- Dec 13, 2011
- 3
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Just curious about something and hopefully somebody a little more tech savvy than I can explain it for me.
I've always been more of a RTS fan and usually stuck to the single player/campaign portions of the games I bought. I recently bought Battlefield 3, and the real glory of this game is the multiplayer portion obviously. I'm fairly decent at the game and enjoy it considerably, but I've noticed something that leaves me puzzled. I realize that anything played online, especially something as fast paced as a FPS like BF3 is going to have it's quirky moments.
My question is this:
Often times, people will come around a corner and kill me instantly. Sometimes even firing as they round the corner. I realize that this is how it looks from MY perspective (and I know they're not cheating), and in actuality I'm just "lagging" behind in the action. It seems as if the other players (possibly most) are seeing things slightly quicker than I am, like I'm experiencing a very slight delay. As in, I come around a corner and BANG, I'm instantly dead. However, in reality, they see it as me coming around the corner, they stop, take a bead and fire and then get a normal kill on me, which all happens relatively quickly anyways, but nowhere near as INSTANT as it appears to me. I guess my point is, I never seem to be able to get the drop on people, as they are able to (again, from my perspective) react instantly. It's also evident whenever I gun from a machine gun turret on a tank or IFV, or even use the main gun on a tank. I'm putting rounds, or even shells into a person and it's hard as hell for me to get the kill. And if they're moving, forget it. I realize I need to lead them, and I do...but it seems way more difficult than it should compared to the 2 shot kills I get from other players. Almost as if where *I'M* seeing they are isn't really where they are. If that makes sense. I also noticed this in Command and Conquer Renegade (if anybody remembers that game, I frigg'n loved it) with the Orcas. I couldn't kill anything with the maching gun (which like all the guns in the game had no bullet drop and apparently sped at the speed of light), while others could fly by and wipe out an entire time in one pass.
So, I wonder, what causes this? Is it my connection, their connection, my PC or maybe even my graphics card not being able to render the action as quickly as it's taking place (sorry if that part is a dumb question). Most of the servers I play on are in the sub 100ms ping range, and since they've added the ability to see other individual players' ping, they all range from as low as 3 to maybe sometimes 200-ish or so.
Looking for a detailed explanation if possible, and more importantly anything I can do to maybe alleviate the problem, if indeed, it is an issue that can be resolved. Maybe everybody experiences it, I don't know.
If it matters, Win7 64
GTX 260's in SLI (suboptimal, but it's above their minimum recommended and I get 60 FPS)
I have ADSL through Bellsouth on their 3 meg speed plan
Look forward to other with similar experiences, solutions or explanations. Thanks in advance.
I've always been more of a RTS fan and usually stuck to the single player/campaign portions of the games I bought. I recently bought Battlefield 3, and the real glory of this game is the multiplayer portion obviously. I'm fairly decent at the game and enjoy it considerably, but I've noticed something that leaves me puzzled. I realize that anything played online, especially something as fast paced as a FPS like BF3 is going to have it's quirky moments.
My question is this:
Often times, people will come around a corner and kill me instantly. Sometimes even firing as they round the corner. I realize that this is how it looks from MY perspective (and I know they're not cheating), and in actuality I'm just "lagging" behind in the action. It seems as if the other players (possibly most) are seeing things slightly quicker than I am, like I'm experiencing a very slight delay. As in, I come around a corner and BANG, I'm instantly dead. However, in reality, they see it as me coming around the corner, they stop, take a bead and fire and then get a normal kill on me, which all happens relatively quickly anyways, but nowhere near as INSTANT as it appears to me. I guess my point is, I never seem to be able to get the drop on people, as they are able to (again, from my perspective) react instantly. It's also evident whenever I gun from a machine gun turret on a tank or IFV, or even use the main gun on a tank. I'm putting rounds, or even shells into a person and it's hard as hell for me to get the kill. And if they're moving, forget it. I realize I need to lead them, and I do...but it seems way more difficult than it should compared to the 2 shot kills I get from other players. Almost as if where *I'M* seeing they are isn't really where they are. If that makes sense. I also noticed this in Command and Conquer Renegade (if anybody remembers that game, I frigg'n loved it) with the Orcas. I couldn't kill anything with the maching gun (which like all the guns in the game had no bullet drop and apparently sped at the speed of light), while others could fly by and wipe out an entire time in one pass.
So, I wonder, what causes this? Is it my connection, their connection, my PC or maybe even my graphics card not being able to render the action as quickly as it's taking place (sorry if that part is a dumb question). Most of the servers I play on are in the sub 100ms ping range, and since they've added the ability to see other individual players' ping, they all range from as low as 3 to maybe sometimes 200-ish or so.
Looking for a detailed explanation if possible, and more importantly anything I can do to maybe alleviate the problem, if indeed, it is an issue that can be resolved. Maybe everybody experiences it, I don't know.
If it matters, Win7 64
GTX 260's in SLI (suboptimal, but it's above their minimum recommended and I get 60 FPS)
I have ADSL through Bellsouth on their 3 meg speed plan
Look forward to other with similar experiences, solutions or explanations. Thanks in advance.