I have been reading mixed reviews regarding mouse DPI and sensitivity that they don't really matter much and are completely interchangeable (I use an 800 DPI mouse right now with cranked up in game sensitivity). Currently when my crosshairs are on the right side of the guys head from a long distance, then if I move it to the left, it skips over and is now on the left side of the head. No in-between. It is almost like moving the crosshairs just enough to see the movement makes it skip some pixels. I believe this is because I have the sensitivity set high in the game.
Now, if I buy a high DPI mouse, (say I use 3200) and crank the in game sensitivity down by a factor of 4 (from 8 to 2 out of 10) to get the same response rate, I will have 4x more control in game, right? In the above example, if I am aiming at someone a long ways away and I before would move from the right of the head to the left with just one tick. With the higher DPI and lower in game sensitivity by a factor of 4, I would now have three additional stopping points.
My goal is to have extra stopping points with the same amount of distance moved on the mousepad.
Example (the dashes represent the Crosshair stop points on the second line, the above line represents the head):
Before Mouse DPI at 800, in game sensitivity set to 8/10 – headshot not possible
|_______________( o o )______________| < Target in the distance
|______--____________________--_____| < Crosshair stop points
After Mouse DPI at 3200, in game sensitivity set to 2/10 – headshot
|_______________( o o )______________| < Target in the distance
|______--____--____--____--____--_____| < Crosshair stop points - headshot
Am I completely off base and this is not how sensitivity and DPI work together? The above example the distance on the mousepad would be the same movement, which is what I am going for.
Now, if I buy a high DPI mouse, (say I use 3200) and crank the in game sensitivity down by a factor of 4 (from 8 to 2 out of 10) to get the same response rate, I will have 4x more control in game, right? In the above example, if I am aiming at someone a long ways away and I before would move from the right of the head to the left with just one tick. With the higher DPI and lower in game sensitivity by a factor of 4, I would now have three additional stopping points.
My goal is to have extra stopping points with the same amount of distance moved on the mousepad.
Example (the dashes represent the Crosshair stop points on the second line, the above line represents the head):
Before Mouse DPI at 800, in game sensitivity set to 8/10 – headshot not possible
|_______________( o o )______________| < Target in the distance
|______--____________________--_____| < Crosshair stop points
After Mouse DPI at 3200, in game sensitivity set to 2/10 – headshot
|_______________( o o )______________| < Target in the distance
|______--____--____--____--____--_____| < Crosshair stop points - headshot
Am I completely off base and this is not how sensitivity and DPI work together? The above example the distance on the mousepad would be the same movement, which is what I am going for.
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