Isnt DOOM3 a failure???

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VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
Of course u all will say the graphics are crap and all, but think about it, a game with a 2Km viewing range, with those lighting and shadows and texture resolution, i doubt it.
Yay, 2km viewing range. And polygon models/textures that are similar to the way mip-maps work, get out of here. Sh|t is always morphing an changing, that is ugly and stupid. Really kills the immersion for me.

Going too far in the water brings a helicopter to kill you instantly. Stupid.

And if i remember correctly, from what ive read in PC Gamer over in the UK, he was trying to make a quality engine, not a fast engine.
What kind of Quality, from what I know, an engine that has quality runs fast because the code is done right. Instead Crytek, can't make updates for their lives, making software on one VPU better and screwing the other completely.

But Crytek arent going for more detail, they are trying to increase frame rates, but as i was saying before, they could easily have good frame rates and increase detail and could possibly be on par with Doom 3's engine...
Are you Crytek's official spokesperson?

----------------Comments on blink videos.

Doom3 Live Ragdoll - At the end, his legs don't show the slightest hint that they were going to fall, instead, it looks like they were gonna stay up there. As shown in Doom3 Dead Ragdoll.

Doom3 Dead Ragdoll - At the end, his right arm doesn't callapse against his torso. And I've seen so many zombies with bad Ragdoll, physics worse than the last one that the video must be some type of BS.

FarCry Lighting Bug - It is apparent in this video that Doom3's lighting is much, much superior to FarCry's.

FarCry Lightint Action - The lighting is there all right, but... where are the shadows. Objects don't make shadows behind them when struck by light.

Doom3 Rocket Ragdoll - Good. Also notice all those cool hazing effects.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
But Crytek arent going for more detail, they are trying to increase frame rates
Could have fooled me... Far Cry ran like ass (average frame rates in the low 30's or 20's) on my FX5900 with any AA or AF at 1024x768... Doom 3 runs fine on my 9800 Pro at 1024x768 with 16X Quality AF.
 

Drayvn

Golden Member
Jun 23, 2004
1,008
0
0
Ever read the reasons why they were implementing SM3?

Do i need to type the 2 pages of carmacks interview for u?

And Crytek have taken their patch back and are now implementing the full SM2.0b and 3Dc also including the SM3 path too. So they arent completely screwing the other, and also 1.2 had SM2.0b in it too, it was up to ATi to let u activate it in the control panel...

Ever heard of geometry instancing, supposedly only the 6800s could do it, but from the 9600 all the way up the X800 can do it, this is where the foliage wont morph and change due to distance...

What were they gonna do, let u swim out to the edge of the map?
 

Drayvn

Golden Member
Jun 23, 2004
1,008
0
0
Originally posted by: Jeff7181
But Crytek arent going for more detail, they are trying to increase frame rates
Could have fooled me... Far Cry ran like ass (average frame rates in the low 30's or 20's) on my FX5900 with any AA or AF at 1024x768... Doom 3 runs fine on my 9800 Pro at 1024x768 with 16X Quality AF.

Well for u, since u dont have the 6800's the increased frame rates wont work as the FX series doesnt have SM3, sorry, should have made it clearer...
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Doom3 Live Ragdoll - At the end, his legs don't show the slightest hint that they were going to fall, instead, it looks like they were gonna stay up there. As shown in Throwing Of Dead Ragdolls.

Doom3 Dead Ragdoll - At the end, his right arm doesn't callapse against his torso. And I've seen so many zombies with bad Ragdoll, physics worse than the last one that the video must be some type of BS.

Maybe the legs sticking up and arm not fully collapsing against the torso can be attributed to rigor mortis? Under normal conditions it takes anywhere from 10 minutes to hours for the onset of rigor mortis to start... maybe it's warmer in the compound due to the gate to hell being left wide open so that it only takes seconds...
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
Ever read the reasons why they were implementing SM3?

Do i need to type the 2 pages of carmacks interview for u?
No that's ok, just cut and paste it.

Ever heard of geometry instancing, supposedly only the 6800s could do it, but from the 9600 all the way up the X800 can do it, this is where the foliage wont morph and change due to distance...
Well, that didn't release it with that feature did they. Didn't know that though.

What were they gonna do, let u swim out to the edge of the map?
Should have given him a stamina bar along with the oxygen bar. Don't care how tough you are, swimming with all that equipment has got to be pretty hard.

Doom3 has a stamina bar, because they realized that you couldn't run forever, you would eventually get tired.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: Drayvn
Originally posted by: Jeff7181
But Crytek arent going for more detail, they are trying to increase frame rates
Could have fooled me... Far Cry ran like ass (average frame rates in the low 30's or 20's) on my FX5900 with any AA or AF at 1024x768... Doom 3 runs fine on my 9800 Pro at 1024x768 with 16X Quality AF.

Well for u, since u dont have the 6800's the increased frame rates wont work as the FX series doesnt have SM3, sorry, should have made it clearer...

But when the game was released, the 6800 and x800 were months away from release... so Crytek didn't seem to concerned with performance when the game was released.

After playing Doom 3 recently, and Painkiller more recently, I can't believe I was impressed by Far Cry's lighting... I guess it was the first of it's kind... and it definately shows...
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Should have given him a stamina bar along with the oxygen bar. Don't care how tough you are, swimming with all that equipment has got to be pretty hard.

Doom3 has a stamina bar, because they realized that you couldn't run forever, you would eventually get tired.
Actually Far Cry has a "breath" bar, and you run out of breath if you run for too long, or swim quickly for too long, or jump too much.
 

Drayvn

Golden Member
Jun 23, 2004
1,008
0
0
Originally posted by: VIAN
Ever read the reasons why they were implementing SM3?

Do i need to type the 2 pages of carmacks interview for u?
No that's ok, just cut and paste it.

I cant, its in a magazine, and i dont have a scanner, sorry, i could type bits out if u want?
 

Drayvn

Golden Member
Jun 23, 2004
1,008
0
0
Originally posted by: Jeff7181
Doom3 Live Ragdoll - At the end, his legs don't show the slightest hint that they were going to fall, instead, it looks like they were gonna stay up there. As shown in Throwing Of Dead Ragdolls.

Doom3 Dead Ragdoll - At the end, his right arm doesn't callapse against his torso. And I've seen so many zombies with bad Ragdoll, physics worse than the last one that the video must be some type of BS.

Maybe the legs sticking up and arm not fully collapsing against the torso can be attributed to rigor mortis? Under normal conditions it takes anywhere from 10 minutes to hours for the onset of rigor mortis to start... maybe it's warmer in the compound due to the gate to hell being left wide open so that it only takes seconds...

Might the ragdoll stop after while for some creatures????
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: Drayvn
Originally posted by: Jeff7181
Doom3 Live Ragdoll - At the end, his legs don't show the slightest hint that they were going to fall, instead, it looks like they were gonna stay up there. As shown in Throwing Of Dead Ragdolls.

Doom3 Dead Ragdoll - At the end, his right arm doesn't callapse against his torso. And I've seen so many zombies with bad Ragdoll, physics worse than the last one that the video must be some type of BS.

Maybe the legs sticking up and arm not fully collapsing against the torso can be attributed to rigor mortis? Under normal conditions it takes anywhere from 10 minutes to hours for the onset of rigor mortis to start... maybe it's warmer in the compound due to the gate to hell being left wide open so that it only takes seconds...

Might the ragdoll stop after while for some creatures????

I don't understand what you're asking...
 

Drayvn

Golden Member
Jun 23, 2004
1,008
0
0
As in there is a set time the ragdoll effects will stop and so the body will not move after that time, i doubt it but i dont know...
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: Drayvn
As in there is a set time the ragdoll effects will stop and so the body will not move after that time, i doubt it but i dont know...

No... but after doing so much damage to a body it will vanish... so I guess in a way the ragdoll effects are limited... but not when you enter developer mode and throw the body around like Cat did in that one video
 

Looney

Lifer
Jun 13, 2000
21,941
5
0
Originally posted by: draazeejs
Well, I do not understand all that hype behind that DOOM 3. I was expecting something new, but there was NOTHING new. Super-boring gameplay, beginning was just a bad copy of HL1

Shoulnd't that be HL is a bad copy of Doom, since the original Doom was out years before HL?

besides, the game is sooo dark, that during daytime it is impossible to play it even at high gamma settings.

That's what you get for having a sh1tty monitor.

What is the point to design the rooms, if you do not see 3/4 of it usually.

Atmosphere. If you played the game at night with some decent audio, you would have experienced this.

In my opinion the Doom3 is just a failure, and it is ridiculous, how much people talk about it, just because it is a work of the legendary id. If a completely unknown company would release a game like this, nobody would even notice it.

It might not be your kind of game, but to call Doom3 a failure is just ignorant. I enjoyed Farcry, but i enjoyed D3 a lot more. Farcry was just too slow in action for me, and Painkiller was toooo intense. D3 was just perfect for an FPS imo (the story could have been better, but then again, i've yet to experience a perfect game, so i'm not disappointed).
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Originally posted by: draazeejs
Amazing - still not a single answer about WHY the D3 engine is considered to be so great. It seems people just blow it up in their own heads and start to believe how great the engine is.

Dynamic lighting and advanced geometry.

I don't get all this ranting about the game. No need for 1000 posts all saying the same damn thing. This all deep down is just a HL2 vs D3 agenda campaign. So spair me.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: Regs
Originally posted by: draazeejs
Amazing - still not a single answer about WHY the D3 engine is considered to be so great. It seems people just blow it up in their own heads and start to believe how great the engine is.

Dynamic lighting and advanced geometry.

I don't get all this ranting about the game. No need for 1000 posts all saying the same damn thing. This all deep down is just a HL2 vs D3 agenda campaign. So spair me.

I don't know if it's as much HL2 vs. D3 as it is anti-nVidia... and since Doom 3 was designed on and for and runs better on nVidia hardware, the anti-nVidia people have to be anti-Doom 3 as well.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,909
21,865
146
Originally posted by: Jeff7181
Originally posted by: Rent
Far Cry has nice water effects.
For being PS 2.0 capable, the water effects are A LOT less than impressive... you can't even interact with the water... you can shoot it, and it splashes, but that's it... if you dive into it there's no waves. I think the water in Morrowind was on par, if not better than Far Cry... I'll post evidence as soon as I'm done binking some videos of Far Cry's "great" physics.
I get white boat wake too.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,909
21,865
146
Originally posted by: Regs
Originally posted by: draazeejs
Amazing - still not a single answer about WHY the D3 engine is considered to be so great. It seems people just blow it up in their own heads and start to believe how great the engine is.

Dynamic lighting and advanced geometry.

I don't get all this ranting about the game. No need for 1000 posts all saying the same damn thing. This all deep down is just a HL2 vs D3 agenda campaign. So spair me.
Yep, and you'll see the nVidiots come out of the woodwork to bash HL2 if there is the slightest opening to do so.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
Actually Far Cry has a "breath" bar, and you run out of breath if you run for too long, or swim quickly for too long, or jump too much.
Don't remember it being in the demo. And if it was, it affects very insignificantly.

I cant, its in a magazine, and i dont have a scanner, sorry, i could type bits out if u want?
That sucks.

Maybe the legs sticking up and arm not fully collapsing against the torso can be attributed to rigor mortis? Under normal conditions it takes anywhere from 10 minutes to hours for the onset of rigor mortis to start... maybe it's warmer in the compound due to the gate to hell being left wide open so that it only takes seconds...
LOL
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: gururu
I think Doom3 is way too dark. You really can't see sh$t!
i dunno . . . my charecter stepped in it a few times



:roll:

Just bind the Flashlight to a mouse key so you can switch more quickly.

I'm entering Hell now and Doom III doesn't seem any better . . . NOT scary!

Want scary? I mean REALLY scary - TRY Thief - Deadly Shadows . . .
(no sh!t)
 

Robor

Elite Member
Oct 9, 1999
16,979
0
76
Originally posted by: draazeejs
Well, I do not understand all that hype behind that DOOM 3. I was expecting something new, but there was NOTHING new. Super-boring gameplay, beginning was just a bad copy of HL1, besides, the game is sooo dark, that during daytime it is impossible to play it even at high gamma settings. What is the point to design the rooms, if you do not see 3/4 of it usually. Besides, just EVERY surface is made shiny - ridiculously, even the chairs are shiny. And at high quality settings the textures are extremely boring and unsharp. It seems that Carmack has learned how to make those fancy shadows, and then in almost half of the rooms the lamps are shaking etc. It just gets on the nerves after a while!
In my opinion the level design of Painkliller, the characters etc., was just 100% better. And all those shiny surfaces with lightings etc. look sooo much better in FarCry, and also the gameplay is sooo much more interesting.
In my opinion the Doom3 is just a failure, and it is ridiculous, how much people talk about it, just because it is a work of the legendary id. If a completely unknown company would release a game like this, nobody would even notice it.
You're entitled to your opinion but I totally disagree with you. Doom3 is all about the environment and that means it's dark, eerie, and downright scary at times. The way they create the atmosphere of being all alone with who knows what after you is amazing. I've already had a couple of instances where I got chills and goosebumps. No game has sucked me into "being there" like Doom3 and in my opinion John Carmack and id did an excellent job. :thumbsup: and :beer:
 

sandorski

No Lifer
Oct 10, 1999
70,145
5,662
126
Originally posted by: Jeff7181
Originally posted by: Regs
Originally posted by: draazeejs
Amazing - still not a single answer about WHY the D3 engine is considered to be so great. It seems people just blow it up in their own heads and start to believe how great the engine is.

Dynamic lighting and advanced geometry.

I don't get all this ranting about the game. No need for 1000 posts all saying the same damn thing. This all deep down is just a HL2 vs D3 agenda campaign. So spair me.

I don't know if it's as much HL2 vs. D3 as it is anti-nVidia... and since Doom 3 was designed on and for and runs better on nVidia hardware, the anti-nVidia people have to be anti-Doom 3 as well.

That goes both ways no doubt.
 

Robor

Elite Member
Oct 9, 1999
16,979
0
76
Originally posted by: draazeejs
Originally posted by: SneakyStuff
This post should be locked, and deleted, it serves NO POINT, just do a search for another post, made by another whiney person, on why he or she didn't like the game. That's life, tough. I loved the game.

Yeah, and all the homosexuals should be shot, they can not reproduce anyway...
If you are not one of us, you must be against us.
See, I do not really care, it is just a game, so, please, donot get sooo excited, and nervous.
If you do not really care then don't make ignorant posts like, "Isn't DOOM3 a failure???". Now that I look at your post again I notice you're just another freaking noob with no profile looking to stir the coals. There's a word for you and I'll give you a hint. It rhymes with roll and these creatures usually live under a bridge in fairy tales... :disgust:
 

Cat

Golden Member
Oct 10, 1999
1,059
0
0
Originally posted by: keysplayr2003
I just don't know what to say here. I must admit that Doom3 is lacking in the "physics" department when it comes to creatures reacting when you shoot them. Most of them burn to dust and that's it. But the way that the creatures stalk and approach is quite realistic and scary.

Doom 3's live ragdoll
Each limb reacts according to being shot, using a physical simulation, rather than blended animation. Most of the demons don't have this feature, however.
If you look very closely, once you kill a zombie or demon, you can see the skeletons falling 'physically' over the fleshy gibs.

v.

Far Cry's lack of live ragdoll physics.
( for mercs, they have a single canned pain animation that is played, (might be blended into the current animation.) It doesn't matter where you hit them, the same flinch animation is used. This particular trigen doesn't even have pain animation. This could be because they don't feel pain...



Far Cry's non-unified lighting breaks the flashlight.
Far Cry's flashlight in action. Decide for yourself if it's more realistic than Doom 3's.
Obviously the flashlight doesn't span indoor and outdoor areas, as shown in the first video. The second one shows how the flashlight doesn't really look like a flashlight, and that lit surfaces pale in comparison to Doom's.

v.

Doom 3's flashlight. Note that specular effects occur correctly, when the view vector is nearly parallel to the reflected vector.


Doom 3 throwing of dead ragdolls.

Doom 3's rocket launcher produces more noticeable ragdoll effects.
Gibs fly around and hit surfaces, contrary to a poster's previous claims.

I think this will convince most of you that Doom 3's physics and flashlight are fine.
 
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