superbooga
Senior member
- Jun 16, 2001
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Originally posted by: nitromullet
It supports widescreen resolutions, but not native widescreen resolutions. The resolutions are native standard resolution and they are cropped to make them fit on a widescreen (which is better then stretching). If there were native widescreen however, they would have to have the sides cropped to fit a standard resolution - just like a movie.
No, you're confusing resolution with what you see (your view or zoom). If widescreen made it so all you could see is the tip of your finger but it was still drawn at 1920x1080/1200, it would STILL be considered a true widescreen resolution. How do you know what the developers had in mind? Perhaps they developed for widescreen and just forgot about non-widescreen?
Anyways, widescreen still delivers a more realistic experience for Bioshock. Think about it from a realism, not gameplay standpoint. Look at the picture Ackmed mentions. Don't you think the 5:4 picture looks unnatural? You shouldn't be able to see that much, especially of the top and bottom. The widescreen shot actually delivers something closer to what your eyes should see.
However, you're more likely to want to puke or get dizzy with a realistic field of view. And it's actually much, much easier to play the game when you can see more of the top and bottom.
My ideal solution would be a compromise between realism and gameplay, while exploiting the advantages of widescreen:
Vertical view: Same regardless of screen aspect ratio. Should be more than what we get currently in 16:10, but less than what we get in 5:4.
Horizontal view: Make current horizontal view represent 4:3. Thus you will see less than what you currently see if you have a 5:4, and more than you currently see with a 16:10.