Written by Croteam developer Karlo Jez
http://gpuopen.com/implementing-liquidvr-affinity-multigpu-in-serious-samvr/
Very cool read about how they modified the engine to support multiple GPUs (per eye) and what code changes and engine design changes were needed
http://gpuopen.com/implementing-liquidvr-affinity-multigpu-in-serious-samvr/
Very cool read about how they modified the engine to support multiple GPUs (per eye) and what code changes and engine design changes were needed