In-game observation (Battlefield 3)

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Childs

Lifer
Jul 9, 2000
11,313
7
81
You can take the number of flag captures and defends, and divide by number of conquest games to come up with a number. But a lot of these stats will never tell the whole story. I use the stats to see how I'm progressing/regressing, but I dont necessarily compare them to others. I play a certain style that others dont. So their stats are meaningless to me.
 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
Here's an interesting post that might be related. Can't see the video but there's an accuracy penalty after you've been sprinting so even when you're zoomed in with a scope, your bullets might not be going where it looks like it should be. The problem is there's no feedback to the player so they don't actually know what's going on, it just looks like the bullet spread is messed up.

Demize posted in the thread and it looks like they're going to decrease the penalty time.

http://www.reddit.com/r/battlefield3/comments/nau26/the_close_quarters_optics_paradox_cqb_sites/
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
Here's an interesting post that might be related. Can't see the video but there's an accuracy penalty after you've been sprinting so even when you're zoomed in with a scope, your bullets might not be going where it looks like it should be. The problem is there's no feedback to the player so they don't actually know what's going on, it just looks like the bullet spread is messed up.

Demize posted in the thread and it looks like they're going to decrease the penalty time.

http://www.reddit.com/r/battlefield3/comments/nau26/the_close_quarters_optics_paradox_cqb_sites/

This explains a lot. I'm always sprinting. Always. There are times when I unload a full clip and I do not get a hit marker. And then the person shoots me and I'm dead. So damn frustrating.
 

mooncancook

Platinum Member
May 28, 2003
2,874
50
91
K/D ratio is overrated except when it is like around 0.3, that's how it was when I started. I got killed so easily I felt like I was dragging the team down and contributed nothing. But yes it feels good when you are contributing to the victory of your team even if your k/d ratio is not good.
 

modestninja

Senior member
Jul 17, 2003
753
0
76
K/D ratio is overrated except when it is like around 0.3, that's how it was when I started. I got killed so easily I felt like I was dragging the team down and contributed nothing. But yes it feels good when you are contributing to the victory of your team even if your k/d ratio is not good.

Only time it matters in BF3 is if you're playing Team Deathmatch.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
I agree with this completely. I don't give two shits about my K/D ratio. In fact I often play the role of 'Suicide Medic' where I will do nothing but distribute med kits and revive people by any means necessary. In these games I usually have a a ton of deaths and few kills but I also probably have more points than anybody else on the team. Playing the objective is ten times more fun than worrying about K/D ratio stats.

Yeah, my K/D ratio is like 1:1, don't care. My weapon accuracy is like 6%, I also don't care because I lay down a ton of suppressing fire and other stuff. With starcraft 2 I was too worried about my stats to actually have fun and enjoy the game. I'm not making that same mistake twice.

While we'd like to think win/loss is the only statistic that matters, the nature of public servers means that your own performance may not be well reflected by the team's performance. In order to quantify individual performance, KDR is a pretty good metric. Score is too, because it takes into account revives/heals etc.

If you play on an actual team where win/loss actually does matter, that is when KDR means nothing at all.
 
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