Doom loads very quickly with a decent SSD. What were you using to load it? An old HDD?
Search the interwebz...plenty of people with top end systems and ssds complaining about slow texture loading.
The issue is really thread load / contention, by a game that depends on 100% service time, and the NT scheduler, that basically guarantees threads CPU time, and if they don't get it (because the game is running), every few seconds it starves the game of CPU time to let these "background" threads run.
This is a big part of the problem,but think about it,both the main thread and the "background" threads come from the same application,the game itself.
Now even if somebody had no idea about coding what would be the easiest way to fix this problem?
Let me tell you,slowing down the main thread so that the background ones can finish their jobs before the mainthread needs the data they're providing.
And sure enough you can do this by either limiting fps
https://www.youtube.com/watch?v=DWTk7J5qdcg
or directly telling the main thread(s) to take it a bit slower so that the rest of the threads can keep up
https://www.youtube.com/watch?v=wUK3ebMFeSo
Notice that there is practically no loss in FPS.
My guess is AtenRa is betting on modern/future games being designed to use more and more threads, thus making 2C/4T of today the 2C/2T of yesterday in terms of cores / game threads ratio. It is a point of view I do not share, but has it's merits both in theory and some benchmarks, and thus requires careful observation as we get more DX12/Vulkan titles.
Look above,number of threads has nothing to do with it,it might make a game run faster on more cores but that wasn't the point,games not being able to run on dualcores or having bad stutter is a matter of proper coding/porting which is a thing of the past sadly.
Also all games are developed for the consoles, 6 cores maximum,and the new consoles are pretty sure to use the new zen 4c/8t CPUs at very low clocks so if anything (foreseeable- ) future games will be made for less or equal amount of threads as today's games.
Guys, fps is not the only thing to consider but frametimes is of extreme importance in the latest games especially in FPS Multiplayers. The Core i3 may produce 60fps but it ill have horrendous frametimes especially if you raise your fps count above 60.
CPU frametimes are completely useless since the GPU is the one that sends frames to the monitor.
Even GPU frametimes are not that important since there is no monitor with zero lag,you either send the frames as fast as possible and get tearing anyway no matter how constant the frames are or you use some sort of sync which makes frametimes even more irrelevant.
G3258 had no turbo, yet was unlocked. It also does not have the K designation at all. It's just called G3258.
That's what I'm saying,if it is a real K model with a K at the end it probably will have turbo.