Gryz
Golden Member
- Aug 28, 2010
- 1,551
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I agree with you here.But when I log into an alternate fantasy world I want to experience something that hasn't been all figured out to the point where you know what the most advantageous style of play is. I just want to explore and see what the hell happens.
The correct way to solve the problem is to make some content for solo-play, and some content for group-play.
I enjoyed vanilla and TBC, because I would log on any time of the day, and do something solo. Then around 20:00 till 24:00 when some friends or guildies were on, we'd do dungeons. Just one dungeon per night. In the weekends maybe 2 dungeons. And after 24:00, when others went to sleep, I'd do more solo play.
The fun thing about group-play is that you are entering areas in the world that are too dangerous for you to explore on your own. When I did dungeons in vanilla and TBC, I really felt we were "entering in the base of the enemy". By the time I did WLK dungeons, it was just a chore to go get your valor points. All sense of danger, all sense of adventure, sense of achievement, all of that was gone.
One of the biggest problems with WoW is that Activision's first priority is short-term profit. That means minimizing development cost. And the best way to minimize development cost is to try and make content that can be played by as large a part of the customer-base as possible. Indeed, Naxx40 in vanilla was a waste of resources. However, Blizzard went way way way too far here. They are targeting only to the lowest common denominator these days. They want everybody to follow the same path of progress. Yes, pets or even pvp are optional. But still, I'm sure everyone who plays the game agrees, the "correct" or "optimal" path to play has been narrowed down more and more every year. Except mythic raiding. And that's because they have a few "champions" for mythic raiding. They don't seem to have any champions for solo-players, explorers, mid-level skill group-players, etc.
I'd say WoW needs easy solo-content in the outdoor world. And it needs easy 5-man dungeons with LFG, that can be finished in 15-20 minutes. But it *also* needs hard elite mobs in the outdoor world, that require a group. And it needs hard 5-man dungeons that take 2-4 hours to finish. It needs action-packed theme-parked areas with lots quests and rewards. But it also need huge areas that are far away from the cities. That take 15 minutes to reach, where you have to look hard to find quests, where the mobs are really tough, even for people in max-ilevel gear.
Unfortunately, Activision wants to invest only in style of play. It's really a shame. They have the development budget to make a great game for everybody. By not doing that, they leave half a billion dollars worth of subscriptions on the table. They're dumb.
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