Its official! WAR is coming Sept. 18!

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Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Now that the NDA is lifted and the videos are out there im very very interested in the game.

I was on the fence and a big DAOC fan, but with the bad news from early beta and the classes getting cut, and the EA publisher that has a reputation for destroying everything it touches... I was leaning tword not even trying it.

I am now 100% going to buy this game at launch.
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Originally posted by: Acanthus
Now that the NDA is lifted and the videos are out there im very very interested in the game.

I was on the fence and a big DAOC fan, but with the bad news from early beta and the classes getting cut, and the EA publisher that has a reputation for destroying everything it touches... I was leaning tword not even trying it.

I am now 100% going to buy this game at launch.

Good call. I was also a huge DAoC player and I can say that this game also smacks of Mythic In a good way.
 

Judgement

Diamond Member
Feb 8, 2001
3,816
0
0
I just pre-ordered...

I'm interested in creating a sorceress but that "backlash" chance sounds awful. Why would you take the glass cannon class and add a chance for them to do insane damage to themselves? They already die if anyone gets within melee range, and now they have to worry about killing themselves as well.. wtf

Maybe someone who has played in beta can let me know how this balances out when actually playing instead of just on paper
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Well, the way it works is thus:

Each attack generates a certain amount of combustion (in the case of the bright wizard, anyhow) and depending on how much you have generated, your spells do X% more damage and you have X% more chance to crit - then again, you also have X% more chance of blowing yourself up.

The idea is to keep a certain amount of combustion at all times, giving you a decent chance to crit but not so much as to blow the hell out of you. You also get abilities that use up your combustion for damage.
 

Glavinsolo

Platinum Member
Sep 2, 2004
2,946
0
0
Originally posted by: Jschmuck2
Well, the way it works is thus:

Each attack generates a certain amount of combustion (in the case of the bright wizard, anyhow) and depending on how much you have generated, your spells do X% more damage and you have X% more chance to crit - then again, you also have X% more chance of blowing yourself up.

The idea is to keep a certain amount of combustion at all times, giving you a decent chance to crit but not so much as to blow the hell out of you. You also get abilities that use up your combustion for damage.

Still sucks, I originally planned on a bright wizard being that I played a mage in WoW. I'd rather pay attention to other things besides a bar that could potentially kill me.

Hopefully this mechanic gets the axe. There is just too much going on raising the potential of you blowing yourself up. I know I know, later on you can do a spell that eliminates all combustion and have it do a shit ton of damage on to someone else, somewhat of a purge.

I just don't like the fact that this career is the only one with a negative mechanic.
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Its not a negative mechanic. It significantly adds to your damage potential. A lot. It's not going anywhere so learn to like it or find a new class I guess.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: Glavinsolo
Originally posted by: Jschmuck2
Well, the way it works is thus:

Each attack generates a certain amount of combustion (in the case of the bright wizard, anyhow) and depending on how much you have generated, your spells do X% more damage and you have X% more chance to crit - then again, you also have X% more chance of blowing yourself up.

The idea is to keep a certain amount of combustion at all times, giving you a decent chance to crit but not so much as to blow the hell out of you. You also get abilities that use up your combustion for damage.

Still sucks, I originally planned on a bright wizard being that I played a mage in WoW. I'd rather pay attention to other things besides a bar that could potentially kill me.

Hopefully this mechanic gets the axe. There is just too much going on raising the potential of you blowing yourself up. I know I know, later on you can do a spell that eliminates all combustion and have it do a shit ton of damage on to someone else, somewhat of a purge.

I just don't like the fact that this career is the only one with a negative mechanic.

If you want to click the same 3 buttons all day long and win, Mythic games are not for you.

You actually have to have what they call "player skill" to succeed.

They have a similar mechanic for healing classes, when you heal, you get bonuses to your damage, and when you do damage, you get bonuses to healing.
 

Maleficus

Diamond Member
May 2, 2001
7,685
0
0
Originally posted by: Acanthus
Originally posted by: Glavinsolo
Originally posted by: Jschmuck2
Well, the way it works is thus:

Each attack generates a certain amount of combustion (in the case of the bright wizard, anyhow) and depending on how much you have generated, your spells do X% more damage and you have X% more chance to crit - then again, you also have X% more chance of blowing yourself up.

The idea is to keep a certain amount of combustion at all times, giving you a decent chance to crit but not so much as to blow the hell out of you. You also get abilities that use up your combustion for damage.

Still sucks, I originally planned on a bright wizard being that I played a mage in WoW. I'd rather pay attention to other things besides a bar that could potentially kill me.

Hopefully this mechanic gets the axe. There is just too much going on raising the potential of you blowing yourself up. I know I know, later on you can do a spell that eliminates all combustion and have it do a shit ton of damage on to someone else, somewhat of a purge.

I just don't like the fact that this career is the only one with a negative mechanic.

If you want to click the same 3 buttons all day long and win, Mythic games are not for you.

You actually have to have what they call "player skill" to succeed.

They have a similar mechanic for healing classes, when you heal, you get bonuses to your damage, and when you do damage, you get bonuses to healing.

lol
 

Judgement

Diamond Member
Feb 8, 2001
3,816
0
0
It is a negative mechanic in the sense that not only was the class arch type a glass cannon that could be killed in a couple of hits in melee when at full health, but now most likely you will only be at 1/2 to 3/4 health when someone reaches you in melee range.

And that is for normal melee - stealth MDPS will have a field day. I was looking over the different skill trees and sure there is an AoE root but as far as I could tell all melee classes could instantly dispel it and become immune for over 10 seconds. The root recast time was about a minute if I remember correctly.

Without having played the game I guess I still don't understand the way it works completely.. can a blacklash crit you? Does backlash mean that the spell hits your target AND you... or just you? Does the crit % bonus you gain from building up the combustion count towards the chance for the backlash to crit yourself as well as your target?

Lets say I have a 40% bonus to crit / 40% chance to backlash - and I cast a DD spell and it backlashes - does this mean you get hit and your target gets hit as well? Could a backlash fall under the 40% crit roll and thus crit your target but backlash you for normal damage or is it going to simply crit just yourself and do nothing to your target?

Best case scenario is that when your roll hits backlash it hits both you and your target and it only rolls for the crit on your target and does normal damage to yourself. If you have a 500 damage spell and are sitting at 40%/40% and have a backlash and its going to do nothing to them but crit you for 1000 then I fail to see how it could not be considered a negative mechanic as the % for crit is never greater than the % for backlash
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Backlash has up to a % of your health it can take away. It can't crit it is a flat rate of what your total HP is (unbuffed and not how much you actually have at the moment, but what you would be at normal 100%). Backlash only damages you, your spell still gets casted on your target.

In group RvR backlash isn't even an issue as your healer knows you will be hurting yourself in order to lay out some serious damage. The game is balanced around groups.

The "Wizard/Mage" type classes in this game (Bright Wizard, Sorceress) are not your common spam the same spell over and over for damage classes. You have to be very aware of your surrounds. There is a reason there is player collision in the game and you need to stay far back from the melee. If one is heading for you, you don't stand there casting unless you know you will kill them before they get to you. You run and put distance between you and them. Your group has to fight together for each to do their job most effectively.

If you do find yourself in a situation where you wont be getting many heals you can use your spells that drain the the build up to do some damage and start over. You just have to watch the gauge and know when to do it. I found in all my time playing a Sorceress that I really only received backlashes when I was in the 80%+ range. Below that I wouldn't receive them too often and they didn't hurt much either.

Every class has to balance in this game in some way or another to get more of their spells/skills.

Since these caster classes are literally meant to be a glass cannon you are given incredible damage ability on top of your already nice damage if you choose to take the risks or if your groups healers or those around the casters are smart they will heal you letting you go balls out.

Personally, I love it. I think it is one of the coolest things out of all the classes. It is nearly totally dependent on if you want to take the risk and if you don't you can just use one of the damage spells you have to completely dumb all the dark energy.
 

dartworth

Lifer
Jul 29, 2001
15,195
1
81
Originally posted by: Jschmuck2
Well, maybe if just one thread went by where you didn't complain about something, I would. Frankly, it's getting tired.



yeah, his title should be changed to AT bitch
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Originally posted by: Glavinsolo
Originally posted by: Jschmuck2
Well, the way it works is thus:

Each attack generates a certain amount of combustion (in the case of the bright wizard, anyhow) and depending on how much you have generated, your spells do X% more damage and you have X% more chance to crit - then again, you also have X% more chance of blowing yourself up.

The idea is to keep a certain amount of combustion at all times, giving you a decent chance to crit but not so much as to blow the hell out of you. You also get abilities that use up your combustion for damage.

Still sucks, I originally planned on a bright wizard being that I played a mage in WoW. I'd rather pay attention to other things besides a bar that could potentially kill me.

Hopefully this mechanic gets the axe. There is just too much going on raising the potential of you blowing yourself up. I know I know, later on you can do a spell that eliminates all combustion and have it do a shit ton of damage on to someone else, somewhat of a purge.

I just don't like the fact that this career is the only one with a negative mechanic.

Great. Have you even PLAYED the game yet? Hey, here's an idea, maybe if you write them a very nice letter they'll change it just for you.
 

jackace

Golden Member
Oct 6, 2004
1,307
0
0
Originally posted by: Glavinsolo
Originally posted by: Jschmuck2
Well, the way it works is thus:

Each attack generates a certain amount of combustion (in the case of the bright wizard, anyhow) and depending on how much you have generated, your spells do X% more damage and you have X% more chance to crit - then again, you also have X% more chance of blowing yourself up.

The idea is to keep a certain amount of combustion at all times, giving you a decent chance to crit but not so much as to blow the hell out of you. You also get abilities that use up your combustion for damage.

Still sucks, I originally planned on a bright wizard being that I played a mage in WoW. I'd rather pay attention to other things besides a bar that could potentially kill me.

Hopefully this mechanic gets the axe. There is just too much going on raising the potential of you blowing yourself up. I know I know, later on you can do a spell that eliminates all combustion and have it do a shit ton of damage on to someone else, somewhat of a purge.

I just don't like the fact that this career is the only one with a negative mechanic.

LOL the only career with a negative mechanic? Seems every classes mechanic has some form of negative to it.

For me I like chosen and black orcs. Chosen get an aura twisting mechanic that is rather repetitive and tedious to maintain and Black orcs get a combo system that doesn't give you immediate access to all your abilities.
 

cecco

Senior member
Jan 27, 2005
265
0
0
This game is beginning to sound interesting. WoW has been my only MMO experience thus far and i'm excited to try something new. I went ahead an pre-ordered through amazon.com and they mentioned codes for the open beta. Did anyone here who pre-ordered through them been able to get codes? My media library doesn't show them. Anyway, looking forward to its release in mid September.
 

Rufus12

Golden Member
Jan 14, 2006
1,447
0
0
www.flickr.com
So I managed preorder the game at my local gamestop, but they didn't have any of the boxes with the open beta and head start codes. I really wanna get in on the headstart, so does anyone know how I should go about getting the codes? Or should I just cancel my pre order and pre order it online?
 

Xed

Golden Member
Nov 15, 2003
1,453
0
71
I'd guess by now most places in the us are out of codes, so you might have to shop around
 

Ctrackstar126

Senior member
Jul 14, 2005
988
0
76
I love the backlash of the sorcerer/bright wizard it adds an awesome "jihad" method. I actually got an achievement of killing 100 bright wizards being a bright wizard. Its not that i spam but in some RvR situations your going to die anyways so why not spam scorched earth and go out with a bang. In organized RvR if you have healing friends youll be fine and really you do some insane damage or you can be a vag and release your combustion and do shit damage but damnit the spawn point isnt that far and why let destruction scum get the benefit of killing you when you can explode in there face.
muhahahaha
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Originally posted by: dartworth
Originally posted by: Jschmuck2
Well, maybe if just one thread went by where you didn't complain about something, I would. Frankly, it's getting tired.



yeah, his title should be changed to AT bitch

not my fault that there are so many crappy games out there.

and why can't you guys stay on topic? at least when i post about something i don't like, it's on topic, not like this bs you guys keep pouring into these threads. you don't have to read my threads/posts, so just ignore it.

these forums are supposed to be here to post info and opinions. gtfo if you can't deal with it.
 

natep

Senior member
Sep 27, 2005
527
0
0
pre-ordered mine from direct2drive. they sent me the open beta code almost instantly and I already have the game downloaded.

just throwing that out there if anyone was curious about still getting a code.

edit:
does anyone have a good guild lined up, or does anyone want to get an AT based one going?
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: natep
pre-ordered mine from direct2drive. they sent me the open beta code almost instantly and I already have the game downloaded.

just throwing that out there if anyone was curious about still getting a code.

edit:
does anyone have a good guild lined up, or does anyone want to get an AT based one going?

I plan to preorder through D2D as well. It just makes sense for MMOs to have access to the content on high speed servers if i have to format or the like. No digging up the discs or worrying about them getting scratched etc...
 

KMFJD

Lifer
Aug 11, 2005
29,701
43,970
136
Originally posted by: KaOTiK
Backlash has up to a % of your health it can take away. It can't crit it is a flat rate of what your total HP is (unbuffed and not how much you actually have at the moment, but what you would be at normal 100%). Backlash only damages you, your spell still gets casted on your target.

In group RvR backlash isn't even an issue as your healer knows you will be hurting yourself in order to lay out some serious damage. The game is balanced around groups.

The "Wizard/Mage" type classes in this game (Bright Wizard, Sorceress) are not your common spam the same spell over and over for damage classes. You have to be very aware of your surrounds. There is a reason there is player collision in the game and you need to stay far back from the melee. If one is heading for you, you don't stand there casting unless you know you will kill them before they get to you. You run and put distance between you and them. Your group has to fight together for each to do their job most effectively.

If you do find yourself in a situation where you wont be getting many heals you can use your spells that drain the the build up to do some damage and start over. You just have to watch the gauge and know when to do it. I found in all my time playing a Sorceress that I really only received backlashes when I was in the 80%+ range. Below that I wouldn't receive them too often and they didn't hurt much either.

Every class has to balance in this game in some way or another to get more of their spells/skills.

Since these caster classes are literally meant to be a glass cannon you are given incredible damage ability on top of your already nice damage if you choose to take the risks or if your groups healers or those around the casters are smart they will heal you letting you go balls out.

Personally, I love it. I think it is one of the coolest things out of all the classes. It is nearly totally dependent on if you want to take the risk and if you don't you can just use one of the damage spells you have to completely dumb all the dark energy.

Sounds a lot like the Sorcerer spell Arcane Volley(?) in Vanguard, where the more you cast the spell the higher the damage dealt to the Sorc and the mob....I liked the mechanic, always fun to get a crit and kill yourself...I also like the limited stealth capabilities...
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Preordered, looks like open beta starts on the 9th, and the "head start" begins 2 days before the official launch for those of us that preordered.

direct2drive (fileplanet) still has beta keys.
 

tsolin01

Member
Sep 2, 2008
43
0
0
Originally posted by: Glavinsolo
Maybe I missed it, but when I was playing in the Preview Weekend, I traveled around wherever I could go as a level 7. I was looking for a map similar to WoW that showed the current "zone" you were in and what hasn't been discovered yet.

Things I want to see in this game for me to commit to it:

PVE
5-6 man PVE dungeons. The most fun I had in WoW were the 5man dungeons where everyone needed to pay attention to succeed.
25-40 man Raids. The 2nd most fun I had in WoW was the amazing amount of effort needed to tackle their raid zones. I raided Molten Core through Black Temple and that is when I quit the last and final time.
The Harpy Quest/Canon Quest etc. etc. - I didn't feel I was shooting anything, just whack a mole, that quest could have been so much better and it was over within 15seconds.
Reputations: Maybe they have something similar (ie: influence) I wouldn't go to the extent of reputations in WoW but a little bit doesn't hurt (WoW could have easily fixed all the gripe by grouping reputations in categories and just having you work towards category completion instead of 100 different reps.)

I know I know, this game is centered around PVP etc. getting to that.

The World:
I walked around all about the world and it didn't have the variance of WoW. I came to what looked like a portal to another zone. It didn't let me in. I guess I didn't give it enough time but I never did find the capital cities. The lighting system and higher end graphics might fix this. But a lot of the world was either forest or desert. Mix it up a bit people.
Snow, Rain, Fog (Their fog looked crappy, next patch might fix the graphics a bit)

PVP:
I sensed a little imbalance, just a little. That rogue like bitch is annoying as all hell.
Also they had these repeat quests that were in the "war zones" if i remember correctly, well if you get these quests and queue, and then travel around a bit, and the queue pops, after you are done you have to run all the way back to turn the quest back in and get the quest again. Lame Lame Lame if you want to level faster by grinding/pvping.

Gear:
Gear is everywhere, its almost as it doesn't have value. You can gear up so quickly by a number of things, renown, public quests, influence, drops. A little scarcity goes a long way.
Durability: I didn't see it but it must be there since I'm assuming your weapons break sometime during the game, this is one of those things that people loved and hated about WoW, but it needs to be there.

UI:
Yes this can be fixed with mods etc. But I really couldn't tell you how much damage I was doing just how fast the health bar was going down of my enemy. Only times I knew I had a critical hit are when it said "Critical Hit" I played a mage in WoW and enjoyed big numbers. This can be easily fixed.
Also buffs and debuffs I would rather them listed on by the mini map where I can clearly see them. Not under my name.

Things I liked:

Clicking on your party member and getting an arrow as far as where to go to find them.
The "run away" button.
The "Hearthstone" without a cooldown
The ability to "queue" anywhere for pvp
Crafting: I think they really nailed it.
Public Quests: Something every MMO from here on out will most likely have
Variance over the classes (Combustion needs to go away though)


All and All, this game has potential but I really need my PVE, I can't pvp grind and grind and grind however fun it is. I enjoy an even mix.

I could see people getting hooked by the pvp of this game as there is a little indicator showing you how the WAR effort is doing and making that little arrow on that little bar move will be the objective of everyone at all times.

The built in map function wasn't enough for you? It did show the current "zone" and even highlighted quest areas for you... not sure what else you were looking for.

I believe there are some instanced PvE dungeons in the capital cities but I think they were rank 15-20 or something like that. Not sure about the big raiding instances outside of the city sieges but there's are a few level 40 instanced that I've heard of. It does seem that the PvE content is lacking but since the game is RvR oriented, I don't think you'll get any 25-40 man instance raiding type things.

The typical end game scene I see for WAR isn't your normal scheduled raid approach. I see guild scheduling the capture of Keeps or the push to get to the capital cities. Maybe some of the smaller instances can be scheduled or lair hunting, but the real end game is going to be the capital cities. There is still plenty of PvE content to go around though, it's just that not a lot of it has been publicized yet. The early levels are all about Public Quests as opposed to instanced PvE.

The World:
I think the world is pretty varied but keep in mind you've only been to the Tier1 and Tier2 places. Even with the first 2 tiers, you can pick out whether you're in the greenskin/dwarf or empire/choas or elf/dark elf lands pretty easily...

PvP:
Not sure what you mean about the quests because after a scenario you get plopped back to where you were when you accepted it and all your quests are in the same state they were before... so if you had to run back for a quest, there's no difference there...

Gear:
I think it's a good thing that gear is available everywhere. You can get by with the normal gear but of course there's better and rarer pieces of gear out there to find. I think it shouldn't be a chore to get gear in the lower levels since you'll likely be out growing your equipment anyway. They have a good balance where it's easy to gear up but more difficult to get the best gear.

I'm glad they don't have durability in the game. The only thing you have to repair are the broken armor pieces you loot from corpses. It doesn't need to be there and it's just another annoyance that doesn't really add value to the game except another money sink.

UI:
I also wish it was a little easier to see how much damage you're doing. You can customize the UI so you can move around your health bars to near the minimap if you want.

--------------

Overall i think you'll find a good mix of PvP and PvE. The lower tiered PvE content I think is geared more towards quests and public quests. As you go up in tiers you'll find more instanced PvE content. Keep in mind though, you say pvp is grinding but it's the same if it's all PvE, just grinding and grinding. PvP is not just scenarios but open world RvR with objectives, keep battles, etc. There are a lot of choices with what to do with your time in the game. Leveling to 11 in preview weekend didn't feel like I was grinding at all with all the different things I can do.
 
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