Hey, it's not like I haven't played MMORPGs, there was one time where me and my cousin would just try a lot of MMORPGs out there, including WoW, but after a few hours of gameplay we both ended hating the game (WoW is a lot better, we actually played that for quite a while), so yeah I don't know how much it takes to get a character to level 70 and I really was just exaggerating that point but 48 hours is still lots of time and it's likely 48 if you know what you are doing and grinding non-stop, well, I really wouldn't know but I remember it took a while for the first dude to get to level 70 when Burning Crusade was released.
Yeah the social aspect is a good point but I don't see how it's the definite reason for playing WoW, I mean, I can get the social aspect from other multiplayer games and when you play in groups with people you know (not even in RL just some guys from forums) even games like Unreal Tournament 3 can become extremely fun for the social aspect and have incredible gameplay to boot.
WoW doesn't have any substantial story, what it does have is a lot of background story that Blizzard has spent like 12 years creating and most of WoW's lore comes from Warcraft III, there are some advances in the story but not enough to feel like a Role-Playing Game, by no involvement I meant that your actions have practically NO repercussion on the world and the story, there are no arcs, just lots and lots of lore but that's not enough to make a RPG.
Yeah, you don't need to spend a lot of time or even grind a lot to have fun but your character's growth is VERY slow if you don't and there is not much to do, just a bunch of quest after quest with no real significance (at least when I'm playing Diablo II, I know my actions affect the story and I feel like killing someone like Andariel or Duriel has some repercussion to the story), if you guys think that's not important then you are missing the point of what a "Role-Playing" game is.
I don't feel Diablo II is like a grind, it feels a little bit like one now since I've beating the game dozens of time but playing through the game ONLY beating the quests, avoiding the optional dungeons is quite fun, doesn't feel like a grind at all because you are never doing something trivial.
The thing is, I literally like every single genre of games and I have a very open mind, I LOVE RPGs (probably one of my favorite genres) but after trying tons of MMORPGs, even the magnum opus of the genre (WoW) it's still the ONE genre I simply don't like.
In any case, I didn't mean to attack people who play MMORPGs, I just don't think they are fun and hardly even a RPG (and not because of a preference thing, I honestly, logically, can't see what is so good about a MMORPG).
Yeah the social aspect is a good point but I don't see how it's the definite reason for playing WoW, I mean, I can get the social aspect from other multiplayer games and when you play in groups with people you know (not even in RL just some guys from forums) even games like Unreal Tournament 3 can become extremely fun for the social aspect and have incredible gameplay to boot.
WoW doesn't have any substantial story, what it does have is a lot of background story that Blizzard has spent like 12 years creating and most of WoW's lore comes from Warcraft III, there are some advances in the story but not enough to feel like a Role-Playing Game, by no involvement I meant that your actions have practically NO repercussion on the world and the story, there are no arcs, just lots and lots of lore but that's not enough to make a RPG.
Yeah, you don't need to spend a lot of time or even grind a lot to have fun but your character's growth is VERY slow if you don't and there is not much to do, just a bunch of quest after quest with no real significance (at least when I'm playing Diablo II, I know my actions affect the story and I feel like killing someone like Andariel or Duriel has some repercussion to the story), if you guys think that's not important then you are missing the point of what a "Role-Playing" game is.
I don't feel Diablo II is like a grind, it feels a little bit like one now since I've beating the game dozens of time but playing through the game ONLY beating the quests, avoiding the optional dungeons is quite fun, doesn't feel like a grind at all because you are never doing something trivial.
The thing is, I literally like every single genre of games and I have a very open mind, I LOVE RPGs (probably one of my favorite genres) but after trying tons of MMORPGs, even the magnum opus of the genre (WoW) it's still the ONE genre I simply don't like.
In any case, I didn't mean to attack people who play MMORPGs, I just don't think they are fun and hardly even a RPG (and not because of a preference thing, I honestly, logically, can't see what is so good about a MMORPG).