Look at it from the programming perspective. DX 11 provided an abstraction floor, but not an abstraction ceiling. This doesn't change for DX12, all it does is lower the abstraction floor. What that means is you don't need to be good at DX12 or low level programming to use DX12 - you just need to buy/use a commercially available framework that does.
Nobody programs blogs in C++ because its a colossal waste of time when you can get the whole thing done extremely quickly on WordPress. Same thing with low-skill level developers and yet-another-indie-platformer. Just get Unity and be done
You can for all practical purposes create DX11 on top of DX12. You can always abstract more.
Nobody programs blogs in C++ because its a colossal waste of time when you can get the whole thing done extremely quickly on WordPress. Same thing with low-skill level developers and yet-another-indie-platformer. Just get Unity and be done
You can for all practical purposes create DX11 on top of DX12. You can always abstract more.