I was just looking around the internet, and i have a question for the people who have knowledge about rendering pipelines and videographics.
Matt Pharr works for neoptica which was purchased by Intel.
He used to work for Nvidia as well and he wrote books about gpgpu computations.
On this link is a pdf where he explains a new theoritical framework for rendering.
scattering rendering
When reading the pdf about the slides from talk, On page 7 i noticed a few big names from the physics field. If i am not mistaken, Intel does a lot of physics research themselves. Intel is bound to have a lot physics knowledge themselves. Is Intel doing research for gpgpu supercomputing on the physics field and is larrabee just a start for a supercomputer filled with larrabee's or future incarnations of larrabee ? gpgpu can be used for many applications and this would be one of them i assume.
Here is my question :
Is it really something new and advanced he is proposing for graphics ?
He is lead architect of the advanced rendering technology group at Intel.