- Feb 7, 2010
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http://www.ign.com/articles/2015/08...medium=PC&utm_content=7&utm_campaign=Blogroll
So what happens when WoW reaches the end, functionally within the industry even if a few holdouts last 30 more years? I would say that when it drops below 1 million that is a functional end to its role in the industry.
Will it still be copied by up and coming gold-prospecting gamemakers trying to make a cloning buck? Will the playerbase be ready to pick up a new game or will they be too old or uninterested?
And if a significant portion of the playerbase IS available to play new games, will it have any effect on what kind of games are developed? Will they all continue the recent drive to become more accessible/easy/every class can do everything/max level in 2 weeks or less/etc?
Edit: This is NOT about what happens to WoW itself, it's about how the industry will change as a result.
So what happens when WoW reaches the end, functionally within the industry even if a few holdouts last 30 more years? I would say that when it drops below 1 million that is a functional end to its role in the industry.
Will it still be copied by up and coming gold-prospecting gamemakers trying to make a cloning buck? Will the playerbase be ready to pick up a new game or will they be too old or uninterested?
And if a significant portion of the playerbase IS available to play new games, will it have any effect on what kind of games are developed? Will they all continue the recent drive to become more accessible/easy/every class can do everything/max level in 2 weeks or less/etc?
Edit: This is NOT about what happens to WoW itself, it's about how the industry will change as a result.
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