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GodisanAtheist

Diamond Member
Nov 16, 2006
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I am playing on the TV tonight so the target is 1080 max settings 60 locked/vsync on.

All games were tested with the latest WHQL 4369 and Beta 4382 released today. I played each that worked, for at least 10-15 minutes.

Dirt 4 =passed

Arkham City = Passed

Arkham Origins = Passed

Arkham Knight = Will not launch

Call of Duty 2 = Will not launch

Fallout 4 - Passed

Fallout New Vegas = Freezes and becomes unresponsive within a minute or two of getting in game.

Crysis (GOG version) - crashes to desktop within a minute or two of gameplay. Tried both the DX9 and DX10 launcher.

I tried running the problem games as admin, and with compatibility mode for different windows versions. I have the DXVK files unpacked and ready. But I am not certain how to add the DX9 or 10 files to a game like Crysis. I tried copying them to the main folder but that did nothing.

Perhaps Ryse: Son of Rome, is a good candidate to see what happens with smooth sync? Without vsync or frame cap it's a hot mess. It'll be interesting to see if the tearing is as obtrusive or not. I'll try it later today.

Next up is Mad Max, Shadow of Mordor, Crysis 3, Sniper Elite 4, and Sleeping Dogs: Definitive Edition.

-Good info and thanks for the candid feedback. Honestly it doesn't sound like it's quite ready for primetime if so many of the games you tested were having launch issues.

It's one thing for some obscure edge case game to not work but AK and FNV would be painful to miss out on.

Curious to see how the rest of that list goes.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,262
5,259
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Fallout New Vegas = Freezes and becomes unresponsive within a minute or two of getting in game.


I tried running the problem games as admin, and with compatibility mode for different windows versions. I have the DXVK files unpacked and ready. But I am not certain how to add the DX9 or 10 files to a game like Crysis. I tried copying them to the main folder but that did nothing.

FO:NV was stable for me on my Intel 12400 IGP, but there were some odd gameplay issues, that DXVK cleared right up.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Aug 22, 2001
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-Good info and thanks for the candid feedback. Honestly it doesn't sound like it's quite ready for primetime if so many of the games you tested were having launch issues.

It's one thing for some obscure edge case game to not work but AK and FNV would be painful to miss out on.

Curious to see how the rest of that list goes.
EDIT - All fixed but Crysis using DXVK.
It would be easy to confirm it in a game that allows you to use trilinear filtering or 1x AF. For DX9 TES: Obvilion should do the job.
Only have that game on Xbox 360, so I tried it with original Mafia. I can't see any difference between 16x being set under 3D overrides and it being set to application choice.

More games tested:

Mafia= Passed

Halo 3 from the MC collections = Passed

Mad Max = Passed

Middle Earth: Shadow of Mordor = Passed. I played this for 3.5hrs. Killing orcs is addictive.

All are buttery smooth and play perfectly.
 
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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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EDIT 2: The DXVK fixed CoD2, New Vegas and Arkham Knight. Drop the 32bit d3d9.dll and dxgi.dll into the folder with the game .exe. And the 64bit d3d11 and dxgi files into game exe for Batman and both are working now. Still no luck with Crysis yet.

I will update the other post for the games.
 
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DAPUNISHER

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When it didn't work for Crysis I moved on to testing more games. Should have tried it with all the problem ones first.

Come on Intel, get this stuff working in the driver packages already.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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The driver and support tool is working well. It notified me of the new beta drivers last night. Already running them.
 

moinmoin

Diamond Member
Jun 1, 2017
4,994
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The DXVK fixed CoD2, New Vegas and Arkham Knight. Drop the 32bit d3d9.dll and dxgi.dll into the folder with the game .exe. And the 64bit d3d11 and dxgi files into game exe for Batman and both are working now. Still no luck with Crysis yet.
I'm not sure it's correct to say DXVK "fixes" games for Alchemist. What it does is circumventing the lackluster driver support for DX9 and DX11 games by running them as Vulkan games instead. So by doing this you end up testing driver compatibility with Vulkan, not DX9 and DX11.

It would be a different story if Intel were to support DXVK officially, but as is this is not a positive look for Intel drivers.
 
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Heartbreaker

Diamond Member
Apr 3, 2006
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I'm not sure it's correct to say DXVK "fixes" games for Alchemist. What it does is circumventing the lackluster driver support for DX9 and DX11 games by running them as Vulkan games instead. So by doing this you end up testing driver compatibility with Vulkan, not DX9 and DX11.

It would be a different story if Intel were to support DXVK officially, but as is this is not a positive look for Intel drivers.


There are no actual DX9 drivers for ARC. DX9 is handled by Microsoft's D3D9On12 emulation.

Dropping in a DXVK DLL in your game directory. Switches your emulation from DX12 to Vulkan.

AFAIK, Intel now does actually use DXVK in a couple of DX9 games by default, but not all.
 

moinmoin

Diamond Member
Jun 1, 2017
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There are no actual DX9 drivers for ARC. DX9 is handled by Microsoft's D3D9On12 emulation.
That's what Intel officially supports, yes. We discussed that earlier in this thread.

AFAIK, Intel now does actually use DXVK in a couple of DX9 games by default, but not all.
If so it's odd that they do it piecemeal. No user should have to resort to having to drop 3rd party files into a game's data to make it run on a still supported graphics card.
 
Jul 27, 2020
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Crysis (GOG version) - crashes to desktop within a minute or two of gameplay. Tried both the DX9 and DX10 launcher.
From: http://www.gog.com/forum/crysis_series/crysis_gog_crash_to_desktop

Even if Crysis Enhanced is way more demanding than Crysis Maximum Immersion, it still only functions properly with the 32 bit executable. So I thought, "Why not try running the 32 bit executable (Crysis\Bin32\Crysis.exe) with Crysis Maximum Immersion to see if it's actually more stable?". And boy, I was able to play for around 40 mins with no crashes.

So, for everybody that is struggling to keep the game running with graphics mods without crashing, try the 32 bit executable. It might fix the problem.

Hope that works for you. Else try putting the DXVK/DX9 or 10 files in the BIN or similar folder that has the 32-bit/64-bit game executables.
 

blckgrffn

Diamond Member
May 1, 2003
9,197
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www.teamjuchems.com
That's what Intel officially supports, yes. We discussed that earlier in this thread.


If so it's odd that they do it piecemeal. No user should have to resort to having to drop 3rd party files into a game's data to make it run on a still supported graphics card.

In 2023 this is functionally broken if this level of "modding" of the game is required for it to work. That might a loose interpretation, but when you have to start adding files to the games directories, ugh.

And there is no way I could sell one to someone in a PC with that level of jank. PCs tend to be picky enough, I don't need that level of handholding in my life.

Glad to see someone here is giving it the really real treatment though. Seems to indicate that the drivers sorta work enough and the hardware is there if the software stars align, making it just a matter of time and commitment from Intel to get it over the next set of hurdles.
 

Heartbreaker

Diamond Member
Apr 3, 2006
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That's what Intel officially supports, yes. We discussed that earlier in this thread.


If so it's odd that they do it piecemeal. No user should have to resort to having to drop 3rd party files into a game's data to make it run on a still supported graphics card.

DXVK likely doesn't improve every game, so they are going piecemeal.
 

moinmoin

Diamond Member
Jun 1, 2017
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DXVK likely doesn't improve every game, so they are going piecemeal.
Is Microsoft's D3D9On12 emulation still being developed? Back when we discussed it here all that was known is an old code dump on github that hasn't been updated since.

The good thing about DXVK is that it's in active development. If there are games it doesn't improve one can contribute back and improve DXVK accordingly. In other areas Intel actually does a good job working with open source, so it's odd Intel is having troubles doing just that with graphics.
 
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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Aug 22, 2001
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Intel ARC A750 Limited Edition: Game testing continued -

The Crysis crashing turned out to be a full screen bug. Plays at 1080 medium preset locked 60 in windowed mode. High and very high presets are too much for the D3D9on12 translation to handle. Because the GPU maxed at only 80-85% usage. Very high is unplayable, high has drops annoying enough to not want to use it. I will eventually test which settings nerfed it, as to get the best visual experience.

Afterburner wouldn't work, so used the Xbox game bar as the FPS counter. Which led to the only crash, because Spotify popped up and kicked me out. ☠️ That corrupted the save, so had to delete it and load the previous one. Smooth sailing after that.

I tried adding DXVK to Ryse: Son of Rome, and it fixed the frame cap being stuck at 30 to being 60/refresh. The game felt laggy and off though. I was able to breeze through the whole game at a console like 30fps, and the timing on moves, and lag using a bluetooth Xbox controller were considerably improved. Not ideal but it is the type of game where it did not interfere with having a good time. It looks fantastic for a XBone launch title. I don't think it is a coincidence that it is also a Crytek game.

Conclusion thus far: This is indeed still an enthusiast's GPU. Experimenting to get games not just running, but running well enough to be enjoyable is not for everyone, that's for sure. I am digging it; it's fun and educational.

@igor_kavinski

I tried the launchers in the bins; no joy. I also tried copying the DLLs into the bins and main folder. All I succeeded in doing was breaking the game so it wouldn't launch. 🤣 Deleting them fixed it.
 

Tup3x

Golden Member
Dec 31, 2016
1,009
997
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Are you using latest version of Afterburner? Latest version did add some support for Arc.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Are you using latest version of Afterburner? Latest version did add some support for Arc.
Yes, using the latest beta. I had AB set to toggle on/off with F1 which the game uses, so I remapped it to an unused key in case that was the problem. It still didn't show up. AB works in the next game tested -

Days Gone - Passed

Not without issues though. I am wondering if using an A/V receiver with passthrough to a TV via HDMI is the fly in the ointment for some of these games. I will have to put it back on the MSI Optix 165Hz via display port and see what happens. I suspect this, because I could not pick native res regardless of what display mode I used i.e. fullscreen, windowed, etc. The closest I could get was 900p. At that res it runs max settings with a stable 60. The frametime graph isn't flat but I don't feel it in game. It is example eleventy billion as to why as much as I respect Gamers Nexus for the work they do. I also think, ironically, their gaming content is garbage. Analysing data logs to tell me how a game plays, and generating bar charts is inadequate. If anyone needs a prime example of where their methodology fails, LMK.

On another topic: If you ever wonder why Nvidia dominates mindshare just start firing up your old games. The number of games where that girl whispers Nvidia, or you here their jingle, both with the how it's meant to be played animation, is impressive. My son/the zoomers, were practically weaned on those. Talk about a good investment in your company's future. Obviously, leading hardware and software over many product cycles didn't hurt either.
 
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Hans Gruber

Platinum Member
Dec 23, 2006
2,217
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What is the strike price for an ARC A750 as it stands now. I know $199 is the lowest it has been. Is $199 the price to buy or is it worth $150 or the full $199 when on sale? The A770 seems to be way overpriced for the performance that it offers. The A770 seems to have bottomed at the $330 range.

Is the A770 a $250 card with the current state of Intel drivers and performance?
 

Tup3x

Golden Member
Dec 31, 2016
1,009
997
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Yes, using the latest beta. I had AB set to toggle on/off with F1 which the game uses, so I remapped it to an unused key in case that was the problem. It still didn't show up. AB works in the next game tested -

Days Gone - Passed

Not without issues though. I am wondering if using an A/V receiver with passthrough to a TV via HDMI is the fly in the ointment for some of these games. I will have to put it back on the MSI Optix 165Hz via display port and see what happens. I suspect this, because I could not pick native res regardless of what display mode I used i.e. fullscreen, windowed, etc. The closest I could get was 900p. At that res it runs max settings with a stable 60. The frametime graph isn't flat but I don't feel it in game. It is example eleventy billion as to why as much as I respect Gamers Nexus for the work they do. I also think, ironically, their gaming content is garbage. Analysing data logs to tell me how a game plays, and generating bar charts is inadequate. If anyone needs a prime example of where their methodology fails, LMK.

On another topic: If you ever wonder why Nvidia dominates mindshare just start firing up your old games. The number of games where that girl whispers Nvidia, or you here their jingle, both with the how it's meant to be played animation, is impressive. My son/the zoomers, were practically weaned on those. Talk about a good investment in your company's future. Obviously, leading hardware and software over many product cycles didn't hurt either.
Latest one is 4.6.5 and it's stable.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Aug 22, 2001
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Latest one is 4.6.5 and it's stable.
You were right, I didn't have it. I downloaded a couple of days ago when I got the card I thought? Anyways, no change for Crysis, but the clockspeeds and everything are reported correctly now. Tried different hot keys for toggling, and moving where AB displays in riva tuner, no change.

Settings that cause Crysis crashes or frame rate issues so far -

Fullscreen
Anti Aliasing

I turned everything else to max and stable. Fullscreen is running at 24fps; didn't play long enough to see if it would crash or not. Turn on any AA and it crashes shortly. Other than that it is running fine now.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,262
5,259
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Afterburner wouldn't work, so used the Xbox game bar as the FPS counter. Which led to the only crash, because Spotify popped up and kicked me out. ☠️ That corrupted the save, so had to delete it and load the previous one. Smooth sailing after that.

Afterburner works with the iGPU ARC. I had to change some setting to get it working in every game though, and I can't remember the specific one... Probably increasing the "Application detection level" to High.

 
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DAPUNISHER

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Aug 22, 2001
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Afterburner works with the iGPU ARC. I had to change some setting to get it working in every game though, and I can't remember the specific one...
It is no big deal for OG Crysis, the game bar panel shows enough hardware info for an old game like that.
 
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