Originally posted by: Glavinsolo
Maybe I missed it, but when I was playing in the Preview Weekend, I traveled around wherever I could go as a level 7. I was looking for a map similar to WoW that showed the current "zone" you were in and what hasn't been discovered yet.
Things I want to see in this game for me to commit to it:
PVE
5-6 man PVE dungeons. The most fun I had in WoW were the 5man dungeons where everyone needed to pay attention to succeed.
25-40 man Raids. The 2nd most fun I had in WoW was the amazing amount of effort needed to tackle their raid zones. I raided Molten Core through Black Temple and that is when I quit the last and final time.
The Harpy Quest/Canon Quest etc. etc. - I didn't feel I was shooting anything, just whack a mole, that quest could have been so much better and it was over within 15seconds.
Reputations: Maybe they have something similar (ie: influence) I wouldn't go to the extent of reputations in WoW but a little bit doesn't hurt (WoW could have easily fixed all the gripe by grouping reputations in categories and just having you work towards category completion instead of 100 different reps.)
I know I know, this game is centered around PVP etc. getting to that.
The World:
I walked around all about the world and it didn't have the variance of WoW. I came to what looked like a portal to another zone. It didn't let me in. I guess I didn't give it enough time but I never did find the capital cities. The lighting system and higher end graphics might fix this. But a lot of the world was either forest or desert. Mix it up a bit people.
Snow, Rain, Fog (Their fog looked crappy, next patch might fix the graphics a bit)
PVP:
I sensed a little imbalance, just a little. That rogue like bitch is annoying as all hell.
Also they had these repeat quests that were in the "war zones" if i remember correctly, well if you get these quests and queue, and then travel around a bit, and the queue pops, after you are done you have to run all the way back to turn the quest back in and get the quest again. Lame Lame Lame if you want to level faster by grinding/pvping.
Gear:
Gear is everywhere, its almost as it doesn't have value. You can gear up so quickly by a number of things, renown, public quests, influence, drops. A little scarcity goes a long way.
Durability: I didn't see it but it must be there since I'm assuming your weapons break sometime during the game, this is one of those things that people loved and hated about WoW, but it needs to be there.
UI:
Yes this can be fixed with mods etc. But I really couldn't tell you how much damage I was doing just how fast the health bar was going down of my enemy. Only times I knew I had a critical hit are when it said "Critical Hit" I played a mage in WoW and enjoyed big numbers. This can be easily fixed.
Also buffs and debuffs I would rather them listed on by the mini map where I can clearly see them. Not under my name.
Things I liked:
Clicking on your party member and getting an arrow as far as where to go to find them.
The "run away" button.
The "Hearthstone" without a cooldown
The ability to "queue" anywhere for pvp
Crafting: I think they really nailed it.
Public Quests: Something every MMO from here on out will most likely have
Variance over the classes (Combustion needs to go away though)
All and All, this game has potential but I really need my PVE, I can't pvp grind and grind and grind however fun it is. I enjoy an even mix.
I could see people getting hooked by the pvp of this game as there is a little indicator showing you how the WAR effort is doing and making that little arrow on that little bar move will be the objective of everyone at all times.