Robo-
"WHY THE HELL WOULD ANYONE USE 32-BIT COLOR ONLY TO DROP TO THE UGLY-A$$ RESOLUTION OF 640?????"
Just picked up the ToyStory2 double pack on DVD for my kids. I'll be d@mned if it doesn't make every game I've ever played look like sh!t, even though it only runs at 640x480.
"You guys are just trying to screw with me, right? I cannot, for the LIFE of me, understand how you can rationalize playing at such a smallass resolution so you can enable 32-bit color."
What bothers you more, jaggies or dithering? Clearly both, res and color, are better, but I will drop my res to leave every single feature on, or formerly disable TC, to avoid color flaws. Does it truly matter in Quake3? Absolutely, without the eye candy Quake2 and for that matter Quake1 are better games.
"My point is that average framerates are nice, but when you play in 32-bit color, your lows are MUCH MUCH lower the more overdraw becomes a factor. So although you may "average" ~60 or 70 fps (which is too slow in Q3 by a long shot), your lows are going to dip down very low when there are a few opponents on the screen."
640x480 32bit or 1024x768 16bit, both have nearly the same overdraw penalties and take the same FPS hit.
BTW- Do you have Q3 patched yet? If you need an exe file, I got the highest quality ones(seriously, I used DXT5 instead of 3 like everyone else) I can email them to you(need a different one depending on the build you are running, I have 1.11, 1.16n, 1.17, 1.25 and 1.25y done, anyone shows me some other patches and I'll get them running also).
mikelou26-
"what is TC?"
Texture Compression.
"what is dxt?"
DirectX Texture Compression. There are five different types DXT1, DXT2, DXT3, DXT4 and DXT5. Quake3 uses S3TC, which in terms of hardware is identical to DXTC, but it used DXT1 which is by far the lowest quality and doesn't support transparancies. The DXT# Quake3 fix/hack/patch alters the setting to one of the other methods, 2-5. IMHO 5 is the best(it IS the highest quality, but slightly slower then the others), but most people are using 3.