True.Rip Non Us countries though they don't get the deal 😭
Maybe something happened to your display cable? A power surge maybe so it's no longer sending the GPU output to your monitor?At this point i fail to see how the Arc could be functional. I guess we'll just have to wait & see.
Remember most of us pay sales tax in the US. The vast majority of us don't pay the prices shown either. Where I live, my markup at checkout is about 7.25%.True.
The B580 starts at ~305€ here in Euroland anyways. We're just getting parity with the price gouge in the US.
nope, am using it now.Maybe something happened to your display cable? A power surge maybe so it's no longer sending the GPU output to your monitor?
Sorry but this is a misunderstanding.Sadly, Intel tried to save pennies: https://www.igorslab.de/en/intel-ar...onsumption-with-load-peaks-and-a-putty-mod/6/
Should have asked to test your ARC.At this point i fail to see how the Arc could be functional. I guess we'll just have to wait & see.
It remains unchanged from A series; damned shame. It also appears to continue suffering more than AMD and Nvidia from PCIe 3.0.ARC's driver overhead:
The overhead can and will be fixed, I'm certain of it, because it's needed for higher end GPUs like B770 and future generations like Celestial.It remains unchanged from A series; damned shame. It also appears to continue suffering more than AMD and Nvidia from PCIe 3.0.
Hope you are right, but I'm dubious based on how long it's been since Alchemist released. I don't have the technical background to make an educated guess though; I'm no IEEE guy. And I appreciate your explanation about SIMD8 and 16 in another thread. Running a search gave me some heavy reading material.The overhead can and will be fixed, I'm certain of it, because it's needed for higher end GPUs like B770 and future generations like Celestial.
The overhead can and will be fixed, I'm certain of it, because it's needed for higher end GPUs like B770 and future generations like Celestial.
Semantics.Celestial Desktop is dead, so the fix will not come soon.
Yea significant amount of people there are in denial and it won't help the many newbies that will be upset by it.He has the same frustrations I have with it. Needing 3rd party tools is unacceptable. It has to be PnP and it's not. r/IntelARC has a fair number of post already, asking questions about why they are having performance issues with it.
I was using a 5600X with PBO 4.85GHz with the A750LE and in Spiderman it would freeze while trying to load assets with the settings turned up past medium. Iceberg tech has videos showing it happen. Web-slinging around Broadway near the streets when it's crowded, is a the spot where it happens. It did not happen when paired with a 5800X3D. Aussie Steve shows the B580 tanking hard in Spiderman using a Ryzen 2600. PS5 has dedicated hardware for Oodle Kraken and Oodle texture, but on PC the CPU has to handle it.There's a Hardware Canucks review about it now. He says even Ryzen 5600 shows signs of overhead.
That's where Steve has the most "eye-opening data". I wonder if spiderman's frames are rendered by the cpu or what? lolI was using a 5600X with PBO 4.85GHz with the A750LE and in Spiderman it would freeze while trying to load assets with the settings turned up past medium. Iceberg tech has videos showing it happen.
Jurjen Katsman: There are a few things going on there that are interesting and we're actually still making some changes to the code right now. So as I think you know, from your early analysis, to achieve 60fps on PS5 with ray tracing it makes other compromises [even beyond ray tracing]. So it turns down crowd density for example, or there's fewer cars around. And so that compensates for some of those CPU things, and we didn't make that very easy for the user to do in the [early review] build you played. So we are actually offering up some more options to make that to allow that to be better balanced [in the retail build].
And in general, the game originally came from the PS4 right? The PS4 CPU cores were not so stellar and the PS5 and the PCs were far more powerful. With the PS5, that gap has certainly gotten smaller. And there's still quite a few things on the PC where there's more overhead, like the APIs have more overhead, we don't have the decompressor for example, we don't have hardware doing decompression for us as we're streaming in content - that gets left to the CPU. So we certainly have more CPU challenges to go around even when we're doing the same things. And then if we don't dial down things that are dialled down on the console, we now have even more work to do on the CPU.
So okay, so if you have a PS5 game that fully loads all the CPU cores, then yeah, PC CPUs that don't have the same core count, for example, or the same processing power, they'll be in a tricky spot, right? And they will have to rely on lower settings of scalability, as well. But I think that's important about PC, right, that we do have that scalability, we do offer all those options. And you can run it in a way that works well for your system, no matter what.
I forgot to add that they did all they could to make it scalable on even ancient CPUs and did an outstanding job. At higher crowd and traffic densities, and especially RT, the CPU starts getting hammered. My favorite quote about CPU scaling -Michiel Roza:It's even worse for us because we also have the added overhead of the abstraction layer to DX12 and the DXR abstraction layer, which is obviously very lean on the Sony side. So even if you have a more powerful CPU than on the PlayStation 5, you might still end up with a lower frame-rate.
Digital Foundry: That is what I imagine would happen too. So you mentioned decompression being done on the CPU on the PC. In that case, are you using a similar compression file format as on PS5 or is it something else?
Jurjen Katsman: It uses similar techniques, in some ways, like structurally how we've approached it as we do in PlayStation 5 but we have built something specifically for PC. We've also been exploring things like DirectStorage. So some of it is also about trying to think about that for the future. But we're not using utilising DirectStorage here right now, as you've probably seen.
Michiel Roza: I don't think we support the Phenom 2 this time.
Jurjen Katsman: That is quite possible.
Rebecca Fernandez: We gave it up, finally.
[everyone laughs]
Michiel Roza: There was always a project of mine to make Phenom 2 work.
There's a Hardware Canucks review about it now. He says even Ryzen 5600 shows signs of overhead.
And rumors indicate a greater chance a B770 is coming, so they'll have to address it by that point which is very soon, because a 60-80% faster GPU will show significant overhead even in 1440p and with 9800X3D. Actually with that level of performance even 4K will show bottlenecks.
The falloff in lows from the 3600 to 2600 is wild; almost 300%. PCIe 3.0 may be a contributing factor.That's where Steve has the most "eye-opening data". I wonder if spiderman's frames are rendered by the cpu or what? lol
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Try the TPU servers - https://www.techpowerup.com/download/intel-graphics-drivers/forgot i have a new mobo so im removing old drivers, installing new ones, and the Intel website is currently letting me download the new Arc drivers .. aaat about 10kb/s.
I saw the Asrock Steel Series B580 and fell in love. For some reason it's 3 slots, and of course my case only supports 2.5 lol. I'm confused why it's 3 slots and has 2 8 pin connectors but it's sure a nice looking card.