bevancoleman
Golden Member
- Jun 24, 2001
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<< Glide multiplatform, haa. Yes it is so long you use 3dfx hardware. I hardly consider that multiplatform.
Well since it ran in Windows, Linux and MacOS I would say it's multiplatform. Whether or not you need a certain piece of hardware is irrelevant.
>>
It could just be my interperation of multiplatform, but I tend to include the hardware as well. I don't consider it much of a task to design an API which will work only for a single hardware device.
<< OpenGL has been updated as often as DirectX, it's just not as easy to see. OpenGL supports extentions to the main core API, and most video card manufacturers have been pumping them out as fast as they can.
OpenGL itself hasn't been updated, the reason it supports extensions is so that the core API doesn't have to change often. >>
Maybe I didn't say it well, but that was my point. The extentions are still part of OpenGL so changing them is changing OpenGL, just not the core API. There are good and bad things about extentions, I have seen a number of articale from other companies complaining about Nvida extentions (of course it dosn't stop them make their own).