IGN: Orcs Must Die 2

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wrbt

Member
Oct 9, 2009
48
0
0
Great news, I hadn't heard about this at all.

Now if same day someone would announce Defense Grid II (with coop) I'd probably immediately drop to my knees and begin masturbating furiously while singing "Perfect Day" by Lou Reed except in a falsetto.
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
Great news, I hadn't heard about this at all.

Now if same day someone would announce Defense Grid II (with coop) I'd probably immediately drop to my knees and begin masturbating furiously while singing "Perfect Day" by Lou Reed except in a falsetto.

Isn't it on Kickstarter right now?
 

wrbt

Member
Oct 9, 2009
48
0
0
I'm curious about endless mode.

Given a 3x3 area with ceiling big enough for a swing mace and walls on both sides it is possible to build something that nothing that walks can get through if traps are upgraded to where the physics traps affect ogres, as long as you can take out those kamikaze gnolls before they break the barricades you are impervious. Do they just make it so nowhere on the map has these attributes? Maybe they start spamming lots of fliers, or maybe new creatures that can get thru it?

Looking forward to finding out.
 

thejunglegod

Golden Member
Feb 12, 2012
1,358
36
91
I saw a playthrough of this and it seems insane
It's apparently "more" difficult than the first one. Love the fact that you can upgrade your weapons as well. Wait. could you do that in the first one?
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
The demo is quite a bit of fun, the new chick is pretty good too. I dig the upgrading trap and buying system, went through and played as both liked it, think I actually like the chick more, her weapon she starts with is pretty neat with the secondary function

Can't wait till it comes out
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
The demo is quite a bit of fun, the new chick is pretty good too. I dig the upgrading trap and buying system, went through and played as both liked it, think I actually like the chick more, her weapon she starts with is pretty neat with the secondary function

Can't wait till it comes out

yeah, i like the female character better, at least in the beginning.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I can't get the demo... it gives me an error. It says "no subscription" or something like that.

EDIT:

Had to restart Steam.
 
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ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Picked this up and it's pretty fun! The later levels are pretty tough to do w/o a partner though.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Picked this up and it's pretty fun! The later levels are pretty tough to do w/o a partner though.

A review pointed out that they screw single players by making the content too hard for them, needing co-op.

I think that's really bad - co-op is not supposed to be needed, single-player should scale the content and the difficulty similar.
 

wrbt

Member
Oct 9, 2009
48
0
0
I'm curious about endless mode.

Given a 3x3 area with ceiling big enough for a swing mace and walls on both sides it is possible to build something that nothing that walks can get through if traps are upgraded to where the physics traps affect ogres, as long as you can take out those kamikaze gnolls before they break the barricades you are impervious.
I get it now. As far as I can tell there is no longer a way to make physics traps 100% guaranteed to throw back bigger enemies, best you can do is upgrade until there is a chance that it happens. Thus no longer the possibility of a smaller setup that cannot be passed without predestruction by sappers.

A review pointed out that they screw single players by making the content too hard for them, needing co-op. I think that's really bad - co-op is not supposed to be needed, single-player should scale the content and the difficulty similar.
I'm not sure this is that co-op is "needed" as OMD1 also had quite a few levels with multiple approach paths from different directions, and of course there was no coop available it just took lots of scrambling to lift up and put down traps in different areas. Agreed on the scaling though, it should be same difficulty either way I have no idea as haven't played co-op yet.



I gotta say I like the skill system much better. It has a neat angle of strategy as I've found myself dipping a toe in the water on maps then going to refund all my skulls to more suitably customize for upcoming challenge.

Endless mode wasn't as fun as I'd hoped as it gets quite repetitive. Eventually I have the map maxed out on available traps and go thru a routine of watching minions blow up then playing musical charm spells on the bigs so they'd fight each other until one left. Put a couple lava rocks thingies near the exit to catch leaker kobolds. I guess lots of games have a grind/reward system though since doing endless sure can rack up lots of skulls.

Overall I'd give this game 5/5 stars when taking price into account, you really couldn't ask for more from something that came in under $14 on release date.
 
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wrbt

Member
Oct 9, 2009
48
0
0
Seems like the main way I lose in endless mode is from dying knocking 3 points off getting me to 0, as opposed to baddies actually escaping. The gnoll hunters tend to corner me and commence rape right when I'm out of charm to change their minds.

One key as sorceress is maintaining line of site with multiple paths, you can fire a charm accurately from very far away so if can notice a big rolling in snap them with it to hold the line while dealing with what is in front of you.
 
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