Originally posted by: Nemesis 1
Originally posted by: BenSkywalker
But now that NV owns 3dfx your point is what.
That you flat out lie, frequently. Are you doing it out of complete ignorance or are you doing it to try and mislead people?
It appears to me Intels IP for Texture unit is very strong .
Again I have to ask, ignorance or intentional? I linked you the US Patent records on IP relating to texture management units. There are three of them, one is held by Toshiba, the other two are held by nVidia. What you are trying to point to is a way to execute texture mapping, that is the process that takes place after the texture management unit has done its' work.
As far as linking me information about Real3D, I was quite familiar with them back when they were a division of GE. You haven't been around very long, I have
I know all this . But it clearly stated That Larrabbee Native language is C++ compiler.
Again, a flat out lie.
Many C/C++ applications can be recompiled for
Larrabee and will execute correctly with no modification. Such
application portability alone can be an enormous productivity gain
for developers, especially for large legacy x86 code bases like
those found in high-performance computing and numericintensive
computing environments. Two current limitations are
that application system call porting is not supported and the
current driver architecture requires application recompilation.
You even quote the text yourself that proves you are lieing, what are you trying to do? Do you not understand what they are saying? Honestly I don't think talking to you is doing any good, but you post a lot of links and the way you try and present yourself as an insider may fool some people into thinking you know something, anything at all, about what you are talking about. You are not on the edge of raging Intel cheerleader, you have gone completely off the scales and are even telling lies beyond what the Intel documentation you quote states. Seriously, you are acting in a manner that goes beyond what any PR person I've ever met would try.
I know Compiler is and does on front end. I also Don't get Your problem here at all .
I highlighted interesting Part /
The architecture level threading capability is exposed as the well
known POSIX Threads API (P-threads) [IEEE 2004]. We have
extended the API to also allow developers to specify thread
affinity with a particular HW thread or core. P-Threads I wrote definintion at bottom
Your last part were Iam I lieing . I am using links. I may not put in to words corretly but I not Lieinging about anything . Zrro reasons to lie .
Read this tell; me what you get from it . Maybe than I can see how I am mis saying .
The Larrabee Native programming model
resembles the well
known programming model for x86 multi-core architectures.
Central to Larrabee Native programming is a complete C/C++
compiler that statically compiles programs to the Larrabee x86
instruction set. Many C/C++ applications can be recompiled for
Larrabee and will execute correctly with no modification. Such
application portability alone can be an enormous productivity gain
for developers, especially for large legacy x86 code bases like
those found in high-performance computing and numericintensive
computing environments
Also Keys ya used the word now explain were you think I am pulling Chains . Show me were I am misleading . Its certainly not my intention. As I really haven't said anything without Links . Please tell me were I misread the info. At no time did I say Intel native was c/c++ I said Intel has it written Larrabee native C/C++ compiler. So pretty real fact that I know the Compiler isn't native . But than I hight light the P-threads(API) and its ignored.
If I got this wrong the way I reading . Show light. Instead of Attacking . Add to understanding than . If you understand whats going on inside larrabee. Say so . The APE type marketing warfare doesn't work on me .
Info is from Intel . Lets have your take on what its says . You do know this thread is coming back in future. Right!