- Jul 25, 2010
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So just speculation at this point I guess unless there's an announcement out there I've missed..
What's the likelyhood that Havok's PS4 announcement will translate into widespread GPU accelerated physics in gaming?
I remember years back seeing the first Physx footage and being really excited, the gaming implications could have been fantastic but sadly they kept it locked to their own hardware/Nvidia's and that was never going to work. I've been waiting for years for someone else to put out a decent physics package that wasn't locked to proprietary hardware, although I guess with the dominance of consoles they still would have been excluding a large portion of the marketbase if the consoles couldn't handle the physics.
So now with a new generation of consoles due this year, one of which is confirmed to be running GPU accelerated physics on hardware that's in PC's from a company that already provides the physics engine used in the vast majority of games released atm. Will this finally be the tipping point meaning we'll finally see advanced physics as standard in AAA titles?
This was actually the thing that excited me the most from the PS4 announcement and it didn't seem to get any coverage in the press. The graphics were nice sure but I really believe complicated physics would add so much more to gaming than another fidelity boost at this point, from the demo's that were shown I assume that's where things are heading just wondering what everyone else thought?
Also assuming Havok hasn't made any exclusivity deals what's the likelyhood of this patching into current PC hardware? Or will we have to wait for the 8xxx/7xx series GPU's to support it? Or again will it require a separate card like Physx just not a specific brand? (I doubt that last one as it was stated to be running on the PS4 GPU while that GPU handled rendering)
What's the likelyhood that Havok's PS4 announcement will translate into widespread GPU accelerated physics in gaming?
I remember years back seeing the first Physx footage and being really excited, the gaming implications could have been fantastic but sadly they kept it locked to their own hardware/Nvidia's and that was never going to work. I've been waiting for years for someone else to put out a decent physics package that wasn't locked to proprietary hardware, although I guess with the dominance of consoles they still would have been excluding a large portion of the marketbase if the consoles couldn't handle the physics.
So now with a new generation of consoles due this year, one of which is confirmed to be running GPU accelerated physics on hardware that's in PC's from a company that already provides the physics engine used in the vast majority of games released atm. Will this finally be the tipping point meaning we'll finally see advanced physics as standard in AAA titles?
This was actually the thing that excited me the most from the PS4 announcement and it didn't seem to get any coverage in the press. The graphics were nice sure but I really believe complicated physics would add so much more to gaming than another fidelity boost at this point, from the demo's that were shown I assume that's where things are heading just wondering what everyone else thought?
Also assuming Havok hasn't made any exclusivity deals what's the likelyhood of this patching into current PC hardware? Or will we have to wait for the 8xxx/7xx series GPU's to support it? Or again will it require a separate card like Physx just not a specific brand? (I doubt that last one as it was stated to be running on the PS4 GPU while that GPU handled rendering)