Valve removed the hunter on fire damage bonus in a previous patch. Or was that only removed for Versus?
I agree that tweaks should be made to this mode. But I do think it works pretty well and is a lot of fun for a first release.
I don't like when people get all prepared for a tank and throw a molotov, and run away (like what is common in campaign). It is on normal difficulty so if everyone just stands their ground and blasts away with T2 weapons, the tank can drop in 5-10 seconds.
I usually don't like when people pile up all of the tanks and canisters behind the area we are defending. They think that it's gonna be so great to have this nice stash of things to throw one at a time, but really things go too quick and if you aren't shooting, you are reloading or helping someone up. It usually isn't worth it to stop shooting to grab something and throw it, then shoot it (like hitting a tank with gas or propane) when those few seconds could drop the tank in the first place if they were shooting instead.
Although I do agree it's unfortunate to have all of these items that just get blown away in the first few waves, I'd rather do that then spend the time screwing with them in the middle of the chaos.
The best I have done in Lighthouse map is about 7:30 when we were in the back, dark room by the bathroom. I do want to try the larger room off that where the kitchen stuff is.