dontsh00tmesanta
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- Jan 27, 2009
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In December 2011, the iPhone was at 45nm and PC GPUs were at 28nm.
In December 2014, the iPhone is at 20nm and PC GPUs are at 28nm.
It's time we admitted that we're no longer the leading edge.
Even on 7nm an IPhone won't beat a 4790K @ 4.8Ghz
Well it is not really news, but on the other hand maybe it is seeing some reactions in this thread.In December 2011, the iPhone was at 45nm and PC GPUs were at 28nm.
In December 2014, the iPhone is at 20nm and PC GPUs are at 28nm.
It's time we admitted that we're no longer the leading edge.
It is not PC GPU market shrinkage, it did not really shrink - low-tier simply went to iGPU.Shrinking discrete GPU market, growing Cell Phone market. Time is money, and vice versa. If there was enough market incentive we would be multiple nodes below in GPUs by now as someone would have provided a better service than TSMC. It's simply a matter of money.
It is not PC GPU market shrinkage, it did not really shrink - low-tier simply went to iGPU.
% wise yes.It is a shrinkage. What was the share of Nvidia and AMD of TSMC's 40nm gross revenue and what's the share now with 28nm? Qualcomm and Apple are far more representative today than AMD and Nvidia were in 2011, so those will be the guys calling the shots, and those will be the guys getting wafer allocations before everyone else.
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Wake us up when the iPhone GPU can run Crysis or BF4 at a decent framerate. Probably will happen. Eventually.
no idea about theframe rate but it definitely works on apple stuff.
http://www.frostbite.com/2014/11/frostbite-tech-demo-battlefield-4-on-ios/
In December 2011, the iPhone was at 45nm and PC GPUs were at 28nm.
In December 2014, the iPhone is at 20nm and PC GPUs are at 28nm.
It's time we admitted that we're no longer the leading edge.
It's interesting to watch people in denial. Want to see what this means in real terms?
In 3 years we have gone from the HD7970 to the GTX 980. Not a bad performance increase, right? It's almost twice as fast!
Meanwhile, the iPhone went from iPhone 4S to iPhone 6. And its GPU is more than 8 times faster.
(I had to pull results from two different sites to make the comparison, because they don't tend to benchmark 3 year old phones any more... because they are moving so fast.)
no idea about theframe rate but it definitely works on apple stuff.
http://www.frostbite.com/2014/11/frostbite-tech-demo-battlefield-4-on-ios/
There's more to game engines than just graphical features (development, usability of tools etc) also considering Nvidia's Tegra efforts have barely passed 7th generation consoles where the Xbox 360 came out 9 years and considering even the iPhone A8's processor is not as powerful as a 9 year old console I am extremely skeptical (what was the demo replicating? 64 players BF4?).btw this is before Apple makes the jump to more powerful FINFET SOCs like A9X built at TSMC 16FF+ or Samsung 14 LPE / 14LPP. With a 16/14nm FINFET SOC and a next gen PowerVR Series 7 based GPU combined with Metal, the next gen iPad will be capable of powering Frostbite 3 based games at reasonably good quality settings and fps. The resolution will have to be lowered to something like 900p to achieve medium-high quality without AA. But still it would be amazing on a mobile device. In 2 -3 years we will see 3D memory using Wide I/O 2 which will complete the transformation of these mobile devices into full fledged gaming devices :thumbsup:
http://www.anandtech.com/show/8706/imagination-announces-powervr-series7-gpus-series7xt-series7xe
http://www.jedec.org/news/pressreleases/jedec-publishes-wide-io-2-mobile-dram-standard
Nope. But that 7mm ARM SoC would consume how many milliwatts vs the 84W<?> in the i7?
What about a parallel array of 7nm ARM SoCs that consumed 84watts? That would be some serious computing power.