Is Half Life 2 overrated?

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BudAshes

Lifer
Jul 20, 2003
13,920
3,203
146
No. I like sandbox games where there's hundreds of different things to do, and interacting with near-sentient NPCs, and making decisions and getting different reactions, as well as engaging narratives and witty non-childish writing.

I don't understand the "engaging with NPC's" thing. Any game where I have to spend a bunch of time having fake conversations with pre-hashed NPC responses is a game I wont be finishing.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Actually they do.

No, they don't. NPC's are as static as they get, with little to no real reactions. Arrow to the knee?

You may get different reactions, but all roads lead to the same place. It's the illusion of choice. You're exaggerating the freedom and AI of those games.

They're great games, but they're not what you described.
 

HamburgerBoy

Lifer
Apr 12, 2004
27,112
318
126
Half-Life 2 was OK but I never even managed to finish it after the sheer repetition of Anticitizen One and whatever the level was the came after that one. I don't know what you guys are talking about regarding destructible environments. Yeah, you can pick up crates and fling them about and destroy them using your gravity gun. Deus Ex: Invisible War did the same, but with a gravity fist (strength aug). I guess chopping zombies in half with sawblades was a cool gimmick though. Ultimately, that's all Half-Life 2 was, a mediocre shooter used as a platform for cool gimmicks. You had the OMG WATER LEVEL where you spend the entire time railshooting down a canal. You had the OMG CAR LEVEL where you spend most of the time driving over sand and pressing buttons. There were a lot of cool ideas, but they would define entire levels by those ideas and drove them into the ground every single time. The original Half-Life was so much more dynamic in spite of being relatively limited in terms of COOL STUFF (and it had a much greater assortment of weapons and enemies regardless).

FWIW, I agree that the above description of Deus Ex is slightly hyperbolic (far from a sandbox game; a few major hubs but progression is in a fairly linear fashion), but anyone that has a problem with the NPC dialogues in that game is failing.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Actually they do.

Let's take a closer look.

No. I like sandbox games

Deus Ex isn't even a sandbox game, so that is out of the picture.

where there's hundreds of different things to do

Yes, there are lots of things to do. Unfortunately in Skyrim, 90% of the time it boils down to "go to dungeon x filled with draugr and fetch me some item you don't care about.

near-sentient NPCs

I don't think you truly know what you are implying. Game AI isn't anywhere close, especially in Skyrim and Fallout.

Yes, look at these near sentient NPCs.

making decisions

What decisions? Whether to kill the draugr in the cave and grab the item, or whether to kill the draugr in the gave and grab the item?

different reactions

Again, what reactions? This isn't Bioware we are talking about.

engaging narratives

What narrative? There is barely any.

witty non-childish writing.

"I used to be an adventurer like you. Then I took an arrow in the knee..."
"Let me guess... someone stole your sweetroll."
"You see those warriors from Hammerfell? They've got curved swords. Curved. Swords."

Great writing. 10/10. So witty.

All in all, they are good games. They fill their niche. But they are nothing as you describe. The AI is extremely shallow, the story generic, the world static and nearly indifferent to your presence and progress. What those games offer is a lot of content, even if they content is shallow. It is quantity over quality, and freedom of pacing.

Someone may play Skyrim 60 hours, another 100, and another 300. The difference between those people is how long they can do the same thing over and over before they get bored. You see more of Skyrim's content in the first 10 hours, but how long before you get tired of it? The game will spit out content at you until you give up.
 
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TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
I don't care for FPS games and got bored of half life 2 after I think about 5 hours. Same with Half Life 1 although I played games using the engine.
 

DigDog

Lifer
Jun 3, 2011
13,619
2,188
126
You fail to acknowledge and assimilate the splendid atmosphere of the game within your mind. If you are incapable of perceiving and experiencing the environment of the game, then I can understand how it could be boring to you since you simply don't understand it. To understand the game, a lot of work is required on part of the experiencer to put himself or herself in the shoes of the character of the game. This requires your utmost attention while also opening oneself emotively to the world of the game.

Half-Life and Half-Life 2 are the greatest games ever made for those with the eyes to see, with the ears to hear, with the mind to understand and the heart to feel. If you lack any of these, then a wholesome experience of the game falls apart.
you're putting HL in the same boat as Monkey Island;

sure, it had a story (ooh!), but as a shooter it was seriously meh. if it had been designed with decent pewpew's, then yeah why not, but it kinda failed on the most basic mechanic - it was not a good shooter. the shooting was not very good.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Let's take a closer look.



Deus Ex isn't even a sandbox game, so that is out of the picture.



Yes, there are lots of things to do. Unfortunately in Skyrim, 90% of the time it boils down to "go to dungeon x filled with draugr and fetch me some item you don't care about.



I don't think you truly know what you are implying. Game AI isn't anywhere close, especially in Skyrim and Fallout.

Yes, look at these near sentient NPCs.



What decisions? Whether to kill the draugr in the cave and grab the item, or whether to kill the draugr in the gave and grab the item?



Again, what reactions? This isn't Bioware we are talking about.



What narrative? There is barely any.



"I used to be an adventurer like you. Then I took an arrow in the knee..."
"Let me guess... someone stole your sweetroll."
"You see those warriors from Hammerfell? They've got curved swords. Curved. Swords."

Great writing. 10/10. So witty.

All in all, they are good games. They fill their niche. But they are nothing as you describe. The AI is extremely shallow, the story generic, the world static and nearly indifferent to your presence and progress. What those games offer is a lot of content, even if they content is shallow. It is quantity over quality, and freedom of pacing.

Someone may play Skyrim 60 hours, another 100, and another 300. The difference between those people is how long they can do the same thing over and over before they get bored. You see more of Skyrim's content in the first 10 hours, but how long before you get tired of it? The game will spit out content at you until you give up.

Except akyrim does react to your actions. You can become wanted by a certain governments or guilds and be attacked or arrested. It isn't as lifeless as you make it appear.
 

Topweasel

Diamond Member
Oct 19, 2000
5,436
1,655
136
Except akyrim does react to your actions. You can become wanted by a certain governments or guilds and be attacked or arrested. It isn't as lifeless as you make it appear.

But even that isn't very organic. You hit certain markers and groups go after you. How is it any different than notoriety of ACII and up. I would challange that FC3 has a more malleable open world. But we are comparing pretty current games with a 10 year old FPS. One that is trying to tell a different story in a different way.

These sandbox games while nice are just as bad about padding time than a game that has you to transverse a map twice to get a keycard. They just call it "exploration". I wish people could understand an accept more types pf gameplay than just one. It's like with the Soul Suspect game. A reviewer actually marked it down because it was a pretty linear story. Those have their places, sandbox has their place, fighting games have their place, point and click adventures have their place, retro has it place, and so on.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Except akyrim does react to your actions. You can become wanted by a certain governments or guilds and be attacked or arrested. It isn't as lifeless as you make it appear.

I am the dragonborn, wearing full daedric, and people still treat me as if I am some backalley hobo. Bandits still try to rob me.

I am the master of the mage's guild wearing the grandmaster's robes, yet people still try to get me to join.

I hit a chicken in one city and guards want to arrest me across the continent.

Skyrim tries to fake reactiveness, and the holes in their approximation are quite glaring. You can complete multiple quests to their end, yet your actual effort on the world is minimal. Nothing ever really changes. It feels the same walking around the world in the beginning of the game as 300 hours later.
 

DigDog

Lifer
Jun 3, 2011
13,619
2,188
126
I am the dragonborn, wearing full daedric, and people still treat me as if I am some backalley hobo. Bandits still try to rob me.

I am the master of the mage's guild wearing the grandmaster's robes, yet people still try to get me to join.

I hit a chicken in one city and guards want to arrest me across the continent.

Skyrim tries to fake reactiveness, and the holes in their approximation are quite glaring. You can complete multiple quests to their end, yet your actual effort on the world is minimal. Nothing ever really changes. It feels the same walking around the world in the beginning of the game as 300 hours later.
there was a guy once who wrote a great Skyrim review; a real genius if you as me. He really did get everything right.

http://forums.anandtech.com/archive/index.php/t-2253033.html
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I am the dragonborn, wearing full daedric, and people still treat me as if I am some backalley hobo. Bandits still try to rob me.

I am the master of the mage's guild wearing the grandmaster's robes, yet people still try to get me to join.

I hit a chicken in one city and guards want to arrest me across the continent.

Skyrim tries to fake reactiveness, and the holes in their approximation are quite glaring. You can complete multiple quests to their end, yet your actual effort on the world is minimal. Nothing ever really changes. It feels the same walking around the world in the beginning of the game as 300 hours later.

Actually no, you're just making extreme examples. Ever been hunted by the Falmore because you attacked the embassy and drove them out of Skyrim? Ever been attacked by bounty hunters? They don't just appear out of thin air. That is the game reacting to your actions. You really expect any game to react to everything your character does? I don't think there's ever been an RPG I've played that reacted to your armor or how you were dressed. Like Knights of the Old republic. Nobody cared that you wore Mandalorian Battlearmor. In reality people would assume you were a Mandalorian and be afraid of you.

But I realize now that you and a few others just hate everything that isn't shoehorned into your own little idea of what a perfect game should be while spewing falsehoods about the game and using extreme examples that aren't representative of the game taken as a whole.
 
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oynaz

Platinum Member
May 14, 2003
2,448
2
81
Wait a minute. Half-Life Episode 1 and Episode 2 - Aren't they just Half-Life 1 and 2? Did I miss something?
 

IGemini

Platinum Member
Nov 5, 2010
2,473
2
81
Wait a minute. Half-Life Episode 1 and Episode 2 - Aren't they just Half-Life 1 and 2? Did I miss something?

You missed something. There's Half-Life 1, Half-Life 2, then HL2 Episode 1-2.

There was supposed to be an episode 3, then it became HL3 and stalled out.
 

Moe Zart

Member
Apr 5, 2014
131
0
0
Actually no, you're just making extreme examples. Ever been hunted by the Falmore because you attacked the embassy and drove them out of Skyrim? Ever been attacked by bounty hunters? They don't just appear out of thin air. That is the game reacting to your actions. You really expect any game to react to everything your character does? I don't think there's ever been an RPG I've played that reacted to your armor or how you were dressed. Like Knights of the Old republic. Nobody cared that you wore Mandalorian Battlearmor. In reality people would assume you were a Mandalorian and be afraid of you.

But I realize now that you and a few others just hate everything that isn't shoehorned into your own little idea of what a perfect game should be while spewing falsehoods about the game and using extreme examples that aren't representative of the game taken as a whole.

I think it's more about Bethesda bandwagon hate. They've become the EA of RPGs ever since they bought the Fallout Franchise in 2003 and the whole Fallout fantard-base started creating a stigma about them all over the internet.

Even though all the essentials of an RPG, the world and its people reacting to your actions, lively/sentient NPCs with huge conversation trees and don't just stand in place like quest dispensers, branching and varied sub-quests among sub-quests (which by the way aren't the least bit repetitive), Skyrim does these things better than any other RPG, but regardless you're gonna get these people nitpicking the smallest details in the game and ignoring everything else, or just flat out making false claims about it.
 
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werepossum

Elite Member
Jul 10, 2006
29,873
463
126
I think it's more about Bethesda bandwagon hate. They've become the EA of RPGs ever since they bought the Fallout Franchise in 2003 and the whole Fallout fantard-base started creating a stigma about them all over the internet.

Even though all the essentials of an RPG, the world and its people reacting to your actions, lively/sentient NPCs with huge conversation trees and don't just stand in place like quest dispensers, branching and varied sub-quests among sub-quests (which by the way aren't the least bit repetitive), Skyrim does these things better than any other RPG, but regardless you're gonna get these people nitpicking the smallest details in the game and ignoring everything else, or just flat out making false claims about it.
Man, not me. I find Fallout 1 & 2 to be unplayable (not bad games, just not my cup of tea) whereas Fallout 3 and Fallout New Vegas are probably my two all-time favorite games. I play them as first person shooters, but I really enjoy the RPG aspects and the immersive atmosphere as well. I don't give a crap if the lore is "correct", just that the game is enjoyable. I haven't played any other Bethesda games - although I have bought Morrowind, Oblivion and Skyrim - but if and when I do, I'll judge them primarily on whether or not I have fun playing them.

It's been far too long between games for me to be excited about Fallout 4, but if and when it comes I'll judge it on its own merits, not how well or ill it adheres to existing lore.
 

shadow9d9

Diamond Member
Jul 6, 2004
8,132
2
0
Man, not me. I find Fallout 1 & 2 to be unplayable (not bad games, just not my cup of tea) whereas Fallout 3 and Fallout New Vegas are probably my two all-time favorite games. I play them as first person shooters, but I really enjoy the RPG aspects and the immersive atmosphere as well. I don't give a crap if the lore is "correct", just that the game is enjoyable. I haven't played any other Bethesda games - although I have bought Morrowind, Oblivion and Skyrim - but if and when I do, I'll judge them primarily on whether or not I have fun playing them.

It's been far too long between games for me to be excited about Fallout 4, but if and when it comes I'll judge it on its own merits, not how well or ill it adheres to existing lore.

You play them as first person shooters... because they ARE first person shooters...
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,829
875
126
You play them as first person shooters... because they ARE first person shooters...

They are not first person shooters. Firstly, your chance to hit is done by a virtual dice roll rather than how precise you are with your mouse.
 

shadow9d9

Diamond Member
Jul 6, 2004
8,132
2
0
They are not first person shooters. Firstly, your chance to hit is done by a virtual dice roll rather than how precise you are with your mouse.

I only played New Vegas, and from what I've been able to gather, it is not based on dice rolls. The original was, apparently. Correct me if I am wrong. On the other hand, all of the elder scrolls games are FPSs.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
HL2 is definitely overrated. The weakling guns/ammo count compared to the original was just to force you to use the gravity gun.

And that "WW2 zone" near the end was a terrible idea, especially jamming four other guys into those tight corridor crawling spaces along with you. "Let me get out of your way Mr Freeman", yet the dumb sh!ts still blocked you.

I'd rank the game as "reasonable" at best. Doom 3 is popular to get knocked for a lot of things but it was far, far better than HL2.
 
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