If CS:S isn't hard enough on your videocard already

kylebisme

Diamond Member
Mar 25, 2000
9,396
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0
obligatory pimpage shot

I figured the player models in CS:S were a bit flat looking so I took the liberty of adding some bumpmaps and specular highlighting to them. If you want to check them out yourself, download them from here.

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They run just fine on my machine but they are big textures so it might be more taxing on cards with less memory; I'm curious to see how well older systems run it.
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
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0
I was missing a folder in the directory structure but I updated the download now.


If you already installed it you can simply take the models folder, which it created, and move that it into the materials folder. That will fix you right up.
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
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It's just like swaping skins in old school CS; works online fine for nomral play, though I am sure leagues won't alow it.

As for DoD source; it isn't even out yet.
 

clicknext

Banned
Mar 27, 2002
3,884
0
0
I remember I couldn't play with custom skins installed in 1.6. That was sad because they worked in 1.5. My kills went to about half after they took away my leet M4 skin.
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
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0
I always used custom models with 1.6, you just can use models compiled for 1.5 with 1.6 becaused they changed a few things.
 

Drayvn

Golden Member
Jun 23, 2004
1,008
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So the standard models are the old models from the orignal just grafted onto the source engine?

I never knew that the new Source was able to produce that much bump mapping, in fact i thought it was just a bit, sweet.

thanks for that, in any case, how did u do that...
 
Oct 19, 2000
17,860
4
81
Any chance we could get some before and after shots of your work? I looked at the pic, but not having ever seen CS:S in action, I don't know what I'm really looking at.
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
0
0
this is a good pic for comparison. Notice how flat everything looks and how the boots and such don't have any shine to them where is in my pics they do.


Originally posted by: Drayvn
So the standard models are the old models from the orignal just grafted onto the source engine?

Nah, they are new models but they are just plain textured so I added enviroment mapping and bumpmaping. As for how I did it, I just dug though and figured out how they did those effects on other textures and applied it to the models, I used the same tools everyone uses for makeing custom sprays.



 

Tab

Lifer
Sep 15, 2002
12,145
0
71
Originally posted by: TheSnowman
obligatory pimpage shot

I figured the player models in CS:S were a bit flat looking so I took the liberty of adding some bumpmaps and specular highlighting to them. If you want to check them out yourself, download them from here.

---------

They run just fine on my machine but they are big textures so it might be more taxing on cards with less memory; I'm curious to see how well older systems run it.

Wow, post these on steampowered forums.... Too bad they dont have these as the defaults...
 

Creig

Diamond Member
Oct 9, 1999
5,170
13
81
Looks nice! Next, we need somebody to come up with Dead or Alive Xtreme Beach Volleyball characters armed with Super Soakers!
 

clicknext

Banned
Mar 27, 2002
3,884
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Originally posted by: Creig
Looks nice! Next, we need somebody to come up with Dead or Alive Xtreme Beach Volleyball characters armed with Super Soakers!

OMG!!! We need a Source based beach volleyball game!!!
 

hybob203

Junior Member
Oct 1, 2003
6
0
0
so how much of a perfomance hit does this add to cs? just wondering how cpu and graphics card intensive this is.
 

btbam

Banned
Jul 19, 2004
936
0
0
these files are already on my server, also have the blod mod addon for extra blood
 
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