Intro to Dungeons and Dragons

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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
A video game might be a good way to introduce them. Not even necessarily a traditionally DnD environment but as long as the game uses similar mechanisms it'd help them grasp it. SWTOR for instance, or one of the more classic implementations like NWN.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
Let me preface this with: I have not played the expansions of Descent.

It is EXTREMELY hard to have a good balanced game in descent. Either the evil powers obliterate the players early on, or the players have such powerful characters that they can plow through whatever the GM can put into play.

The last time I played the game I was the GM. I had the players on the ropes (one character death away from winning) when the players got enough equipment that they became unbeatable. It was a cakewalk for the players and not too much fun for them late game. The sense of dread and careful play ended. Certain gold items are just a wee bit too powerful.

I have many fond memories of playing HeroQuest when I was younger. I wonder how it stacks up today.

for a 12 year old it may be OK. I certainly find HeroQuest lacking now that im older, but luckily you can do whatever you want. I dont even play the quests with my kids. I just start them in a room, give them a goal to accomplish and just set out the board however i want as they explore.

To be quite honest, the only reason i got Descent in the first place was for the figures to use with HeroQuest.
Fun game though. Havent played it with a mature group to really get into the nitty gritty of overpowered characters and whatnot though.
 

vi edit

Elite Member
Super Moderator
Oct 28, 1999
62,483
8,344
126
Problem with video games is that it defeats the whole point of personal interaction and teamwork. Multiplayer games over a network just isn't the same.

Boardgames are at least a nice alternative because it's still a group of people sitting at a table looking at a problem.

My only issue with boardgames is that there's a lot that they exclude. They are formulamatic...player movement...encounter...move monster...repeat. No real creativity that traditional RPG'ing offers and that attachment to a character you build as you level them up.

That being said, they are more casual and easy to pick up. And more fun for young kids...

Here's my contribution...getting my 5 year old to help paint my Legend of Drizzt & Castle Ravenloft mini's.
http://forums.anandtech.com/showthread.php?t=2316864
 

Fritzo

Lifer
Jan 3, 2001
41,910
2,141
126
I just found my old character sheet from 25 years ago. I had a then "new" class called a Cavalier, and while my friends chose names like "Deathbringer", "Flamestoker", or "Souleater", I went with "Larry".

During one adventure, Larry decided to open a chest and found a bunch of rings. We each put one on, and everyone got enhancements like "+1 protection" or "+ 2 repel undead". MY ring, however, was a "Ring of Gener Change"...which I'm pretty sure my dick DM friend just made up. It permanently turned Larry into a woman, and he went into graphic detail about how his penis turned to dust, I had to take off my plate because breasts started growing, etc.

To this day, Larry is still a woman.
 

vi edit

Elite Member
Super Moderator
Oct 28, 1999
62,483
8,344
126
If you want the *much* lighter side of D&D and just want to have fun for 45 minutes with absolutely no setup required and have a bit of a competitive streak, look into Munchkin.

http://www.amazon.com/Steve-Jackson-...words=munchkin

It's a player vs. player card game where you fight goofy monsters, mess with your friends, and just have fun. It's not rules heavy, and once you play 2 or 3 times it flows very fast.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
If you want the *much* lighter side of D&D and just want to have fun for 45 minutes with absolutely no setup required and have a bit of a competitive streak, look into Munchkin.

http://www.amazon.com/Steve-Jackson-...words=munchkin

It's a player vs. player card game where you fight goofy monsters, mess with your friends, and just have fun. It's not rules heavy, and once you play 2 or 3 times it flows very fast.

Munchkin seems to be a love/hate game. Some people love it, others hate it. The rules are simple, but can quickly become complicated when determining how certain cards affect other cards, especially once you go beyond the basic deck and start adding Star, KungFu, Spy, or Superhero decks.

Of course the rules do explicitly state that if there's ever a question about the rules, then whoever owns the game gets to decide the rule.
 

SP33Demon

Lifer
Jun 22, 2001
27,928
142
106
I started playing World of Warcraft with my 13yo daughter recently. I'm hoping that will have the same effect. :sneaky:

Of course, it could backfire, and have the effect on me.

Man, I used to pick up chicks on WoW. Dated one for 10 months (pretty hot), so anything is possible. If anything, your daughter will get more attention since it's male dominated.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Munchkin is very much a pick on the leader type game. Like Risk or a slew of others, you must stay within striking distance to win, but being closest to victory is not a good thing.
 

DigDog

Lifer
Jun 3, 2011
13,764
2,279
126
ok i have to pull out my Big Dick card here.

When i was 11 i saw the first internationally-available DnD, the red box with the Elmore-drawn dragon, and i had it bought for me.

Since then i DM'd (never played) DnD, Gamma World, Rolemaster, CoC, ADnD, Space Opera, Twilight 2000 ... i could name them all but its a pointless exercise. i *knew* every system out there, and GM's the ones worth playing.

I also worked at (and practically live in) the first RPG.. miniatures, videogames, reenactment models, and so on .. so on.. shop in my home country.

Ofc that wasn't enough so i started "publishing" (writing by hand and then photocopying, and putting it up for free in the shop) a weekly bulletin with mods for stats, rules, and game resources for every major game out there, which eventually half the roleplayers of my city wound up using.

Also i painted miniatures, wrote modules, created 2 whole systems from the ground up, i did a re-write of the Iron Crown's Rolemaster system so complete, that it actually became both usable and fun, translated materials (thats how i taught myself english, by interpreting the expert, companion and master sets of DnD, as they didnt exist in my language).

Ofc i also collected. And played *other* games, such as the Rogue Trader version of WHM40k (i even had bloodbowl first ed), but no system went without a major restructurization.

Needless to say i was there during the first tournaments, gaming associations (often as founding member), the first internet fan groups.

We played until Vampire came out, when half of us got bored with the simplistic system, and the other half got smitten by the uber-gay emo'ness of it all. Then Magic came out and RPGs died.

DnD is a fun game; it was, at least. ADnD was better "if you were a DnD fan".

I'm afraid i can't find it anymore but i had a nice resource page on Gygax's original DnD, its absurdist rules, and why they made sense.

Now, along the same lines, i can see why people would like the "new" DnD, i still go to my old haunting spot and see the ever-dwindling PnP gamers.
But those people are not us; they don't like the same game as we did.

Just as some guy wrote a review of Shichinin no Samurai and called it "the boringest film ever", and the thousands of people who think that (thank you RedLetterMedia) The Empire Strikes Back is the "most boring" of the six Star Wars film (IMDb votes docet) and Revenge of the Sith is the coolest because of lightsaborz, we're not the same.

We had more refined tastes, we liked the complexity, the many solutions one could reach by exploiting the different resources at your disposal. We liked so much more of it - but that is not the point.

People who like 3/3.5/4 are the same who like lightsabrzorz. They like the easy game mode because they only understand the easy game mode. They like superhuman heroes who double-wield like it's eating peanuts, and never question their own mortality.

KK. Thats enough.
 

Paratus

Lifer
Jun 4, 2004
17,121
14,489
146
Ah, I fondly remember my first edition AD&D Samurai named Sake. He was in a second edition game.

He had human max in:
Dex 18
Con 18
Str 13 except Samurais got 18/100 (human max) strength as many times a day as his level.

When I retired him at level 10 he had 128HP -6AC and attacked 6 times a round with +10 to hit and +16 to damage.

When he was 5th level I took out a 10th level character the DM had designed specially to incapacitate my character. I rolled three 20's in a row doing over 100 HP of damage. The DM was so pissed
 
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