Another big issue with the "OMG analog >>>>> digital" is how it ignores that the digital signal is turned into an analog signal by your equipment.
Unfortunately there's too many variables to be able to make a direct vinyl to CD comparison possible. I would be curious how similar they would end up if you took the same speakers and amp, and then good quality versions of various formats (vinyl, CD, lossy, lossless, high bitrate) taken from the same mix/master, and measured the output at the speakers.
Rock and metal are pop.
You're the one who made the bold claims, so the burden of proof is on you, homie.
I don't see anything that backs up your "99.9" claim.
So, I take it you just listen to vocal choirs, chamber music, and various recordings like that? Actually no, you claimed that even pop music was plenty free of modern recording issues.
ZaneJohnson was the first to make the claim then you chimed in that you could as well after I refuted it, and my claim that you're taking issue with was after yours. So you're the one actually making the bold claim. Hell I've actually been looking to see if anyone has proven they can hear 256k from lossless and so far have not found any.
But, I tell you what, you put up and prove you can consistently correctly identify 256kbps from lossless, and I'll find you tons of links showing various hearing/audio related issues. Then again, you clearly are not understanding, likely intentionally ignoring it, that I'm speaking of much more than hearing 256kbps from lossless. Watch the video I linked, it covers a variety of such topics, and why the problem goes back to the flaws in the human mind.
By the way here's one study done on the high frequency audio which is what I was referring to about studies where its known humans can't hear.
http://www.nhk.or.jp/strl/publica/labnote/lab486.html
All the surround mixes I own are vast improvements to the stereo mixes. Perhaps a surround mix of a recording done 30 years prior with just a handful of original tracks could come off as cheesy, but I've never had that experience with anything modern.
Any specific examples that you think are good?
I'm not really saying they're bad, but I am saying they're gimmicky. To be fair, stereo pretty much is as well (since they're just taking the single channel from each instrument and then mixing them to respective channels, sometimes blending them, and that's ignoring all the other things they do in mixing). Don't get me wrong, they can be fun, but they don't really offer any more immersion for me, and its more about seeing what they do with the surround panning. If you prefer that, that's fine. I tend to prefer more coherency and blending, especially since I listen on headphones a lot and a lot of panning between channels tends to distract and make you focus on specific instruments/channels, and most of the surround mixes I've experienced were all about that aspect.
Surround would suit live recordings well, assuming you wanted that experience (and hopefully they would maybe mix in the sound from the soundboard and have good mic placement for anything else).
I'd actually prefer them to come up with an entirely new aspect, effectively dimensionality. We have the computing power now, even in phones, to be able to basically make recordings have spatial data, where then your system could automatically determine placement based on what you're listening on. So it'd adjust for headphones (which should help both the channel separation issues many have with headphones, as well as offer the sound field aspects of binaural recordings), car (where speaker placement relative to your position is generally offset), surround, etc. Not only that, but it would enable more ability to adjust the mix later, so it should better preserve recordings as its more data from which to work with. Plus it could offer other aspects (for instance better systems should be able to use data such as it could track your position within the sound space and adjust on the fly, and better auto-equalization for speaker placement).
There's actually a lot more stuff that modern technology could enable to really push audio further, but the RIAA have become such total shitheads.
I haven't been lied to, I heard it with my own damned ears.
As far as frequency limits, FFT-based formats like MP3 and AAC have the same restriction in that by reducing the dynamic range, you improve the quality of the remaining frequencies.
Your (human) ears and mind are quite easy to trick, and in fact, the manner in which they work is a bit of a trick itself. Your mind will readily fill in gaps in your hearing for instance if not outright trick you (as an example, in that video I linked where they note the "satanic message" from records playing backwards that some people heard even though its gibberish; as an aside, there's the well known "misheard lyrics" phenomenon where different people hear different words in songs), and your hearing can trick your mind (i.e. a sound similar to another sound that might trigger an emotional response, for instance certain loud noises and its affect on people who were in war zones).
Which depends on the bitrate and encoding. If you care about quality go for higher bitrates or even better lossless. But again, that matters less than what is being done before you have any say so.