98- $9.09 and getting $12.98 is a steep markup.
You're assuming they all get sold within a short period of time, and that just doesn't happen. What happens is they have a huge amount of space given to CDs and most of them will sit there for half a year, just wasting floor space. For a lack of a better term, we had 4 "walls" of music CDs. One was new releases and best sellers which actually did sell fairly quick, 2 walls given to "rock" (stuff you hear on the radio), and 1 given to jazz/classical/rap. 3 of those 4 walls had very little going on. People come, look through it, see that we don't have some abstract garbage by some singer nobody has ever heard of, they leave.

Not only do they waste floor space, but 99% of customers are functionally retarded and refuse to put shit back where they found it, so the order of everything gets mixed up. Then it gets worse when employees will get lazy and do not put things in correct alphabetical order because it means moving stuff around to make space in the correct area. The CD section was by far the worst area of the entire store; nobody wanted to work there. You could spend literally every minute of every shift sorting it and it would never be fixed. It got so bad that one day 6 of us were scheduled to work 6 hours after store close and just sort things. Sort of the DVDs, sort the CDs, sort the games. Get all the PS3 stuff in the PS3 area, Xbox in the Xbox area. Basically rebuild the entire Nintendo DS section because customers are complete retards who shuffle everything around.

The cost of maintaining the entertainment department is insane. Making $3 on a music CD might sound like a lot, but it really isn't. You'll be lucky if you can even break even. You're assuming 40% markup on things like music CDs, and I'll give you that, but places like EB Games and Gamestop are doing more like 500%, 600%, 800% markup on used games. Having new stuff in the store is basically just a way to get people to come inside the store and have a look around. Getting them to buy a 500% marked up game (sold to EB for $5, put on the shelf for $25) is where game stores make their money.

Also, I should mention that when I bought GTA 4 for the Xbox last summer (June?), I paid $60 retail for the game, and I sold it back to EB Games for $45. If they're willing to give me 45 for a mint condition used game, I think it's safe to assume that a new copy costs at least $50 for them, and that means only 20% markup. Can you pay the rent, the utilities, the cashier, the guy putting stickers on the boxes and stocking things, and still turn over a profit on 20% markup? Maybe not. 500% Markup? Absolutely.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
You're assuming they all get sold within a short period of time, and that just doesn't happen.

I'm not assuming anything about when they sell, operating expenses are their own issue, raw margins of 43% are extremely good.

Having new stuff in the store is basically just a way to get people to come inside the store and have a look around. Getting them to buy a 500% marked up game (sold to EB for $5, put on the shelf for $25) is where game stores make their money.

Used game margins are certainly much higher, but part of that at the moment is they don't have much competition. If WalMart and Target were to enter the used game business GS would have to reduce their margins a considerable amount.

Can you pay the rent, the utilities, the cashier, the guy putting stickers on the boxes and stocking things, and still turn over a profit on 20% markup?

Grocery stores do it on significantly lower margins. It all comes down to how much volume you can push.
 

Gothgar

Lifer
Sep 1, 2004
13,463
1
0
blah blah blah

people who pirate games for PC are the same people who would have never bought the game in the first place.

 

CoinOperatedBoy

Golden Member
Dec 11, 2008
1,809
0
76
Originally posted by: Gothgar
blah blah blah

people who pirate games for PC are the same people who would have never bought the game in the first place.

Hilariously useless thread contribution, and not entirely true. What does that have to do with anything anybody's said in the past few days?
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: CoinOperatedBoy
Originally posted by: Modelworks
Instead of complaining why don't gamers come up with a solution ? Selling the games with no protection whatsoever is not the solution.

Just want to point out how ridiculous this is. It's not the consumers' job to provide a solution to a problem that the publishers and developers introduced. If you want to claim that piracy is the real motivator here, fine, but the DRM implementations the industry has chosen to espouse are at the same time strangling the second hand market. There's no argument. And it didn't have to be that way, so there's little doubt in my mind that it's purposeful.

Let them lie in their own beds.


It is ridiculous to sit around complaining that something should be done differently when you can't provide a different way to do it.

The primary purpose of DRM is to prevent the casual copier and loss on the first days of release. It does have to be that way until someone comes up with a better way.

The second hand market exist. Go check ebay.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: BenSkywalker

Instead of complaining why don't gamers come up with a solution ?

How many billions of dollars are publishers going to give us to do it? Because that is what the honest PC gamers have given to the publishers.

What was the fastest way to get Spore? It was't preorder, wasn't line up outside for a midnight launch, it was to download the pirated version before it hit retail- and that was with what was supposed to be the strongest DRM available. DRM won't stop criminals, just as the best car alarm in the world won't stop a professional car thief.

It is tiring to hear people whine about DRM and stamp their feet like little kids when they don't try to do anything to help the situation. Do something besides complain, you are wasting everyone's time if that is all you are going to do.

A car alarm will not stop your car from being stolen, but it has been shown that if you put two cars side by side, and one has an alarm, they will steal the one without the alarm.




Publishers want our money. We are under no obligation whatsoever to give it to them. But let's take an honest look at a title that gets cracked and released to the pirate community two full weeks before retail release. Sims3. How badly did that impact the sales? It set an all time record for stand alone PC games with 1.4Million units sold its first week. Two weeks being 'freely' available to the criminals- 1.4Million units sold in one week. Make a game people want, and even if the criminals do get it for free in advance, good people will still pay for it.

Sims3 - how many would it have sold if it had never been cracked ?

People will still pay for it ? I'm glad you still believe that people are good at heart, but that isn't the real world.

 
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