Originally posted by: GeneralGrievous
The NPC's as you mentioned have incredibly realistic looking faces, though I do think their heads were a bit odd in the skull region.
yea, the faces are indeed above avg quality, but yea, wtf is with the points on the head? truform was invented YRS ago
I actually thought some of the models were quite impressive in detail (most of them anyway, perhaps not the zombies or the spiders). There certainly were too few of them, but that doesn't take away anything from the ones that were there.
well, their bodies and such are quite low in detail, tho a couple of the bosses are done much better.
Indeed, but it does that one trick rather well.
I think you have been watching too much of that Unreal 3 video.
true, but too much of any thing, even a good thing, is... well, you know how the saying goes. as for the unreal3 video, yea, that's heads and tails above anything currently available.
doom3 is a good looking game, but other games have come prior to it which has raised our expectations. as i said, had d3 been released a year ago, it would have been heads and tails above everything else, but today we expect more. per pixel lighting is indeed nice, but unlike in other years, id's engine, while solid, is not in a "league of its own" so to speak in terms of technology offered, and certainly is not a "generational" leap over anything else. i think the timing of far cry made it a "generational leap", as unreal 3 looks to be - unless someone beats em to it
heh.. then you're easily scared. yes, there are a couple of good surprises in there, but unfortunately doing the same thing over and over throughout the entire game makes those surprises annoying, not scary.
{Q]This is almost exactly the way I would describe the game. There were a couple nice areas with a mass onslaught of enemies that I can remember. Having a mass of them might not work with current hardware.
yea, i think if they would have offered a little more variety.. more "change of pace", it would have been alot more entertaining, at least for me. heck, they should doubled the number of bosses. they were a welcome break from getting jumped after the first couple hours.
lack of any real multiplayer hurts it, as does the lack of any co-op mode. imagine how great it would've been if the action were increased, you could play with a buddy, and the pace had some variety
guess it gives modders something to do