Is Multi-GPU (for gaming) really dying? Or are people just saying that?

Page 4 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

UaVaj

Golden Member
Nov 16, 2012
1,546
0
76
I could go that way easily and not be too bothered. I'm sure big Pascal will be quite fast and would be just fine by itself, but BF5 will ultimately dictate what I do. If it lags on a single GPU, then I will need two. OR maybe I can lower settings like a normal, reasonable person and save myself the money and headache. We'll see.

some of us. u included. would rather quit playing all together then dread the thought of having to lower settings.

and you being at 1440p and 144hz.

no way a single vega/bigpascal be sufficient.
 
Feb 19, 2009
10,457
10
76
The True Cost of Gaming on Ultra:

https://www.youtube.com/watch?v=HmsoIIMGZ00

^ You guys should watch this.

I've always been a hater of fancy shadow tech in games, as far as I can remember. In BF Bad Company 2, it was HDAO and HBAO, 25% performance hit for very little visual gains. Fast paced FPS you aren't going to notice nuances in shades of grey in the shadows.

Many settings just don't justify the performance hit. Games like The Division and Far Cry Primal, compare even medium/normal vs ultra, not much different, double the frame rate.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
some of us. u included. would rather quit playing all together then dread the thought of having to lower settings.

and you being at 1440p and 144hz.

no way a single vega/bigpascal be sufficient.

I just don't understand this thought process. Just because a dev team gave you the option to use higher settings than your system can handle, does not make it unplayable, nor does it require you to go out and spend more money to use all the settings and get super high FPS. PC gaming has always been about giving gamers the ability to balance their settings for the best experience. They offer settings way beyond what you need all the way down to bare bone settings. Just because extreme settings exist, doesn't mean you have to use them.

Be smart and adjust the settings for a good experience.
 

UaVaj

Golden Member
Nov 16, 2012
1,546
0
76


the real take from this video is. "developers are making games with high textures."

the visual can only be as good as the texture pack. so unless the game was designed from the ground up with ultra textures in mind. increasing in game setting to ultra will not improve visuals. as the video clearly demonstrated.

given most games are console port to pc. really no point in pushing ultra settings in those games. results are diminishing.




as for improving high textures.

this only goes to show why SSAA is the king of improving texture quality.

the bridge part (which demonstrated AA) and the rock part (which demonstrated tessellation) was night and day.




lastly. even if ultra textures were available. to truly gain the visual benefit of what ultra setting offers. one must have a display worthy of showing such visual gain. no point in cranking setting at the expense of frame rate when your display is a low end (poor color, poor viewing angle, or low ppi).
 

UaVaj

Golden Member
Nov 16, 2012
1,546
0
76
I just don't understand this thought process. Just because a dev team gave you the option to use higher settings than your system can handle, does not make it unplayable, nor does it require you to go out and spend more money to use all the settings and get super high FPS. PC gaming has always been about giving gamers the ability to balance their settings for the best experience. They offer settings way beyond what you need all the way down to bare bone settings. Just because extreme settings exist, doesn't mean you have to use them.

simply. some of us want to enjoys the finer things in life.

that does not necessary mean it is the most efficient.



Be smart and adjust the settings for a good experience.

you should tell that the folks that needs 8gb vram on a single 960.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
simply. some of us want to enjoys the finer things in life.

that does not necessary mean it is the most efficient.


you should tell that the folks that needs 8gb vram on a single 960.

There is nothing wrong with enjoying higher settings, but rather than considering a game unplayable, or going out and spending thousands of dollars to play with those settings all turned up on X game, people should be flexible enough to turn down a few settings. It goes a long way to enjoying life.

What would you do if Dev's all of a sudden offered settings which required 10 times the power GPU's currently possess to play at 60 FPS at 1080p? If they wanted to do that, they certainly could. Now contemplate that question, and you start to see how silly it is to "have" to play at maxed settings.
 

UaVaj

Golden Member
Nov 16, 2012
1,546
0
76
bystander36



most folks simply buy hardware that has a good value and they dial settings accordingly to what they got for an enjoyable experience and life goes on.

some of us. decides on what settings we want and then we buy whatever hardware is necessary to get the job done. even if that mean stacking multi gpu.



as for you dev question. do note - stock max setting is not the end all.

sometimes we have to crank up external setting (i.e. ssaa) because stock max setting is still not enough.
sometimes we reduce stock max setting because there is little to no visual gain regardless of what is cranked up (typical with console port).

the end all is very personal. each one of us have a personal threshold/standard we oblige by and work toward.



lastly given's my current setup. 290x x4 w/ 1080p x3.
and moonbogg current setup. 980ti x2 w/ 1440p 144hz x1.
isn't it obviously as to which of the two group above we are in.

btw. have 1600p x3 in the box waiting for polaris/pascal or vega/bigpascal. for sure it will require more than a single gpu.
 
Last edited:

Sushisamurai

Member
Jan 21, 2015
47
7
71
agreed with UaVaj

I'm running crossfire 280X, and will probably do Trifire in the future (just stacking the GPU's from multiple comps, and replace the other comps with a single newer GPU). I'm running 2-1080P panels @144Hz, and some games (like grid autosport) support dual monitor setups; running both panels at max resolution and getting decent frame rates (by decent i mean closest to 144Hz) really taxes the GPU's.

Trying to run those games smoothly is pretty rough on a single GPU, since you're essentially trying to run 4K. Trying to run 4K at 100+ FPS at max settings pretty much requires CF/SLI for modern games. For older games, it doesn't matter as much.

However, other settings such as 3D gaming for modern games is absolutely amazing. I don't think I'll ever go back to regular 2D. Tomb Raider/Rise of the Tomb Raider both look fantastic in 3D, as well as some current FPS shooters. But 3D easily takes 10-30 FPS drop just by enabling it, so yeah, I'd say CF/SLI is pretty necessary, depending on your niche.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
To each their own. It's seems ridiculous to me when you guys go on to say it is required to play with multiple GPU's, or unplayable about X games, just because there are settings that exist that you can't use. Others go on to complain how badly a game is coded because settings exist that they can't use, even if it is far better looking than anything currently coded.

This is when that OCD part of your brain is getting in the way of enjoyment.

It's fine to go out and purchase hardware to get super settings, but another when you can't enjoy the game if you cannot afford to do it, or won't play it because those settings exist.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
I just don't understand this thought process. Just because a dev team gave you the option to use higher settings than your system can handle, does not make it unplayable, nor does it require you to go out and spend more money to use all the settings and get super high FPS. PC gaming has always been about giving gamers the ability to balance their settings for the best experience. They offer settings way beyond what you need all the way down to bare bone settings. Just because extreme settings exist, doesn't mean you have to use them.

Be smart and adjust the settings for a good experience.

I'll try to explain how I think (you've been warned). I think games only look how they are intended to look when on max settings. I think that if you lower settings, what you are then seeing are the intentional compromises the devs made to enable people with inadequate hardware to play the game.
I feel the game has an intended, true, native appearance and you will experience the intended appearance when on max settings. I think max settings should be called "normal". Everything else should be called,

"Compromise level 1"
"Compromise level 2"
"Compromise level 3"
"so on and so forth"
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I'll try to explain how I think (you've been warned). I think games only look how they are intended to look when on max settings. I think that if you lower settings, what you are then seeing are the intentional compromises the devs made to enable people with inadequate hardware to play the game.
I feel the game has an intended, true, native appearance and you will experience the intended appearance when on max settings. I think max settings should be called "normal". Everything else should be called,

"Compromise level 1"
"Compromise level 2"
"Compromise level 3"
"so on and so forth"

And I simply find that crazy. There may be some games which fit that mold, but there are many others which don't (the highly demanding ones typically). Their recommended spec's rarely give you good enough performance for higher than High settings when ultra settings exist.

I'm more inclined to believe that in many of the high end tech games, many of those settings are experiments, or value add-ons.

I do agree that this is how you and some others on these forums view it. It just isn't a healthy way of looking at things.

EDIT:
Let's not forget that so many games were built to look at their best for consoles, than they tact on added visuals for the PC.
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
126
I'll try to explain how I think (you've been warned). I think games only look how they are intended to look when on max settings. I think that if you lower settings, what you are then seeing are the intentional compromises the devs made to enable people with inadequate hardware to play the game.
I feel the game has an intended, true, native appearance and you will experience the intended appearance when on max settings. I think max settings should be called "normal". Everything else should be called,

"Compromise level 1"
"Compromise level 2"
"Compromise level 3"
"so on and so forth"

With that line of thought you will never get to play a game at it's "intended appearance".

The simple truth is that the graphics of all games are compromised, even on max settings. When an artist makes an asset, he almost always makes it at far higher fidelity than what can feasibly run in game, and as such the next step will be to slash down said asset to some level where it doesn't tank the performance. So you will never get to actually play a game with the original non-optimized/non-compromised assets (unless we're talking modern 2D games)
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
With that line of thought you will never get to play a game at it's "intended appearance".

The simple truth is that the graphics of all games are compromised, even on max settings. When an artist makes an asset, he almost always makes it at far higher fidelity than what can feasibly run in game, and as such the next step will be to slash down said asset to some level where it doesn't tank the performance. So you will never get to actually play a game with the original non-optimized/non-compromised assets (unless we're talking modern 2D games)

That is an interesting point. I will think about this and hopefully this knowledge will cure me and save me thousands. Seriously, I could do other things with the money, like go to Disneyland for a day or something. I'm not trying to be a smartass and insult your comment, you have a good point actually, but I just realized how depressing the cost of Disneyland admission has become. Go for a day and you can throw that SLI away.

And I simply find that crazy. There may be some games which fit that mold, but there are many others which don't (the highly demanding ones typically). Their recommended spec's rarely give you good enough performance for higher than High settings when ultra settings exist.

I'm more inclined to believe that in many of the high end tech games, many of those settings are experiments, or value add-ons.

I do agree that this is how you and some others on these forums view it. It just isn't a healthy way of looking at things.

EDIT:
Let's not forget that so many games were built to look at their best for consoles, than they tact on added visuals for the PC.

You are probably right. I agree that some games are at their standard, default appearance when on normal or maybe high settings, but then some ridiculous crap is included which wrecks the performance and they call it "ultra". I understand that and that happens. When that happens I just don't use those settings.
Most of the time I try to have the best GPU setup I can afford, and if I can afford it, I'll go for the best possible. I can't always afford it, but when I can I will usually go for it. At that point, if a game lags or doesn't run well on max settings then I can tell myself there is nothing I can do to change that. I already have the best GPU's I can afford or there is simply nothing better available to buy, so I will live with the lag or lower settings.
If a single big pascal or Vega can wreck BF5 nicely, I would be fine with that. Currently my twin 980ti's are rendering nothing but RocketLeague, and that's ridiculous, lol. I'm sick of BF4 and don't play it much anymore actually.

I don't always play games on Ultra, but when I do, I prefer MGPU.
 
Last edited:

maddie

Diamond Member
Jul 18, 2010
4,787
4,771
136
That is an interesting point. I will think about this and hopefully this knowledge will cure me and save me thousands. Seriously, I could do other things with the money, like go to Disneyland for a day or something. I'm not trying to be a smartass and insult your comment, you have a good point actually, but I just realized how depressing the cost of Disneyland admission has become. Go for a day and you can throw that SLI away.



You are probably right. I agree that some games are at their standard, default appearance when on normal or maybe high settings, but then some ridiculous crap is included which wrecks the performance and they call it "ultra". I understand that and that happens. When that happens I just don't use those settings.
Most of the time I try to have the best GPU setup I can afford, and if I can afford it, I'll go for the best possible. I can't always afford it, but when I can I will usually go for it. At that point, if a game lags or doesn't run well on max settings then I can tell myself there is nothing I can do to change that. I already have the best GPU's I can afford or there is simply nothing better available to buy, so I will live with the lag or lower settings.
If a single big pascal or Vega can wreck BF5 nicely, I would be fine with that. Currently my twin 980ti's are rendering nothing but RocketLeague, and that's ridiculous, lol. I'm sick of BF4 and don't play it much anymore actually.

I don't always play games on Ultra, but when I do, I prefer MGPU.
I think you're doomed. Now you will never be satisfied or happy.

Just kidding
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
I enjoyed BF4 but it took them so, so long to finally fix the crap netcode that I eventually gave up. For a while I could only play small maps with less than 32 players else the lag drove me batty. I got really good at one shot killing with the shotguns though because of it haha. On the plus side, SW:BF was technically as close to flawless as I've seen in a shooter. Just very lacking in content and lacking in gameplay depth. But that iteration of the engine worked great netcode wise and the graphics were stunning in addition to running extremely well (and working perfectly with multi-card)
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
I enjoyed BF4 but it took them so, so long to finally fix the crap netcode that I eventually gave up. For a while I could only play small maps with less than 32 players else the lag drove me batty. I got really good at one shot killing with the shotguns though because of it haha. On the plus side, SW:BF was technically as close to flawless as I've seen in a shooter. Just very lacking in content and lacking in gameplay depth. But that iteration of the engine worked great netcode wise and the graphics were stunning in addition to running extremely well (and working perfectly with multi-card)

I suffered through an incredible, and I do mean incredible amount of BS when BF4 was going through its teething problems, and they lasted for well over a whole damn year. It was ridiculous, but that was my game so I stuck with it.
I remember how I couldn't play a single round without SEVERAL crashes. People always said, "Oh Moonbogg, blah to the blah my friend, its certainly your rig that has gone awry". I replied, "ORLY BITHC?" And after a couple weeks of nonsense, they fixed the game and it stopped crashing. I changed nothing with my rig, but the crashes stopped.
I want those people to know how wrong you was, is and always shall was forever.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
Yes imo and experience. I've used it for a long time and I'm sick of it and avoid using it as much as possible. It doesn't work well in a lot of games now, doesn't work at all in many games that have just released and the stutter it causes is obvious compared to using just one card. The last one has been more evident to me. Battlefield 4 and SLI is awful compared to using one card.

I also am finding I need it less and less. There are only a few games where I need both cards for 1440p gaming. I don't try to hit 144hz, I'm happy with 100-120. I can get about 100fps out of a single overclocked 980ti in BF4 and Overwatch. I use two cards for The Division and ROTTR, not much else.

I'm pretty confident once we get the huge die cards on this new node that I can only use one card. Unless game developers start pushing the boundaries of graphics, but that has not been happening. The only thing that is getting me to go multi-gpu again is if Battlefield 5 needs two cards for a good framerate.

If you're playing at 4K, then you should probably be using at least two cards, otherwise I think it's close to not being needed anymore.
 
Last edited:

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
The True Cost of Gaming on Ultra:

https://www.youtube.com/watch?v=HmsoIIMGZ00

^ You guys should watch this.

I've always been a hater of fancy shadow tech in games, as far as I can remember. In BF Bad Company 2, it was HDAO and HBAO, 25% performance hit for very little visual gains. Fast paced FPS you aren't going to notice nuances in shades of grey in the shadows.

Many settings just don't justify the performance hit. Games like The Division and Far Cry Primal, compare even medium/normal vs ultra, not much different, double the frame rate.

I just watched this. Its very true. I could completely skip the entire Pascal family and simply lower settings to high instead of ultra and probably get the same performance in games that two big die Pascals would deliver on Ultra in some games. Small visual compromises can easily allow someone to prolong the useful life of a GPU by a VERY long time. He showed that GTAV performance was cut in half by running ultra. That's an entire generation of GPU hardware saved right there just by playing on high.
For instance, when I upgraded to 1440p I still had my GTX 670's. I played on medium and FPS was totally fine. It was about as good as 1080p Ultra was. I didn't notice much of a difference during gameplay, and if I wasn't looking for it, I didn't notice it at all, so I do agree with this.
Perhaps I can break my overkill hardware habit and save some money and maybe even some headache. Once in a while its fun to go nuts though.
 

Majcric

Golden Member
May 3, 2011
1,377
40
91
There is nothing wrong with enjoying higher settings, but rather than considering a game unplayable, or going out and spending thousands of dollars to play with those settings all turned up on X game, people should be flexible enough to turn down a few settings. It goes a long way to enjoying life.

What would you do if Dev's all of a sudden offered settings which required 10 times the power GPU's currently possess to play at 60 FPS at 1080p? If they wanted to do that, they certainly could. Now contemplate that question, and you start to see how silly it is to "have" to play at maxed settings.


The simple answer to this is being a PC enthusiast. Many probably just enough watching FPS counter and seeing how a games performs more than actually playing the game itself. It's Hardware love and not about the money.
 

MrTeal

Diamond Member
Dec 7, 2003
3,586
1,745
136
It seems nVidia and AMD are simply doing a poor job of selling their high end GPUs. Rather than mucking around with Gameworks and the like, they just need to make sure devs start putting in a Hyper settings above Ultra, which is pretty much the same thing but with 32x SSAA as default. They'd sell four Titan X's to every hardcore gamer out there.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
It seems nVidia and AMD are simply doing a poor job of selling their high end GPUs. Rather than mucking around with Gameworks and the like, they just need to make sure devs start putting in a Hyper settings above Ultra, which is pretty much the same thing but with 32x SSAA as default. They'd sell four Titan X's to every hardcore gamer out there.

I fully agree with this.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
I'll try to explain how I think (you've been warned). I think games only look how they are intended to look when on max settings. I think that if you lower settings, what you are then seeing are the intentional compromises the devs made to enable people with inadequate hardware to play the game.
I feel the game has an intended, true, native appearance and you will experience the intended appearance when on max settings. I think max settings should be called "normal". Everything else should be called,

"Compromise level 1"
"Compromise level 2"
"Compromise level 3"
"so on and so forth"

I've taken it one step further sometimes. I want to play games on Ultra, with mods. I haven't touched GTA 5 because I'm waiting for a fully retextured GTA 5 to come out.

I'm not playing AC Unity until 4k/60 fps.

Although I think certain settings can be lowered within reason if it adds no visual fidelity that I can see, but I really have held back on a LOT of games until I could play at 4K resolution.
 
Feb 19, 2009
10,457
10
76
I just watched this. Its very true. I could completely skip the entire Pascal family and simply lower settings to high instead of ultra and probably get the same performance in games that two big die Pascals would deliver on Ultra in some games. Small visual compromises can easily allow someone to prolong the useful life of a GPU by a VERY long time. He showed that GTAV performance was cut in half by running ultra. That's an entire generation of GPU hardware saved right there just by playing on high.
For instance, when I upgraded to 1440p I still had my GTX 670's. I played on medium and FPS was totally fine. It was about as good as 1080p Ultra was. I didn't notice much of a difference during gameplay, and if I wasn't looking for it, I didn't notice it at all, so I do agree with this.
Perhaps I can break my overkill hardware habit and save some money and maybe even some headache. Once in a while its fun to go nuts though.

The point most people miss is that once texture quality is maxed, games do not look much worse on lower settings than Ultra. The rest are just fluff, extra lighting or shadow that you rarely notice because you are focused on gameplay. But those extra effects drop your performance in half.

Some of those effects also lowers image quality, by adding blurs, blooms, chromatic aberration (this is an error of film, why are you wasting GPU resources adding it?!)...

A single OC 980Ti is very capable of 4K gaming, max texture, normal settings and you will get 60 fps. By going for Ultra, all you are doing is adding to your cost of gaming.

As a result, your "gaming enjoyment per dollar" drops like a brick.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |