30/120 = 0.25that is 40% or more of the die
40/120 = 0.33
how did you get 0.40?
30/120 = 0.25that is 40% or more of the die
Tests made by KitGuru showed that the effectiveness of the NGPTIM is even worse, and sometimes comparable with old Soviet thermal pastes! The only way of overclocking your K-series would be by actually removing the NGPTIM and replacing it with other heat spreaders. Intel apparently took notice and started to bring a special polymer interface material in the Core i7-4790K and Core i5-4690K “Devil’s Canyon,” but it's still not as effective as the Coollaboratory Liquid Pro compound, for instance.
Another issue coming with the leaked photo from Coolaler is the size of Skylake-S' die that apparently is too small to be cooled down effectively. A thermal paste like the notorious NGPTIM will clearly mean disaster for the enormous overclocking potential of the Skylake-S.
Don't know if it's been posted, but..
http://www.overclock.net/t/1568357/skylake-delidded
Some rough measurements assuming the package is 37.5mm*37.5mm as are 1156/1155/1150 CPUs, gives around 120mm^2 for the die.
Lynnfield: 296mm^2
Sandy: 216mm^2
Ivy: 160mm^2
Haswell: 177mm^2
That's tiny, and they're asking $350 in i7 form for that. I guess the 14nm process and additional R&D are getting ridiculously expensive at this point.
Guy is also reporting much better temperatures / higher clocks doing the usual thermal paste change and black adhesive removal after delidding.
You just want to argue for the sake of argue. Rather than to understand the business behind. Just like usual with your 8 core dreams and so on.
So lets just stop it here instead of the constant loops that goes nowhere.
Can anyone tell how much the IGP is improved?
30/120 = 0.25
40/120 = 0.33
how did you get 0.40?
Best current Intel desktop IGP is with the Broadwell chips. Iris Pro 6200. Vastly better than HD4600.
that is 40% or more of the die, we could have 2-4 more cores at the same die area, meaning sub $300 6 core or sub $400 8-Core CPUs.
I think the only hope of lower priced 6 and 8 core CPUs in the near time lies with AMD Zen. We don't know if that'll happen either, since AMD's pricing is unknown. But if it's going to sell, I think AMD has to price it far lower than Intels HEDT CPUs. At least your calculations have shown that it indeed is possible on 14 nm, which Zen will be using.
If ZEN is competitive forget about low prices from AMD, especially in a time of worst PC economics. But i will say that Intel will have to lower the 6-8 core SKU prices if they want to sell more CPUs in the desktop when DX-12 games will start to require you to have more than a Quad Core i5.
Why would DX-12 games require more than a Quad i5?when DX-12 games will start to require you to have more than a Quad Core i5.
Why would DX-12 games require more than a Quad i5?
If ZEN is competitive forget about low prices from AMD, especially in a time of worst PC economics. But i will say that Intel will have to lower the 6-8 core SKU prices if they want to sell more CPUs in the desktop when DX-12 games will start to require you to have more than a Quad Core i5.
Why would DX-12 games require more than a Quad i5?
Lastly, DX-12 games are unlikely to "require" more than a quad-core i5 for several years. If they did, that would lock out all current AMD CPUs, as each and every one of them is markedly inferior to an i5 in CPU-bound games.
Again I ask, why? What will consume so much CPU time in DX12 titles?"require" in order to get acceptable fps(more than 30). You will still be able to game with a core i5 but at lower settings or lower fps.
Again I ask, why? What will consume so much CPU time in DX12 titles?
The ability to efficiently utilize every resource you got does not lead to increased resource requirement. If that were true, we'd all be sporting Maxwells and Fujis.
That doesnt really say anything. If you cant tell specifics then stop link to things you didnt put yourself into.
DX12 isnt going to do anything outside the API. Game logic, AI etc is same as always. Nothing changed. Nothing that cant be done on DX9, DX10 or DX11.
And if you wish to fully exploit that much CPU resources on the API. Then you better race 10 years into the future. Because the current GPUs wont do.
The ability to efficiently utilize every resource you got does not lead to increased resource requirement. If that were true, we'd all be sporting Maxwells and Fujis.
https://www.youtube.com/watch?v=M2YPs0AkzvU
Ashes of Singularity at 4K with a FX8350 + 2x R9 290X
https://www.youtube.com/watch?v=t9UACXikdR0
As i have said before, you will be able to game with a quad core but you will have to lower the settings. Much like you do now with a GTX960 vs GTX980Ti. Simple as that.
So for high-end gamers a 6-8 or even higher Cores/Threads CPU will be required in order to play the game with as high settings as you would really like.
ps. you can play almost every game with a dual core today, but you will have to lower the settings vs a quad. Why is that different than what DX-12 Games will bring in a couple of years ??