I'd wait. Version 1.0 is never a good buy.
I still am not sure if the idea will be accepted, will it become like 3d TV? funny glasses that are irritating to wear and makes you look like a fool to anyone else in the home.
When have gaming geeks ever cared about looking like fools in their own home? I haven't talked to a single person who has the early dev version that wasn't blown away by it.
Main issue I have with it has been the delays and cutting of the support for anything but Windows. Add in the demo's of Valve's VR headset (Vive?) and Microsoft's augmented reality headset and I don't think Oculus has much room for any kind of error. Already at this point I would say Oculus is way behind Valve given the controller interfaces and full room motion available in the Vive. Add to that the fact that unlike Facebook, Valve is a 3D graphics and game company, which fits a little better for producing a 3D graphics device which has a primary use first for gaming...
My problem is I often play with a decent 5.1 setup with an A/V Receiver and proper sub etc. This wouldn't be ideal for that because when you turn your head you are no longer facing the proper direction for positional audio. Almost requires you to use a headset and most times I don't prefer headsets unless I have to use voice chat. The quality just isn't as good as a proper surround system.
When have gaming geeks ever cared about looking like fools in their own home? I haven't talked to a single person who has the early dev version that wasn't blown away by it.
The biggest issue you will run into with these new VR headsets is "Will I get motion sick?" If you do, it will be completely worthless.
I actually much rather have a nice set of headphones. Ever had a nice set?
I have a set of sennheiser PC360s with an astro mix amp pro and they are far and away worse sounding for gaming than my HT setup in the game room. It's the difference between drivers that are a few inches large and only having two of them and speakers that are 8" or larger pushing lower frequencies with more power.
Stuff like that is why I cringed when the idiot gamers made a big fuss about Facebook buying Oculus (and the latter has always said so, social media is an area they specifically felt would be a good fit). VR has a lot more potential than just games. Museums and landmarks would be excellent fits (where people can "visit" without going there, but if you do go there you can pop on some VR goggles and see other things, kinda like those photographs where they gradient between modern time and some previous time of the same place). But also more than that as well. Think future rovers and space probes where we can beam back how things would look to our eyes. Or submersibles, or any number of other things. I can only imagine how queasy people will get once those people that go climbing buildings and towers and base jumping off them with VR cameras.
If you're just going by bass then yeah. And sorry but that's not really a good headphone. It's decent for a headset but there's plenty of headphones that would blow it away.
You can also compensate for the lack of lowend by adding a sub (you'll have to run analog out to it likely) and/or a tactile feedback system (bass shakers). I expect that will be one of the next developments in VR systems are products working to provide haptic feedback.
And decent headphones with a proper setup positional audio system will demolish surround sound setups with regards to placement, so it's not like they don't offer something equally substantial over that.
You obviously don't know much about headphones. Headphones that would be good for music mostly suck for gaming because the positional audio capability is terrible. It doesn't matter if you have sennheiser hd800 with a headphone amp. You will never replicate a true 5.1, 7.1, 9.2, 11.1 or whatever system.
I am not taking about just bass. If all you care about is bass why not just use some shitty beats headphones?
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Beats has bass? I try all the demo displays and I can't believe people enjoy that shiat.
The problem with a home theater setup is it has no place in VR. It is correct 1 degree out of 360. Do we have ideal headphones? probably not. We have amazing sounding headphones for sound quality, but on their own they don't have much strength for positional sound. Is it POSSIBLE too? I very much think so. There is no reason we can't scale down the audio pattern of a home theater so that the speakers are right next to the ear. We just need to spend some more R&D on developing them. ATM it seems like only a few gaming audio manufacturers (who we would never suggest for their high audio quality) attempted it but none of them are using good enough driver positioning or using good enough drivers, period.
It will come with the many new controller types we will see when the technology is released to the common folk. Which isn't now.