Yay, 2km viewing range. And polygon models/textures that are similar to the way mip-maps work, get out of here. Sh|t is always morphing an changing, that is ugly and stupid. Really kills the immersion for me.Of course u all will say the graphics are crap and all, but think about it, a game with a 2Km viewing range, with those lighting and shadows and texture resolution, i doubt it.
Going too far in the water brings a helicopter to kill you instantly. Stupid.
What kind of Quality, from what I know, an engine that has quality runs fast because the code is done right. Instead Crytek, can't make updates for their lives, making software on one VPU better and screwing the other completely.And if i remember correctly, from what ive read in PC Gamer over in the UK, he was trying to make a quality engine, not a fast engine.
Are you Crytek's official spokesperson?But Crytek arent going for more detail, they are trying to increase frame rates, but as i was saying before, they could easily have good frame rates and increase detail and could possibly be on par with Doom 3's engine...
----------------Comments on blink videos.
Doom3 Live Ragdoll - At the end, his legs don't show the slightest hint that they were going to fall, instead, it looks like they were gonna stay up there. As shown in Doom3 Dead Ragdoll.
Doom3 Dead Ragdoll - At the end, his right arm doesn't callapse against his torso. And I've seen so many zombies with bad Ragdoll, physics worse than the last one that the video must be some type of BS.
FarCry Lighting Bug - It is apparent in this video that Doom3's lighting is much, much superior to FarCry's.
FarCry Lightint Action - The lighting is there all right, but... where are the shadows. Objects don't make shadows behind them when struck by light.
Doom3 Rocket Ragdoll - Good. Also notice all those cool hazing effects.