Intro to Dungeons and Dragons

RedFiveSW

Member
Jul 24, 2009
71
0
0
My 12 yo son and his friends are big fantasy readers. I was thinking they might be interested in D&D (pen and paper, not on the computer). I last played just a little bit 20 years ago. What would be a light intro? I could do the DM but would want a pre-made adventure. Pre-made characters could be good too. Something where I don't have to buy and read those huge rule books they used to have. Any suggestions?

Thanks!
 

GagHalfrunt

Lifer
Apr 19, 2001
25,284
1,996
126
There's a pretty steep learning curve no matter how much you try to dumb it down. If you want to play pen and paper rather than CRPG there's no getting around the rule books. The most approachable way is the Red Box beginners set, it's going to be the best method to get the real spirit of the game in a format that newbies might be able to handle without getting frustrated.

http://www.thinkgeek.com/product/e5bf/
 

Alienwho

Diamond Member
Apr 22, 2001
6,766
0
76
If you want to do pre made stuff without the hassle of making your DnD campaign you can get one of the D&D Board games. Look up Castle Ravenloft, Wrath of Ashardalon, and Legend of Drizzt. Buy the one which theme you think will most appeal to them. These board games don't have a DM though and you play coop vs the game. If you want to play the DM you can buy Descent 2nd edition and run through a whole campaign which is a bit more like D&D because the characters will level up over the course of the campaign, whereas in the D&D Board games the characters essentially reset while you go to the next level. I have both the Legend of Drizzt and Descent 2nd Edition. I would recommend Descent where you can run through the 20 level campaign where each level takes 1-2 hours to beat. If they totally dig it then you can justify the expense of getting into the real D&D and give you a taste of what D&D is like. These games also give you tons of mini's that you will be able to use in real D&D games later if you want.

I'm 29 years old and just started playing D&D for the first time with some buddies from work a few months ago. It can be a bit overwhelming, and I see all the work my DM puts into it which I personally would not be willing to do. For this reason when my kids get old enough I'm for sure going to play these games with them to give them the same kind of experience without all the work and expense.

Also, when you start playing D&D you'll have to figure out what version you want to play. There is 3.5 which a ton of people play, 4.0 which a lot of people play as well. There is also Pathfinder which is a modified version of 3.5 which is HUGELY popular to the hardcore crowd that backlashed when 4.0 came out (because 4.0 is much closer to a board game, kind of like the D&D board games I talked about above). Oh, and they're releasing a new version of D&D sometime later this year I believe. See what I mean about overwhelming?
 
Last edited:

MagnusTheBrewer

IN MEMORIAM
Jun 19, 2004
24,122
1,594
126
There's a pretty steep learning curve no matter how much you try to dumb it down. If you want to play pen and paper rather than CRPG there's no getting around the rule books. The most approachable way is the Red Box beginners set, it's going to be the best method to get the real spirit of the game in a format that newbies might be able to handle without getting frustrated.

http://www.thinkgeek.com/product/e5bf/

True but, there are many pre made adventures available and you don't have to play with all of the rules til they're more comfortable .
 

blankslate

Diamond Member
Jun 16, 2008
8,705
507
126
If you have daughters introducing them to D&D is a good way to make sure that they don't lose the V card until well into their twenties.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
If you want to do pre made stuff without the hassle of making your DnD campaign you can get one of the D&D Board games. Look up Castle Ravenloft, Wrath of Ashardalon, and Legend of Drizzt. Buy the one which theme you think will most appeal to them. These board games don't have a DM though and you play coop vs the game. If you want to play the DM you can buy Descent 2nd edition and run through a whole campaign which is a bit more like D&D because the characters will level up over the course of the campaign, whereas in the D&D Board games the characters essentially reset while you go to the next level. I have both the Legend of Drizzt and Descent 2nd Edition. I would recommend Descent where you can run through the 20 level campaign where each level takes 1-2 hours to beat. If they totally dig it then you can justify the expense of getting into the real D&D and give you a taste of what D&D is like. These games also give you tons of mini's that you will be able to use in real D&D games later if you want.

I'm 29 years old and just started playing D&D for the first time with some buddies from work a few months ago. It can be a bit overwhelming, and I see all the work my DM puts into it which I personally would not be willing to do. For this reason when my kids get old enough I'm for sure going to play these games with them to give them the same kind of experience without all the work and expense.

Also, when you start playing D&D you'll have to figure out what version you want to play. There is 3.5 which a ton of people play, 4.0 which a lot of people play as well. There is also Pathfinder which is a modified version of 3.5 which is HUGELY popular to the hardcore crowd that backlashed when 4.0 came out (because 4.0 is much closer to a board game, kind of like the D&D board games I talked about above). Oh, and they're releasing a new version of D&D sometime later this year I believe. See what I mean about overwhelming?

2nd this. The DnD Boardgames are actually quite well done. Legend of Drizzt is my favorite.
 

Alienwho

Diamond Member
Apr 22, 2001
6,766
0
76
2nd this. The DnD Boardgames are actually quite well done. Legend of Drizzt is my favorite.

Same here. Legend of Drizzt is also only $36 on amazon right now which is a great deal. Descent is $54. I was able to snatch it up last week when I saw the price dipped to $44 for a day.

I would personally get legend of drizzt if I was in OP's position. It has a cool campaign and is a great intro. If this is a hit I would then get Descent which lets you play as DM with a way cool campaign and scenarios. By the time you finish all this you'll be able to figure out what D&D version is right for you (and by this time the new version will probably be out and we can see if it's a hit or a miss)
 

RedFiveSW

Member
Jul 24, 2009
71
0
0
Thanks. The board game seems like a good place to start. How is the storytelling element? The board games seem like they would be low on plot.
 

vi edit

Elite Member
Super Moderator
Oct 28, 1999
62,483
8,344
126
If you want a true "D&D" experience without spending *too* much money look into the Pathfinder Starter box.

http://www.amazon.com/Pathfinder-RPG...er+starter+box

It's got everything you need to do some basic characters, campaigns, rules, ect. It's a much more "true" pen and paper experience than the board games mentioned. Not that there is anything wrong with the board games...I've got both LoD and Castle Ravenloft. But it's just not the same.

Pathfinder is sort of like the sibling to the traditional D&D. Almost all of the same concepts/races/classes/ect. Except the rules are little more fun and the skill tree and level progression is sped up.
 

DigDog

Lifer
Jun 3, 2011
13,764
2,279
126
sorry guys. DnD is dead.

back when, DnD and then advanced had classes that were codependent. *new* DnD has everyone do everything, characters are OP, and anyone can tackle any situation.

Imho go dig out a copy of Gamma World, or Call Of Cthulhu 3rd edition.
 

vi edit

Elite Member
Super Moderator
Oct 28, 1999
62,483
8,344
126
sorry guys. DnD is dead. back when, DnD and then advanced had classes that were codependent. *new* DnD has everyone do everything, characters are OP, and anyone can tackle any situation.

It's not dead. It's just had to adapt. There are far more distractions and other more "interesting" things to draw attention away from pen and paper gaming. Video games, interenet, cell phones, ect. The "old" Advanced system was almost crippling in it's complexity and a chore to crank through levels with wimpy and single tasking characters.

To keep things competitive and more enjoyable for casual fans it had to evolve. Pathfinder is the latest revision of that. It's a simplification of skills, a diversity of feats and just a general progression to making it faster to play that keeps it modern and able to compete with other more attention span stealing options.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
If you have daughters introducing them to D&D is a good way to make sure that they don't lose the V card until well into their twenties.

I started playing World of Warcraft with my 13yo daughter recently. I'm hoping that will have the same effect. :sneaky:

Of course, it could backfire, and have the effect on me.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
sorry guys. DnD is dead.
The dumbing down of 4.0 is a travesty. The entire concept of trying to make a pen and paper game geared towards the masses is laughable. Somewhere, some higher up thought that they could appeal to the common man and sell more copies. What they did not realize is that the common man is never going to buy a pen and paper game anymore. They will play their consoles or flash games or whatever and continue to look down on those who play board and role playing games.

OP, whatever you do, as GM you get to figure out how in depth the rules have to go. Do the players NEED to roll an encounter per the rules or can you just have 1 encounter and move on with the plot? Do the players need to specify their load-outs or can you assume some things?

The last time I was GM, I ended up having players roll a bank of D20's that I put in a number list along with their current saving throws so I did not have to clue in players about possible things around them. I would just consult the chart every once in a while, players had no idea if it was a ruse or not, if I was doing a spot check, or a listen check, or a saving throw or whatever.

Make the game your own, find out from the players how in depth they want, if they want a scenario or dungeon crawl or an entire campaign with a world or what.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
The last time I was GM, I ended up having players roll a bank of D20's that I put in a number list along with their current saving throws so I did not have to clue in players about possible things around them. I would just consult the chart every once in a while, players had no idea if it was a ruse or not, if I was doing a spot check, or a listen check, or a saving throw or whatever.

I just made them roll at random once in a while so they never really knew if I was having them roll for a legitimate check or if it was nothing.
 

vi edit

Elite Member
Super Moderator
Oct 28, 1999
62,483
8,344
126
The dumbing down of 4.0 is a travesty. The entire concept of trying to make a pen and paper game geared towards the masses is laughable. Somewhere, some higher up thought that they could appeal to the common man and sell more copies. What they did not realize is that the common man is never going to buy a pen and paper game anymore. They will play their consoles or flash games or whatever and continue to look down on those who play board and role playing games.

That's where I think you are wrong. You can't compare this day and age to the 80's or early/mid 90's. It's just not the same. Online gaming, facebook, short attention spans, netflix, ect are all competing for people's time now. There's so much more to do than there was 20-25 years ago. Pen & Paper RPG's *had* to move to a more casual environment. Getting caught up in a pile of numbers and stats just really isn't that much fun to many people. Killing shit, and having your character do random feats of chaotic brilliance IS FUN. That's what pen and paper gaming is all about. Getting together and having fun. The rules should be there to set boundaries and steer direction, not be an oppressive dictator that squashes any enjoyment. If you want to keep bringing people to the format it needs to be more casual and enjoyable.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
May i slide the rule a different way and go down a different path and suggest Descent (second edition is what i have). I loves me some board games, but never got into D&D, so this is what i have evolved into after playing HeroQuest and Advanced HeroQuest when i was younger (the former of which my 5 and 8 year old love).

Its a good game. DM vs the Heroes. And i have heard good things of the D&D board games as well.

http://www.boardgamegeek.com/boardgame/104162/descent-journeys-in-the-dark-second-edition
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
That's where I think you are wrong. You can't compare this day and age to the 80's or early/mid 90's. It's just not the same. Online gaming, facebook, short attention spans, netflix, ect are all competing for people's time now. There's so much more to do than there was 20-25 years ago. Pen & Paper RPG's *had* to move to a more casual environment. Getting caught up in a pile of numbers and stats just really isn't that much fun to many people. Killing shit, and having your character do random feats of chaotic brilliance IS FUN. That's what pen and paper gaming is all about. Getting together and having fun. The rules should be there to set boundaries and steer direction, not be an oppressive dictator that squashes any enjoyment. If you want to keep bringing people to the format it needs to be more casual and enjoyable.
There were always other things competing with people's time.

Each product that has dumbed down itself to reach a broader audience has been thoroughly hated by the diehards (the ones MOST likely to buy said product) and it has been my experience that the conversion has failed to deliver to greater audiences.

If a designer wants to make a lighter version, fine, but call it something else. Don't try to sell the same product when it isn't.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
May i slide the rule a different way and go down a different path and suggest Descent (second edition is what i have). I loves me some board games, but never got into D&D, so this is what i have evolved into after playing HeroQuest and Advanced HeroQuest when i was younger (the former of which my 5 and 8 year old love).

Its a good game. DM vs the Heroes. And i have heard good things of the D&D board games as well.

http://www.boardgamegeek.com/boardgame/104162/descent-journeys-in-the-dark-second-edition
Let me preface this with: I have not played the expansions of Descent.

It is EXTREMELY hard to have a good balanced game in descent. Either the evil powers obliterate the players early on, or the players have such powerful characters that they can plow through whatever the GM can put into play.

The last time I played the game I was the GM. I had the players on the ropes (one character death away from winning) when the players got enough equipment that they became unbeatable. It was a cakewalk for the players and not too much fun for them late game. The sense of dread and careful play ended. Certain gold items are just a wee bit too powerful.

I have many fond memories of playing HeroQuest when I was younger. I wonder how it stacks up today.
 
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