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Wolverine2349

Senior member
Oct 9, 2022
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*Some* consoles are, but unless it's designed as an exclusive for a particular console most multi-plat engines are scaled up from the weakest platform.

The PS5 and XBOX Series S/X which have been out almost 4 years since November 2020 are both 8 cores and 16 threads Zen 2 CPUs.

The consoles not 8 cores and 16 threads are the near 11 year old PS4 and XBOX One which are like end of life now and have been for a couple of years at least.
 

naukkis

Senior member
Jun 5, 2002
871
736
136
The PS5 and XBOX Series S/X which have been out almost 4 years since November 2020 are both 8 cores and 16 threads Zen 2 CPUs.

The consoles not 8 cores and 16 threads are the near 11 year old PS4 and XBOX One which are like end of life now and have been for a couple of years at least.
At least series x gives a possibility to use smtcpu @ 3.6ghz or without smt and 3.8ghz. Which operating mode is more popular?
 
Reactions: igor_kavinski
Jul 27, 2020
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At least series x gives a possibility to use smtcpu @ 3.6ghz or without smt and 3.8ghz. Which operating mode is more popular?
I never knew that!

WHAT???

Curious to know why Microsoft would expose this option. It makes testing games twice as hard (one set of testers testing with SMT and other without SMT). Also, some games may only have been developed for the higher frequency so they might tell the user at startup to turn SMT off. Does the SMT on/off switch require a restart or is it somehow dynamic?

WOW. That's the single best crazy bit of console info I've ever heard!

@SteveGrabowski , know anything about this?
 

gdansk

Platinum Member
Feb 8, 2011
2,833
4,211
136
I never knew that!

WHAT???

Curious to know why Microsoft would expose this option. It makes testing games twice as hard (one set of testers testing with SMT and other without SMT). Also, some games may only have been developed for the higher frequency so they might tell the user at startup to turn SMT off. Does the SMT on/off switch require a restart or is it somehow dynamic?

WOW. That's the single best crazy bit of console info I've ever heard!

@SteveGrabowski , know anything about this?
It's set by the game developers I thought. So it wouldn't require more testing. Just ship whatever you tested.
 

Hail The Brain Slug

Diamond Member
Oct 10, 2005
3,478
2,403
136
I never knew that!

WHAT???

Curious to know why Microsoft would expose this option. It makes testing games twice as hard (one set of testers testing with SMT and other without SMT). Also, some games may only have been developed for the higher frequency so they might tell the user at startup to turn SMT off. Does the SMT on/off switch require a restart or is it somehow dynamic?

WOW. That's the single best crazy bit of console info I've ever heard!

@SteveGrabowski , know anything about this?
This hardware level config is a game-specific option set by the devs as part of profiling and optimizing for the console. It's not end user exposed.
 
Reactions: igor_kavinski
Jul 27, 2020
19,613
13,476
146
It's set by the game developers I thought. So it wouldn't require more testing. Just ship whatever you tested.
But then it has to be dynamic SMT or the OS prevents scheduling of threads on the virtual cores to allow the physical ones to boost higher.
 
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