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Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Healers can solo if they like, no they can't take a beating for long, but they do ok. I was able to get to rank15 with a dwarf healer without ever needing a tank to aid me.
Tanks can do more melee damage than anyone else so they are great for up close. They do lose a bit at a distance from magic, etc but thats how it should be.

You can participate in RVR from the second you enter the game if you like. If you enter a RVR area for your tier and you are at the bottom of the level range, your level will be adjusted to match with the average level. So if you join RVR at lvl1 and the area was made for lvl 6 you would get a boost up to around level 4 while in the zone. As soon as you leave you go back to what you were.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: Malladine
Are there "grinding" elements in the game?

PVP: Is RvR exciting and challenging and can lower levels contribute?

Leveling: How's the quest system and can you level from killing players? Is leveling even as important as in EQ and WoW?

How important is player crafting?

Are the classes unique?

Are tanks like the Black Orc class useful in RvR/PvP?


RVR is very challenging although a bit annoying at times. Right now organization is poor and you can sometimes get people all running off doing their own thing while you get beat to a pulp trying to hold a point.

You can RVR from lvl1.
You can RVR in any area, but some areas are limited to certain lvl ranges that you cannot go beyond without penalties. So if you are lvl1 you can go fight in a RVR area that is lvl40+, your probably going to die, but you can if you can live long enough try to help capture keeps .

If you are lvl40 and try to enter a RVR for lvl10 you can enter the zone, but the instant you do, you will become a chicken. Yes, a little 1foot tall clucking chicken. With no offenses but to try to bite a player for 1hp damage. So you won't have problems with the high levels ganking the low levels.

Mythic has made it clear that it is supposed to be fun and that PVP and RVR will not be in game to allow people to have fun at others expense. That, that was not what they were after with pvp and rvr. Its meant to be a fun side and totally light hearted. Not a serious , oh my God I lost several hours of play time, or we can never win type of thing.

I would compare it to a fps deathmatch in an mmorpg.




 

Pepsei

Lifer
Dec 14, 2001
12,895
1
0
Originally posted by: Malladine
jschmuck, Modelworks and Pepsei where are you?

work...

RVR is great, there are RVR areas on the main map, then there are Scenario RVRs (like battlegrounds in WoW). if your level is too low, it automatically adjust your level up. however, if your level is too high, you're not allowed to participate in Scenario RVRs, and in Open RVR area, you turn into a chicken (yes, really) I found out the hard way when I enter a RVR area then fall into a pit that I couldn't jump out of. (you can't cast any spell while a chicken, the debuff will only go away upon death).

Levels are known as ranks in this game. I believe in live, the level is capped at 40. someone correct me if I'm wrong. and yes, you do get exp from RvR, however, the return diminishes if you continue to kill the same player.

Craft is set up with 2 in creation (potions, and talisman), and 4 in gathering (butcher, scavenging, cultivation..i forgot the other 1), you can ONLY pick from 1 in create, and 1 in gathering. also, in beta, only potion is available for creation. so I don't know that much about crafting.

Loot is similar in color schemes compare to WoW, which makes it easier to identify rarity.

PQ, aka public quest is really cool. everyone can participate if you're in the area. and it is running at all times in various stages. also, at the end of the last stage, a chest shows up. those people who participated enough will all get to roll for a bag of loot.

-if there are a lot of people who participate, the quality of the loot goes up. (i've seen golden bag, which i believe is legendary gear, a step above puprle).

-the total # of loot bags per event has been 3-4 from all the ones I've been to.

-your participation in pq is ranked, so that if you put in a lot of effort, you get a bonus to your roll for the loot bag at the end.

-participation in PQ also raises your influence points in that tier map. which you can get 3 different rewards when you max it out. (pretty easy, just run pq over and over again)

- there could be 1-3 PQ per level range. and there could be several ranges per tier map.

-rewards from influcence points and loot bags are tied to your class. so no junk, unless you get the same rarity loot bag from that quest again.

Classes are pretty unique, but still stick to the 4 archtypes with some hybrids. I have not try out a tank yet. i'm playing a goblin 'hunter'.

 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
Originally posted by: ggnl
Originally posted by: Dulanic

Black Orcs are good in PvP as they are the front man and can take a beating. One on one maybe not, but grouped with a healer and they are good. Long term it is hard to tell at this point.

So tanks aren't completely neglected in PvP? I understand that they can defend choke points because of the collision detection, but in the absence of a choke point are they just stuck doing mediocre damage?

Are healing classes relatively powerful like in WoW?

I played a Black Orc recently and RvR'ed a decent amount... it may have been more fun than most other classes I tried. You're very survivable, especially with a healer. Which means a lot more time spent cleaving your enemies apart. Plus you aren't exactly a preferred target since you're not too easy to kill.

Tanks routinely do fairly well on the damage charts.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
I'm interested enough that I'll at least pick the game up and play for the first included month.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Do you HAVE to preorder to get into open beta?

If so, I guess I'm out. I wanna try it before I even consider buying it, and beta was my main hope.
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Originally posted by: novasatori
Do you HAVE to preorder to get into open beta?

If so, I guess I'm out. I wanna try it before I even consider buying it, and beta was my main hope.

Mmhmm. You'll have to wait for them to release a free trial.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
A few screenshots:

This is the world map of Barak Varr , one of the bigger RVR zones. The map shows what we , order control in blue. Red shaded area is the RVR part of the zone.
http://i35.tinypic.com/2qk5xg2.jpg

Inside the lighthouse, showing the flag Destruction needs to capture.
http://s4.tinypic.com/o6eo90.jpg

Entering a RVR zone from a PVE zone.
You can retreat within 10 seconds if you don't intend to RVR.
http://i33.tinypic.com/352gboi.jpg

A public quest
http://i37.tinypic.com/zj6scz.jpg

Keep Exterior
http://i38.tinypic.com/2zyj6lt.jpg

FIRE!
http://i36.tinypic.com/2nr35dx.jpg

Emperors palace
http://i34.tinypic.com/2i89efc.jpg

Hanging in town square
http://i37.tinypic.com/14y5p40.jpg

If anyone wants to see something specific, ask and I'll do my best to post a shot of it.


Performance for those wondering is pretty good.
Framerate is about 90fps everywhere but inside the main city where the emperor is located . There the fps drops to about 45fps for me.

Not the highest spec pc either.
8800GTS 640MB
E4500 overclocked to 3.0GHZ
4GB memory
Vista X64
1600x1200 resoultion


 

Pepsei

Lifer
Dec 14, 2001
12,895
1
0
oh, noticed that there isn't a lot of instances at all... except for the RvR scenario. the world is seamless, no loading screen when you zone (unless you die and respawn at the recall point, cast recall, or use flight master)

hmmm i also do not recall seeing any instanced dungeons.

no bank or trader/ah in beta. unless i missed them.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Originally posted by: Anubis
jesus can you scale back the UI like in wow, everything is so damn huge looking

Yes you can make it whatever scale you want, Modelworks has his set pretty damn big, default is a lot smaller then that.

UI is fully customizable, can around each window where you want it and how large as well.

Originally posted by: rpkelly
How's the leveling speed?

Leveling goes by at a pretty decent pace. I never got super high with any of my characters cause I want to try out most the classes. It never feels like a choir either since you gain exp for lots of stuff from killing, quests, RvR, tome of knowledge, etc
 

Xed

Golden Member
Nov 15, 2003
1,453
0
71
Guess I should have checked my account thing more often...I apparently got a closed beta invite and never noticed, lol.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: Anubis
jesus can you scale back the UI like in wow, everything is so damn huge looking

lol
Yeah it is huge looking.
I was trying different resolutions out and currently when you switch resolutions the UI doesn't handle it well, so you have to rescale and move things around to where you want it.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Modelworks
RVR is very challenging although a bit annoying at times. Right now organization is poor and you can sometimes get people all running off doing their own thing while you get beat to a pulp trying to hold a point.

You can RVR from lvl1.
You can RVR in any area, but some areas are limited to certain lvl ranges that you cannot go beyond without penalties. So if you are lvl1 you can go fight in a RVR area that is lvl40+, your probably going to die, but you can if you can live long enough try to help capture keeps .

If you are lvl40 and try to enter a RVR for lvl10 you can enter the zone, but the instant you do, you will become a chicken. Yes, a little 1foot tall clucking chicken. With no offenses but to try to bite a player for 1hp damage. So you won't have problems with the high levels ganking the low levels.

Mythic has made it clear that it is supposed to be fun and that PVP and RVR will not be in game to allow people to have fun at others expense. That, that was not what they were after with pvp and rvr. Its meant to be a fun side and totally light hearted. Not a serious , oh my God I lost several hours of play time, or we can never win type of thing.

I would compare it to a fps deathmatch in an mmorpg.

I like these ideas, the chicken idea is cool...with LEVELS FFA PvP becomes a duck hunt for some players who like to be completely in control. That said, there are ways to make it work...

Anyway, i can see Mythic's point here. The whole
fun and light hearted
thing though...isn't the world supposed to be as dark as the lore? Have they moved away from that? And don't RvR objectives have a wide effect on each faction??

Oh, and are Humies stuck fighting only Orcs or can the various sides on Chaos and Order choose the opposing race they fight, or maybe the races even mix?!

Originally posted by: Jschmuck2
The quest system is great. Your quests are kept in your Tome of Knowledge (ToK) and also on your map, for easy access. Instead of an exact location, each quest puts a red border on your map, indicating where the quests objectives are (within that border). The XP from RVRing is great and I've leveled up a few times solely from RVRing.

I've only dabbled in crafting and even then they only have three of the crafts in game at the moment. Cultivating is kind of neat - you get a special screen that has slots for the seed, water, soil and nutrients and you have to add each of the items at timed intervals to grow your seed into a finished plant, which is then (I assume) used for potion making. It's a neat idea.
Very cool, both the red border so there's a bit of searching needed and the cultivating craft. I realize there's a lot of tweaking that's going to take place but this sounds quite interactive and fun.

Originally posted by: Pepsei
-if there are a lot of people who participate, the quality of the loot goes up. (i've seen golden bag, which i believe is legendary gear, a step above puprle).

-the total # of loot bags per event has been 3-4 from all the ones I've been to.

-your participation in pq is ranked, so that if you put in a lot of effort, you get a bonus to your roll for the loot bag at the end.

-participation in PQ also raises your influence points in that tier map. which you can get 3 different rewards when you max it out. (pretty easy, just run pq over and over again)

- there could be 1-3 PQ per level range. and there could be several ranges per tier map.
Nice!! PQs sound awesome, what's involved? Killing giants and that kinda thing? PQs are all PvE is that correct?

Originally posted by: Pepsei
-rewards from influcence points and loot bags are tied to your class. so no junk, unless you get the same rarity loot bag from that quest again.
Hmm, so is all loot you find set this way? That will severly limit player trading...how's everyone's experience with that? Player interactions...?
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Anyway, i can see Mythic's point here. The whole
fun and light hearted
thing though...isn't the world supposed to be as dark as the lore? Have they moved away from that? And don't RvR objectives have a wide effect on each faction??

What I mean by that, is that it isn't serious when you lose an area. It isn't something that will make your game less enjoyable or make your character harder to play because of it. RVR points on the map do give bonuses if you own all the points. But it isn't something that will make you all powerful . The bonuses are small.

It is kept so that it remains fun, even if you are losing. Its more about bragging rights than anything else.



You can fight anyone on the destruction side if you are order, regardless of race.
PQ are all PvE otherwise it becomes RvR
 

mharr7

Member
Feb 17, 2008
191
0
0
Originally posted by: Anubis
jesus can you scale back the UI like in wow, everything is so damn huge looking

Yes you can...You can scale it around, and then u can change the size/location of every single individual box on the screen. Its fully customizable. I had to scale the UI down on my 22" with 1680x1050 res.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
So what classes are you guys planning on playing when the game is released?
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: ggnl
So what classes are you guys planning on playing when the game is released?

I was looking at Chopper, Marauder for Destruction or if I play Order i was thinking more of a support/nuke role like Bright Wiz or Warrior Priest maybe? I don't remember what else there is.

Model: so if one faction destroys the other's capital it doesn't affect players of that faction much?
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: KMFJD
Originally posted by: Malladine
Originally posted by: ggnl
Originally posted by: Malladine
Originally posted by: Anubis
like in UO? i highly doubt it, i actually highly doubt you will ever see a game with full corpse looting again, the idea od dieing and losing everything is not appealing to many

Not with a WoW gear mindset, no...

Well the alternative is to make gear generic and easy to get, so pick your poison...

That's not the only alternative. For starters it doesn't have to be generic to be relatively easy to get. Considering some gear takes weeks to obtain in WoW it's important to be relative here, lol

I liked the Asheron's Call system.

How'd that work?
 

Onita

Golden Member
Feb 24, 2004
1,158
0
71
How's the downtime in the game? Is there a lot of sitting around waiting to heal/regen mana?
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Malladine
Originally posted by: KMFJD
Originally posted by: Malladine
Originally posted by: ggnl
Originally posted by: Malladine
Originally posted by: Anubis
like in UO? i highly doubt it, i actually highly doubt you will ever see a game with full corpse looting again, the idea od dieing and losing everything is not appealing to many

Not with a WoW gear mindset, no...

Well the alternative is to make gear generic and easy to get, so pick your poison...

That's not the only alternative. For starters it doesn't have to be generic to be relatively easy to get. Considering some gear takes weeks to obtain in WoW it's important to be relative here, lol

I liked the Asheron's Call system.

How'd that work?

IMHO, it was complete shite actually...

There was a school of magic in the game called item magic which let you buff the attributes of your gear. Since you have to cast the buffs on each piece of armor you wore, most players would wear a simple storebought robe since it covered most of the body (everything except hands and feet), thereby minimizing the time spent buffing. IIRC, most buffs lasted from 3-6 minutes and it could take 1-2 minutes just to cast them all so it was a major time sink.

Gear played a very small role in AC. There weren't really any stat buffs on the gear, it was just straight damage mitigation, and the buffs you could cast on the gear were so unbalanced that the innate stats were kind of meaningless.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: Malladine
Originally posted by: ggnl
So what classes are you guys planning on playing when the game is released?

I was looking at Chopper, Marauder for Destruction or if I play Order i was thinking more of a support/nuke role like Bright Wiz or Warrior Priest maybe? I don't remember what else there is.

Model: so if one faction destroys the other's capital it doesn't affect players of that faction much?


I'm going to post this, because it explains things better than I can:

The rewards for RvR in WAR are many?items, money, renown, influence and
experience are all yours for the taking! Currently, Renown is gained by killing enemy
players , completing Scenarios and by capturing/defending objectives. Rewards for
earning Renown points range from new abilities available from Renown Trainers to items
available from Renown Merchants. Please Note: The defeated player does not lose any
items upon being looted.


Each city has an associated city rank, the maximum of which is a rank of 5. A city?s rank
increases as contributions are made from all players who participate in city content such
as quests, PQs, and other RVR related content. A city?s rank also increases by sacking a
enemy city, which will be covered in another section. For this phase of beta, players will
be able to view their city?s rank when they first enter the city zone via a visual star rank,
which will be seen center-screen along with hovering the mouse over each capital city in
the pairings map. Other methods for players to view not only their own city rank but an
enemy?s city rank along with other important city information will be coming at a later
date and include the following:
? While in a city, players will be able to access the city rank via an on-
screen function
? When not in a city, players will be able to open the world map, hover the
mouse over the selected city of their choice and view the rank that
particular city is currently. Opposing realms will be able to view each
other's city information. Planning your attacks has never been more
strategic!
? Various other city information will also be displayed when players hover
over a city on the world map. One such example is when prominent IP
characters are visiting the city such as Gotrek, Felix, Aekold Helbrass and
more!
City rank also plays a role in gating various content. Key areas and NPCs located in the
city are inaccessible or will not appear until a certain city rank has been achieved. All
content found within Altdorf and Inevitable City is spread across levels 10 through 40.



Once the Fortress has fallen, the City is open for capture.

When the City goes into a contested state, it will become an instance. Players inside the
City when this occurs will be given a message asking them to either stay and fight, or go
to safe ground. Players that choose to stay are placed in the Warquarters of Altdorf.
Players that choose to go to safety are placed in Reikwald (the Fortress Zone). Players not
in the city enter the Contested version of Altdorf by going through the main gate or
alternate gates. Once inside, players are in a safe spawn location behind three gates. They
may right click the gate to be teleported to the other side and begin the assault or defense
of the City?s Warquarters.

Control over the City is determined by battling over seven objectives in the Warquarters
of Altdorf. Gaining control over these objectives will work via population disparity
mechanics. The more players in the area of a capture location, the faster the capture will
be.
Each Capture location will contribute points over time to a ?Meta Pool?. The ?Meta
Pool? tallies points from across all instances of the City. Population ratios are in place to
ensure that instances with possibly imbalanced numbers will contribute differently than
instance with even numbers.

Simply controlling over the seven objectives in your instance will not result in winning.
Players must maintain control and continue feeding the ?Meta Pool? until it reaches the
predetermined amount of points. This results in winning control over the City.


The Zone Control Bar will display how well your Realm is doing as a race towards the
center of the Control Bar. If the forces of Order defend the City, the City will remain in
its Contested state for two hours before resetting back to the standard Altdorf. The
Campaign will then reset. If the forces of Destruction take the City, it will be open for
pillaging!
 

Reckoner

Lifer
Jun 11, 2004
10,851
1
81
Originally posted by: rpkelly
How's the downtime in the game? Is there a lot of sitting around waiting to heal/regen mana?

Very little downtime. I've leveled up several characters to 20 and at least up until that point, really haven't had to rest all that much. Any regen that needs to take place is a lot faster than say, World of Warcraft, where you have to wait a bit while eating food/drink.
 
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