*Kitna named Superbowl MVP!* Official NFL 2013 Postseason thread

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SSSnail

Lifer
Nov 29, 2006
17,458
82
86
I don't see how they force an extra down in that situation...

oh, nvm. it does force Denver to call a play before the warning.

makes sense
No, because either way, you'll want that timeout after the 2-minute. Doesn't matter if they do or not, the clock will stop at 2 anyways and you just wasted a timeout.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
No, because either way, you'll want that timeout after the 2-minute. Doesn't matter if they do or not, the clock will stop at 2 anyways and you just wasted a timeout.

Wrong. By forcing them to run a play before the 2 minute warning, they save 40 seconds. That is a lot of time when you're on offense.
 

zinfamous

No Lifer
Jul 12, 2006
111,097
30,049
146
No, because either way, you'll want that timeout after the 2-minute. Doesn't matter if they do or not, the clock will stop at 2 anyways and you just wasted a timeout.

no, they go after the 2 minute warning with a 1st down vs a hopeful 2nd down.

calling the TO is preferred.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
as good as the D played all game to keep denver from just blowing it open, now it's going to be able the bolts D being unable to stop them "when it mattered".
 

SSSnail

Lifer
Nov 29, 2006
17,458
82
86
Wrong. By forcing them to run a play before the 2 minute warning, they save 40 seconds. That is a lot of time when you're on offense.
Hmm... I bet you they'd want that timeout back right about now, when they can actually STOP the clock from running instead of 2 seconds.

How the hell do they save 40 seconds when the clock will stop at 2 minutes anyways?

Let me do some math for you, 40 seconds is a lot longer than 2 seconds.
 

MetalMat

Diamond Member
Jun 14, 2004
9,687
36
91
For the love of god I hope the Broncos win next week. I really don't want yet another Patriots superbowl.
 

SSSnail

Lifer
Nov 29, 2006
17,458
82
86
no, they go after the 2 minute warning with a 1st down vs a hopeful 2nd down.

calling the TO is preferred.
They had no timeout left. I'd prefer to have that one timeout to stop the clock after the 2-minute warning. Would give me more control.

Anyways, SD goes home. Game over. No care left to give out.
 
Nov 3, 2004
10,491
22
81
Hmm... I bet you they'd want that timeout back right about now, when they can actually STOP the clock from running instead of 2 seconds.

How the hell do they save 40 seconds when the clock will stop at 2 minutes anyways?

Let me do some math for you, 40 seconds is a lot longer than 2 seconds.

What are you talking about? That timeout was why they still had the 2 minute warning after that screen pass
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Hmm... I bet you they'd want that timeout back right about now, when they can actually STOP the clock from running instead of 2 seconds.

How the hell do they save 40 seconds when the clock will stop at 2 minutes anyways?

Let me do some math for you, 40 seconds is a lot longer than 2 seconds.

You save 40 seconds because that down they had to play is now after the 2 minute warning. That play, regardless of outcome, will only take maybe 4 seconds off the clock. If they just let them take it all the way down, that play now takes 40 seconds unless they take the timeout.
 

SSSnail

Lifer
Nov 29, 2006
17,458
82
86
What are you talking about? That timeout was why they still had the 2 minute warning after that screen pass
OK, as the game was played, SD called TO at 2:02, Denver made a play, the clock stopped at 2.

As opposed to, let the clock stop at 2, then Denver make a play, and DEPENDS ON THE OUTCOME OF THE PLAY, THEN CALL A TIMEOUT. <<< I'd much rather do this.
 

MetalMat

Diamond Member
Jun 14, 2004
9,687
36
91
Compared to last weeks playoff games this week was sort of bland. No upsets, 1 blowout and 1 sort of blowout earlier today. The Saints managed to make a game out of it in the second half yesterday and this game was a snooze fest before the 4th quarter.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
OK, as the game was played, SD called TO at 2:02, Denver made a play, the clock stopped at 2.

As opposed to, let the clock stop at 2, then Denver make a play, and DEPENDS ON THE OUTCOME OF THE PLAY, THEN CALL A TIMEOUT. <<< I'd much rather do this.



I can see why you like Alex Smith now.
 

SP33Demon

Lifer
Jun 22, 2001
27,928
142
106


For my stalker troll in this thread.

Goodell got what he wanted, and I picked 3/4 games correctly so I'm into the money round. Now need Seattle to finish the 9ers again and Mann-cannon to exact revenge and it's onto the big money.
 

SSSnail

Lifer
Nov 29, 2006
17,458
82
86
I can see why you like Alex Smith now.
Because he's freaking awesome at managing the game?

Care to rebut? Because I'd have much more control of the clock after the 2-minute warning, is that why I'm wrong?

So let's say after the 2-minute warning, and Peyton threw and int, and SD needed a TO so Rivers can drive down the field, where are they gonna pull that TO out of? Your ass?
 
Nov 3, 2004
10,491
22
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OK, as the game was played, SD called TO at 2:02, Denver made a play, the clock stopped at 2.

As opposed to, let the clock stop at 2, then Denver make a play, and DEPENDS ON THE OUTCOME OF THE PLAY, THEN CALL A TIMEOUT. <<< I'd much rather do this.

Why does the outcome of the play matter at that point? They had just gotten a first down. If you don't use that timeout, then the clock runs out. Use your brain.

Otherwise, the clock stops at 2 min, then Denver runs their play, you call a timeout probably around 1:53-1:55. Taking the timeout saved SD some seconds. Granted it's more effective to take a timeout around 2:05+ because plays take at least 5 seconds to run.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
After the 2 minute warning if one of their players gets hurt, regardless of the play, say an incompletion, they have to burn a timeout. So you really don't have more control of the situation. They'd suffered multiple injuries already and a concussed player just a minute earlier. There's a risk in holding those timeouts until after the 2 minute warning.
 
Nov 3, 2004
10,491
22
81


For my stalker troll in this thread.

Goodell got what he wanted, and I picked 3/4 games correctly so I'm into the money round. Now need Seattle to finish the 9ers again and Mann-cannon to exact revenge and it's onto the big money.

Did you just do outright picks, or against the spread? Because picking favorites to win isn't exactly brag-worthy
 

zinfamous

No Lifer
Jul 12, 2006
111,097
30,049
146
Compared to last weeks playoff games this week was sort of bland. No upsets, 1 blowout and 1 sort of blowout earlier today. The Saints managed to make a game out of it in the second half yesterday and this game was a snooze fest before the 4th quarter.

yeah, pretty much. overall, the NO Seattle games was the best of the week, I think, with the final quarter of this last one being quite interesting.

even that NO game was a bit boring at times.
 
Feb 6, 2007
16,432
1
81
OK, as the game was played, SD called TO at 2:02, Denver made a play, the clock stopped at 2.

As opposed to, let the clock stop at 2, then Denver make a play, and DEPENDS ON THE OUTCOME OF THE PLAY, THEN CALL A TIMEOUT. <<< I'd much rather do this.

It's always preferable to take your timeouts on the front side of the two minute warning. You have to operate under the assumption that your defense can force a stop, because if they can't, timeouts don't do anything for you regardless, as your opponent just keeps gaining first downs until the game ends. If you assume every play will run 5 seconds off the clock, here's the breakdown:

Play 1: 2:07, takes 5 seconds, timeout called at 2:02
Play 2: 2;02, takes 5 seconds, two minute warning at 1:57
Play 3: 1:57, takes 5 seconds, ends at 1:52; no timeouts, so the clock runs down to 1:12
Play 4: Punt at 1:12 (assuming the defense has forced the stop)

If you take your timeout on the other side of the two minute warning, your breakdown looks like this:

Play 1: 2:07, takes 5 seconds, clock runs to 2 minute warning
Play 2: 2:00, takes 5 seconds, timeout called at 1:55
Play 3: 1:55, takes 5 seconds, ends at 1:50; no timeouts, so the clock runs down to 1:10
Play 4: Punt at 1:10

In this case it only saves 2 seconds (the two seconds prior to the 2 minute warning), but in literally every timeout scenario, the defense will have more time left on the clock if they take all their timeouts before the two minute warning and force the punt; there is no scenario where you will have more time if you save your timeouts unless you fail to stop a first down (but if that happens, generally you've lost anyway). So it was the right call, the defense just failed to convert. Usually this argument comes up when there's 30 seconds or so prior to the 2 minute warning and coaches hang on to their timeouts out of the stupid belief that they mean more after the 2 minute warning; 2 seconds isn't that big of a deal, but you're still on the wrong side of the math with your argument.
 
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